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//
// Gate Logo
// by Jeffery P. Hansen
//
//global_settings { assumed_gamma 2.2 }
#include "shapes.inc"
#include "chars.inc"
#include "colors.inc"
#include "textures.inc"
#include "woods.inc"
#include "stones.inc"
#macro starttext(xpos,ypos,size,space)
#declare CP_X = xpos;
#declare CP_Y = ypos;
#declare CP_LEFT = xpos;
#declare CP_SPACE = space;
#declare CP_SIZE = size;
#end
#macro newline()
#declare CP_X = CP_LEFT;
#declare CP_Y = CP_Y - (BoardHeight+BoardGap);
#end
#macro kern(C)
#declare CP_X = CP_X + CP_SPACE*C;
#end
#macro putchar(C)
object {
C scale <CP_SIZE,CP_SIZE,CP_SIZE>
translate <CP_X,CP_Y,-.01>
}
#declare CP_X = CP_X + CP_SPACE ;
#end
#declare Gate_Text =
texture {
pigment { rgb <0.05, 0.05, 0.6> }
finish {
specular 0.15
ambient 0.5
}
}
#declare Text_Text =
texture {
pigment { rgb <0.05, 0.05, 0.05> }
finish {
specular 0.15
ambient 0.5
}
}
#declare Bus_Text =
texture {
pigment { rgb <0.6, 0.05, 0.6> }
finish {
// metallic
specular 0.15
// roughness 0.1
ambient 0.5
// diffuse 0.2
// reflection .2
}
}
#declare Pin_Text =
texture {
pigment { rgb <1,0,0> }
finish {
metallic
specular 1
// roughness 0.1
// ambient 0.2
// diffuse 0.2
reflection .2
}
}
#declare Paper_Text =
texture {
pigment { rgb <1,0.95,0.95> }
finish {
specular 0.1
roughness 0.2
ambient 0.2
diffuse 0.2
}
}
#declare Paper =
union {
#local W = 1.5;
#local H = 2;
#local D = 0.01;
box { <-W,-H,-D>, <W, H, 0> }
texture { Paper_Text }
}
#declare Desk =
union {
#local W = 4;
#local H = 4;
#local D = 1;
box { <-W,-H,-D>, <W, H, 0> }
texture { T_Grnt21 }
}
//
// Basic arc (actually a ring) that is used as parts of the OR gate.
//
#declare GateArc=
difference {
object { cylinder { 0.0*z, 0.1*z, 0.5 } }
object { cylinder { z, -z, 0.4 } }
}
//
// Back arc of an OR gate
//
#declare OrBack =
intersection {
object { GateArc }
plane {x, 0 inverse }
plane {y, -0.3 inverse }
plane {y, 0.3 }
translate <-0.4,0.3,0.0>
}
//
// Basic OR gate.
//
#declare OrGate =
union {
box { <0.0,0.5,0.0>, <0.25,0.6,0.1> }
box { <0.0,0.0,0.0>, <0.25,0.1,0.1> }
//
// The back of the OR gate
//
object { OrBack }
//
// Top-half of OR curve.
//
intersection {
intersection {
object { GateArc }
plane {x, 0 inverse }
translate <0.25,0.1,0.0>
}
plane {y, 0.3 inverse }
}
//
// Bottom-half of OR curve.
//
intersection {
intersection {
object { GateArc }
plane {x, 0 inverse }
translate <0.25,0.5,0.0>
}
plane {y,0.3 }
}
}
#declare NOrGate =
union {
// box { <0,0,0>, <0.1,0.05,0.05> translate <0.9,0.275,0>}
// box { <0,0,0>, <0.1,0.05,0.05> translate <-0.1,0.45,0>}
// box { <0,0,0>, <0.1,0.05,0.05> translate <-0.1,0.1,0>}
object { OrGate }
difference {
object { cylinder { 0.0*z, 0.1*z, 0.15 } }
object { cylinder { z, -z, 0.05 } }
translate <0.75, 0.3, 0>
}
}
#declare Circuit =
union {
#local W = 0.75;
#local H = 1.0;
#local D = 0.1;
#local T = 0.1;
union {
starttext(-.9, 1.3, 0.03, 0.2)
putchar(char_M)
putchar(char_O)
putchar(char_D)
putchar(char_U)
putchar(char_L)
putchar(char_E)
kern(1)
putchar(char_M)
putchar(char_A)
putchar(char_I)
putchar(char_N)
texture { Text_Text }
rotate 90*x
}
union {
starttext(-.6, 1, 0.03, 0.2)
putchar(char_R)
putchar(char_E)
putchar(char_G)
kern(1)
putchar(char_LSqu)
putchar(char_7)
putchar(char_Perc)
putchar(char_0)
putchar(char_RSqu)
kern(1)
putchar(char_A)
kern(0.5)
putchar(char_B)
kern(0.5)
putchar(char_C)
kern(1)
texture { Text_Text }
rotate 90*x
}
union {
starttext(-.6, 0.7, 0.03, 0.2)
putchar(char_I)
putchar(char_N)
putchar(char_I)
putchar(char_T)
putchar(char_I)
putchar(char_A)
putchar(char_L)
texture { Text_Text }
rotate 90*x
}
union {
starttext(-.3, 0.4, 0.03, 0.2)
putchar(char_B)
putchar(char_E)
putchar(char_G)
putchar(char_I)
putchar(char_N)
texture { Text_Text }
rotate 90*x
}
union {
starttext(0, 0.1, 0.03, 0.2)
putchar(char_A)
putchar(char_Perc)
putchar(char_B)
putchar(char_Astr)
putchar(char_C)
texture { Text_Text }
rotate 90*x
}
union {
starttext(0, -0.2, 0.03, 0.2)
putchar(char_B)
putchar(char_Perc)
putchar(char_A)
putchar(char_Astr)
putchar(char_C)
texture { Text_Text }
rotate 90*x
}
union {
starttext(-.3, -0.5, 0.03, 0.2)
putchar(char_E)
putchar(char_N)
putchar(char_D)
texture { Text_Text }
rotate 90*x
}
union {
starttext(-.9, -0.8, 0.03, 0.2)
putchar(char_E)
putchar(char_N)
putchar(char_D)
putchar(char_M)
putchar(char_O)
putchar(char_D)
putchar(char_U)
putchar(char_L)
putchar(char_E)
texture { Text_Text }
rotate 90*x
}
}
union {
object { Circuit translate 0.01*y }
object { Paper rotate x*-90 rotate y*90 translate <0.5,0,0.2> }
object { Desk rotate x*-90 rotate y*90 translate <0.5,-0.01,0.2> }
rotate x*-90
rotate y*40
rotate z*-20
translate -0.5*x
}
// sky_sphere {
// pigment {
// colour red 0.8 green 0.8 blue 0.8
// }
// }
//
// Where are we anyway?
//
camera {
location <0.2, 0.0, -14>
look_at <0.2, 0.0, 0.0>
}
light_source {
<-30.0, 30.0, -30>
colour White *3
}
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