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//
// Gate Logo
// by Jeffery P. Hansen
//
//global_settings { assumed_gamma 2.2 }
#include "shapes.inc"
#include "chars.inc"
#include "colors.inc"
#include "textures.inc"
#macro starttext(xpos,ypos,size,space)
#declare CP_X = xpos;
#declare CP_Y = ypos;
#declare CP_LEFT = xpos;
#declare CP_SPACE = space;
#declare CP_SIZE = size;
#end
#macro newline()
#declare CP_X = CP_LEFT;
#declare CP_Y = CP_Y - (BoardHeight+BoardGap);
#end
#macro kern(C)
#declare CP_X = CP_X + CP_SPACE*C;
#end
#macro putchar(C)
object {
C scale <CP_SIZE,CP_SIZE,CP_SIZE>
translate <CP_X,CP_Y,-.01>
}
#declare CP_X = CP_X + CP_SPACE ;
#end
#declare Text_Text =
texture {
pigment { rgb <0.05, 0.05, 0.05> }
finish {
specular 0.15
ambient 0.5
}
}
#declare Chip_Text =
texture {
pigment { rgb <.6,0,.6> }
finish {
// metallic
specular 0.2
// roughness 0.1
ambient 0.5
// diffuse 0.2
// reflection .2
}
}
#declare Pin_Text =
texture {
pigment { rgb <1,0,0> }
finish {
metallic
specular 1
// roughness 0.1
// ambient 0.2
// diffuse 0.2
reflection .2
}
}
#declare Paper_Text =
texture {
pigment { rgb <1,0.95,0.95> }
finish {
specular 0.01
roughness 0.1
ambient 0.2
diffuse 0.2
}
}
#declare Paper =
union {
#local W = 0.5;
#local H = 0.7;
#local D = 0.01;
box { <-W,-H,-D>, <W, H, D> }
union {
union {
object { text { ttf "cyrvetic.ttf" "Name: add8" 0.03, 0 } scale .3 }
translate <-.9, 1.3,-0.02>
}
union {
object { text { ttf "cyrvetic.ttf" "Pos: (95,74)" 0.03, 0 } scale .3 }
translate <-.9, 1,-0.02>
}
union {
object { text { ttf "cyrvetic.ttf" "Hide: Yes" 0.03, 0 } scale .3 }
translate <-.9, 0.7,-0.02>
}
union {
object { text { ttf "cyrvetic.ttf" "Anch: No" 0.03, 0 } scale .3 }
translate <-.9, 0.4,-0.02>
}
scale 0.4
translate -0.01*z
texture { Text_Text }
}
texture { Paper_Text }
}
#declare Chip =
union {
#local W = 0.75;
#local H = 1.0;
#local D = 0.1;
#local T = 0.1;
intersection {
box { <-W,-D,-H>, <W, D, H> }
box { <-(W-T),-2*D,-(H-T)>, <W-T, 2*D, H-T> inverse }
texture { Chip_Text }
}
#local i = 0;
#local PS = W - 0.05;
#local Q = 0.3;
#local PW = 0.05;
#local PD = 0.05;
#local L = 0.7;
#while (i <= 3)
#local Z = -1 + Q + (i/3.0)*(2-2*Q);
box { <-PS,-PD,Z-PW>, <-(PS+L),PD,Z+PW> texture { Pin_Text } }
box { <PS,-PD,Z-PW>, <PS+L,PD,Z+PW> texture { Pin_Text } }
#local i = i + 1;
#end
rotate x*-90
rotate y*40
rotate z*-20
}
object { Chip }
object { Paper }
//#declare CV = 0.85098039215686274509;
#declare CV = 1;
sky_sphere {
pigment {
colour red CV green CV blue CV
}
}
//
// Where are we anyway?
//
camera {
location <0.0, 0.0, -5.8>
look_at <0.0, 0.0, 0.0>
}
light_source {
<-20.0, 10.0, -30>
colour White *5
}
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