1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318
|
#==============================================================================
# Contains procedures that create various bitmap images. The argument w
# specifies a canvas displaying a sort arrow, while the argument win stands for
# a tablelist widget.
#
# Copyright (c) 2006-2008 Csaba Nemethi (E-mail: csaba.nemethi@t-online.de)
#==============================================================================
#------------------------------------------------------------------------------
# tablelist::flat7x4Arrows
#------------------------------------------------------------------------------
proc tablelist::flat7x4Arrows w {
image create bitmap triangleUp$w -data "
#define triangleUp7x4_width 7
#define triangleUp7x4_height 4
static unsigned char triangleUp7x4_bits[] = {
0x08, 0x1c, 0x3e, 0x7f};
"
image create bitmap triangleDn$w -data "
#define triangleDn7x4_width 7
#define triangleDn7x4_height 4
static unsigned char triangleDn7x4_bits[] = {
0x7f, 0x3e, 0x1c, 0x08};
"
}
#------------------------------------------------------------------------------
# tablelist::flat7x5Arrows
#------------------------------------------------------------------------------
proc tablelist::flat7x5Arrows w {
image create bitmap triangleUp$w -data "
#define triangleUp7x5_width 7
#define triangleUp7x5_height 5
static unsigned char triangleUp7x5_bits[] = {
0x08, 0x1c, 0x3e, 0x7f, 0x22};
"
image create bitmap triangleDn$w -data "
#define triangleDn7x5_width 7
#define triangleDn7x5_height 5
static unsigned char triangleDn7x5_bits[] = {
0x22, 0x7f, 0x3e, 0x1c, 0x08};
"
}
#------------------------------------------------------------------------------
# tablelist::flat7x7Arrows
#------------------------------------------------------------------------------
proc tablelist::flat7x7Arrows w {
image create bitmap triangleUp$w -data "
#define triangleUp7x7_width 7
#define triangleUp7x7_height 7
static unsigned char triangleUp7x7_bits[] = {
0x08, 0x1c, 0x1c, 0x3e, 0x3e, 0x7f, 0x7f};
"
image create bitmap triangleDn$w -data "
#define triangleDn7x7_width 7
#define triangleDn7x7_height 7
static unsigned char triangleDn7x7_bits[] = {
0x7f, 0x7f, 0x3e, 0x3e, 0x1c, 0x1c, 0x08};
"
}
#------------------------------------------------------------------------------
# tablelist::flat8x5Arrows
#------------------------------------------------------------------------------
proc tablelist::flat8x5Arrows w {
image create bitmap triangleUp$w -data "
#define triangleUp8x5_width 8
#define triangleUp8x5_height 5
static unsigned char triangleUp8x5_bits[] = {
0x18, 0x3c, 0x7e, 0xff, 0xff};
"
image create bitmap triangleDn$w -data "
#define triangleDn8x5_width 8
#define triangleDn8x5_height 5
static unsigned char triangleDn8x5_bits[] = {
0xff, 0xff, 0x7e, 0x3c, 0x18};
"
}
#------------------------------------------------------------------------------
# tablelist::flat9x5Arrows
#------------------------------------------------------------------------------
proc tablelist::flat9x5Arrows w {
image create bitmap triangleUp$w -data "
#define triangleUp9x5_width 9
#define triangleUp9x5_height 5
static unsigned char triangleUp9x5_bits[] = {
0x10, 0x00, 0x38, 0x00, 0x7c, 0x00, 0xfe, 0x00, 0xff, 0x01};
"
image create bitmap triangleDn$w -data "
#define triangleDn9x5_width 9
#define triangleDn9x5_height 5
static unsigned char triangleDn9x5_bits[] = {
0xff, 0x01, 0xfe, 0x00, 0x7c, 0x00, 0x38, 0x00, 0x10, 0x00};
"
}
#------------------------------------------------------------------------------
# tablelist::sunken8x7Arrows
#------------------------------------------------------------------------------
proc tablelist::sunken8x7Arrows w {
image create bitmap triangleUp$w -data "
#define triangleUp8x7_width 8
#define triangleUp8x7_height 7
static unsigned char triangleUp8x7_bits[] = {
0x18, 0x3c, 0x3c, 0x7e, 0x7e, 0xff, 0xff};
"
image create bitmap darkLineUp$w -data "
#define darkLineUp8x7_width 8
#define darkLineUp8x7_height 7
static unsigned char darkLineUp8x7_bits[] = {
0x08, 0x0c, 0x04, 0x06, 0x02, 0x03, 0x00};
"
image create bitmap lightLineUp$w -data "
#define lightLineUp8x7_width 8
#define lightLineUp8x7_height 7
static unsigned char lightLineUp8x7_bits[] = {
0x10, 0x30, 0x20, 0x60, 0x40, 0xc0, 0xff};
"
image create bitmap triangleDn$w -data "
#define triangleDn8x7_width 8
#define triangleDn8x7_height 7
static unsigned char triangleDn8x7_bits[] = {
0xff, 0xff, 0x7e, 0x7e, 0x3c, 0x3c, 0x18};
"
image create bitmap darkLineDn$w -data "
#define darkLineDn8x7_width 8
#define darkLineDn8x7_height 7
static unsigned char darkLineDn8x7_bits[] = {
0xff, 0x03, 0x02, 0x06, 0x04, 0x0c, 0x08};
"
image create bitmap lightLineDn$w -data "
#define lightLineDn8x7_width 8
#define lightLineDn8x7_height 7
static unsigned char lightLineDn8x7_bits[] = {
0x00, 0xc0, 0x40, 0x60, 0x20, 0x30, 0x10};
"
}
#------------------------------------------------------------------------------
# tablelist::sunken10x9Arrows
#------------------------------------------------------------------------------
proc tablelist::sunken10x9Arrows w {
image create bitmap triangleUp$w -data "
#define triangleUp10x9_width 10
#define triangleUp10x9_height 9
static unsigned char triangleUp10x9_bits[] = {
0x30, 0x00, 0x78, 0x00, 0x78, 0x00, 0xfc, 0x00, 0xfc, 0x00, 0xfe, 0x01,
0xfe, 0x01, 0xff, 0x03, 0xff, 0x03};
"
image create bitmap darkLineUp$w -data "
#define darkLineUp10x9_width 10
#define darkLineUp10x9_height 9
static unsigned char darkLineUp10x9_bits[] = {
0x10, 0x00, 0x18, 0x00, 0x08, 0x00, 0x0c, 0x00, 0x04, 0x00, 0x06, 0x00,
0x02, 0x00, 0x03, 0x00, 0x00, 0x00};
"
image create bitmap lightLineUp$w -data "
#define lightLineUp10x9_width 10
#define lightLineUp10x9_height 9
static unsigned char lightLineUp10x9_bits[] = {
0x20, 0x00, 0x60, 0x00, 0x40, 0x00, 0xc0, 0x00, 0x80, 0x00, 0x80, 0x01,
0x00, 0x01, 0x00, 0x03, 0xff, 0x03};
"
image create bitmap triangleDn$w -data "
#define triangleDn10x9_width 10
#define triangleDn10x9_height 9
static unsigned char triangleDn10x9_bits[] = {
0xff, 0x03, 0xff, 0x03, 0xfe, 0x01, 0xfe, 0x01, 0xfc, 0x00, 0xfc, 0x00,
0x78, 0x00, 0x78, 0x00, 0x30, 0x00};
"
image create bitmap darkLineDn$w -data "
#define darkLineDn10x9_width 10
#define darkLineDn10x9_height 9
static unsigned char darkLineDn10x9_bits[] = {
0xff, 0x03, 0x03, 0x00, 0x02, 0x00, 0x06, 0x00, 0x04, 0x00, 0x0c, 0x00,
0x08, 0x00, 0x18, 0x00, 0x10, 0x00};
"
image create bitmap lightLineDn$w -data "
#define lightLineDn10x9_width 10
#define lightLineDn10x9_height 9
static unsigned char lightLineDn10x9_bits[] = {
0x00, 0x00, 0x00, 0x03, 0x00, 0x01, 0x80, 0x01, 0x80, 0x00, 0xc0, 0x00,
0x40, 0x00, 0x60, 0x00, 0x20, 0x00};
"
}
#------------------------------------------------------------------------------
# tablelist::sunken12x11Arrows
#------------------------------------------------------------------------------
proc tablelist::sunken12x11Arrows w {
image create bitmap triangleUp$w -data "
#define triangleUp12x11_width 12
#define triangleUp12x11_height 11
static unsigned char triangleUp12x11_bits[] = {
0x60, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0xf8, 0x01, 0xf8, 0x01, 0xfc, 0x03,
0xfc, 0x03, 0xfe, 0x07, 0xfe, 0x07, 0xff, 0x0f, 0xff, 0x0f};
"
image create bitmap darkLineUp$w -data "
#define darkLineUp12x11_width 12
#define darkLineUp12x11_height 11
static unsigned char darkLineUp12x11_bits[] = {
0x20, 0x00, 0x30, 0x00, 0x10, 0x00, 0x18, 0x00, 0x08, 0x00, 0x0c, 0x00,
0x04, 0x00, 0x06, 0x00, 0x02, 0x00, 0x03, 0x00, 0x00, 0x00};
"
image create bitmap lightLineUp$w -data "
#define lightLineUp12x11_width 12
#define lightLineUp12x11_height 11
static unsigned char lightLineUp12x11_bits[] = {
0x40, 0x00, 0xc0, 0x00, 0x80, 0x00, 0x80, 0x01, 0x00, 0x01, 0x00, 0x03,
0x00, 0x02, 0x00, 0x06, 0x00, 0x04, 0x00, 0x0c, 0xff, 0x0f};
"
image create bitmap triangleDn$w -data "
#define triangleDn12x11_width 12
#define triangleDn12x11_height 11
static unsigned char triangleDn12x11_bits[] = {
0xff, 0x0f, 0xff, 0x0f, 0xfe, 0x07, 0xfe, 0x07, 0xfc, 0x03, 0xfc, 0x03,
0xf8, 0x01, 0xf8, 0x01, 0xf0, 0x00, 0xf0, 0x00, 0x60, 0x00};
"
image create bitmap darkLineDn$w -data "
#define darkLineDn12x11_width 12
#define darkLineDn12x11_height 11
static unsigned char darkLineDn12x11_bits[] = {
0xff, 0x0f, 0x03, 0x00, 0x02, 0x00, 0x06, 0x00, 0x04, 0x00, 0x0c, 0x00,
0x08, 0x00, 0x18, 0x00, 0x10, 0x00, 0x30, 0x00, 0x20, 0x00};
"
image create bitmap lightLineDn$w -data "
#define lightLineDn12x11_width 12
#define lightLineDn12x11_height 11
static unsigned char lightLineDn12x11_bits[] = {
0x00, 0x00, 0x00, 0x0c, 0x00, 0x04, 0x00, 0x06, 0x00, 0x02, 0x00, 0x03,
0x00, 0x01, 0x80, 0x01, 0x80, 0x00, 0xc0, 0x00, 0x40, 0x00};
"
}
#------------------------------------------------------------------------------
# tablelist::createSortRankImgs
#------------------------------------------------------------------------------
proc tablelist::createSortRankImgs win {
image create bitmap sortRank1$win -data "
#define sortRank1_width 4
#define sortRank1_height 6
static unsigned char sortRank1_bits[] = {
0x04, 0x06, 0x04, 0x04, 0x04, 0x04};
"
image create bitmap sortRank2$win -data "
#define sortRank2_width 4
#define sortRank2_height 6
static unsigned char sortRank2_bits[] = {
0x06, 0x09, 0x08, 0x04, 0x02, 0x0f};
"
image create bitmap sortRank3$win -data "
#define sortRank3_width 4
#define sortRank3_height 6
static unsigned char sortRank3_bits[] = {
0x0f, 0x08, 0x06, 0x08, 0x09, 0x06};
"
image create bitmap sortRank4$win -data "
#define sortRank4_width 4
#define sortRank4_height 6
static unsigned char sortRank4_bits[] = {
0x04, 0x06, 0x05, 0x0f, 0x04, 0x04};
"
image create bitmap sortRank5$win -data "
#define sortRank5_width 4
#define sortRank5_height 6
static unsigned char sortRank5_bits[] = {
0x0f, 0x01, 0x07, 0x08, 0x09, 0x06};
"
image create bitmap sortRank6$win -data "
#define sortRank6_width 4
#define sortRank6_height 6
static unsigned char sortRank6_bits[] = {
0x06, 0x01, 0x07, 0x09, 0x09, 0x06};
"
image create bitmap sortRank7$win -data "
#define sortRank7_width 4
#define sortRank7_height 6
static unsigned char sortRank7_bits[] = {
0x0f, 0x08, 0x04, 0x04, 0x02, 0x02};
"
image create bitmap sortRank8$win -data "
#define sortRank8_width 4
#define sortRank8_height 6
static unsigned char sortRank8_bits[] = {
0x06, 0x09, 0x06, 0x09, 0x09, 0x06};
"
image create bitmap sortRank9$win -data "
#define sortRank9_width 4
#define sortRank9_height 6
static unsigned char sortRank9_bits[] = {
0x06, 0x09, 0x09, 0x0e, 0x08, 0x06};
"
}
#------------------------------------------------------------------------------
# tablelist::createCheckbuttonImgs
#------------------------------------------------------------------------------
proc tablelist::createCheckbuttonImgs {} {
variable checkedImg
variable uncheckedImg
set checkedImg [image create bitmap -data "
#define checked_width 9
#define checked_height 9
static unsigned char checked_bits[] = {
0x00, 0x00, 0x80, 0x00, 0xc0, 0x00, 0xe2, 0x00, 0x76, 0x00, 0x3e, 0x00,
0x1c, 0x00, 0x08, 0x00, 0x00, 0x00};
"]
set uncheckedImg [image create bitmap -data "
#define unchecked_width 9
#define unchecked_height 9
static unsigned char unchecked_bits[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
"]
}
|