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## -*- tcl -*-
# ### ### ### ######### ######### #########
# Known issue :: It is unspecified who is responsible for the images
# after they are used in the canvas. The canvas
# currently doesn't delete them. Meaning, this is
# likely leaking memory like mad when switching between
# sources, and dragging around.
# sqmap = square map.
# Ideas to work on ...
# -- Factor the low-level viewport tracking and viewport stabilization
# across scroll-region changes out into its own canvas class.
# -- Factor the grid layer handling into its own class. That is a
# requisite for the handling of multiple layers,
# -- Create a hexmap, i.e. hexagonal tiling. This can be done with
# images as well, with parts properly transparent and then
# positioned to overlap. Regarding coordinates this can be seen
# as a skewed cartesian system, so only 2 coordinates required
# -- Consider viewport stabilization for when the canvas is resized.
# ### ### ### ######### ######### #########
## Requisites
package require Tcl 8.4 ; # No {*}-expansion! :(
package require Tk
package require snit ; #
package require uevent::onidle ; # Some defered actions.
package require cache::async 0.3 ; # Internal tile cache.
# ### ### ### ######### ######### #########
##
snit::widgetadaptor canvas::sqmap {
# ### ### ### ######### ######### #########
## API
# All canvas options, except for -scrollregion are accepted by
# this widget(adaptor), and propagated to the embedded canvas. The
# region is always implicitly (0,0,w,h), with w and h computed
# from the number of grid rows, columns and the cell dimensions.
delegate option * to hull except -scrollregion
# All canvas methods are accepted and propagated to the embedded
# canvas. Some of them we intercept however, to either impose
# restrictions (*), or get information we need and not available
# otherwise (**).
# (*) The images used as background have to stay lower than all
# user-created items, to be that background. We cannot allow
# them to be raised, nor must others go below them.
# If we were extremely rigourous we would have to intercept
# all methods and filter out our internal tags and items ids,
# to make them completely invisible to the user. The last 5%
# needing 90% of the effort. *** Defered ***
# (**) Dragging changes the viewport, we do not see this without
# interception.
delegate method * to hull except {lower raise scan xview yview}
delegate method {scan mark} to hull as {scan mark}
# New options: Information about the grid, and where to get the
# images.
# rows = number of rows the grid consists of. <0 <=> unlimited
# columns = s.a., columns
# cell-width = width of a cell in the grid, in pixels
# cell-height = s.a., height
# cell-source = command prefix called to get the image for a cell in the grid.
option -grid-cell-width -default 0 -configuremethod O-ReconfigureNum -type {snit::integer -min 0}
option -grid-cell-height -default 0 -configuremethod O-ReconfigureNum -type {snit::integer -min 0}
option -grid-cell-command -default {} -configuremethod O-ReconfigureStr
option -scrollregion -default {} -configuremethod O-ReconfigureStr
# NOTE AK, maybe, for the future.
# rows/columns - we may wish to have min/max values, if any to represent
# - grid boundaries.
#option -grid-rows -default 0 -configuremethod O-ReconfigureNum
#option -grid-columns -default 0 -configuremethod O-ReconfigureNum
# NOTE !!! Use -grid-show-borders only for short-term debugging.
# NOTE !!! The items created when true are never deleted, i.e. leaking memory
option -grid-show-borders -default 0 -type snit::boolean
option -viewport-command -default {} -configuremethod O-vp-command
option -image-on-load -default {}
option -image-on-unset -default {}
constructor {args} {
installhull using canvas
install reconfigure using uevent::onidle ${selfns}::reconfigure \
[mymethod Reconfigure]
install redraw using uevent::onidle ${selfns}::redraw \
[mymethod Redraw]
install tilecache using cache::async ${selfns}::tilecache \
[mymethod Tile] -full-async-results 0
# Configuration means synchronous return of in-cache results.
# This is needed to get proper use and disposal of ->
# myfreeitems.
bind $win <Configure> [mymethod Configure]
$self configurelist $args
return
}
# ### ### ### ######### ######### #########
## API. Define/Remove images from grid cells. These are the main
## commands to control grid appearance. The -grid-cell-command should
## use these commands as well to provide its results to the
## widget.
method {image set} {at image} {
$tilecache set $at $image
# Nothing more is required for an invisible cell.
if {![info exists myvisible($at)]} return
# For empty cells we create proper items now.
set theitem $myvisible($at)
if {$theitem eq ""} {
set theitem [$self GetItem [GridToPixel $at]]
set myvisible($at) $theitem
}
# Show the chosen image
$hull itemconfigure $theitem -image $image
return
}
method {image unset} {at} {
# Show an image signaling that 'this tile is not valid/found' ...
if {$options(-image-on-unset) ne {}} {
$self image set $at $options(-image-on-unset)
return
}
$tilecache unset $at
# Nothing more is required for an invisible cell.
if {![info exists myvisible($at)]} return
# Nothing more is required for an empty cell.
set theitem $myvisible($at)
if {$theitem eq ""} return
# Mark the cell as empty and drop the associated item.
set myvisible($at) ""
$hull delete $theitem
return
}
# ### ### ### ######### ######### #########
## Force a full reload of all (visible) cells.
method flush {} {
$tilecache clear
set mypixelview {}
#puts REDRAW-RQ/flush
$redraw request
return
}
# ### ### ### ######### ######### #########
## Intercepting the methods changing the display order, to ensure
## that our grid is kept at the bottom. It is the background after
## all.
method raise {args} {
eval [linsert $args 0 $hull raise]
# Ensure that our cells stay at the bottom.
$hull lower $ourtag
return
}
method lower {args} {
eval [linsert $args 0 $hull lower]
# Ensure that our cells stay at the bottom.
$hull lower $ourtag
return
}
# ### ### ### ######### ######### #########
## Intercepting the dragto command to keep track of the
## viewport. See the scroll method interception below too.
# NOTE: 'scan mark' interception will be needed if we wish to
# allow items to float in place regardless of dragging (i.e. as UI
# elements, for example a zoom-scale).
method {scan dragto} {x y {gain 1}} {
# Regular handling of dragging ...
$hull scan dragto $x $y $gain
# ... then compute and record the changed viewport, and
# request a redraw to be done when the system has time for it
$self SetPixelView
return
}
# ### ### ### ######### ######### #########
## Intercepting the scroll methods to keep track of the viewport.
## The canvas has no way to report changes on its own. No
## callbacks, nothing. See the dragto interception above too.
method xview {args} {
# Regular handling of scrolling ...
set res [eval [linsert $args 0 $hull xview]]
# Keep track of the viewport in case of changes.
if {[llength $args]} { $self SetPixelView }
return $res
}
method yview {args} {
# Regular handling of scrolling ...
set res [eval [linsert $args 0 $hull yview]]
# Keep track of the viewport in case of changes.
if {[llength $args]} { $self SetPixelView }
return $res
}
# ### ### ### ######### ######### #########
## Intercept <Configure> events on the canvas. This changes the
## viewport. At the time the event happens the new viewport is not
## yet known, as this is done in a canvas-internal idle-handler. We
## simply trigger our redraw in our idle-handler, and force it to
## recompute the viewport.
method Configure {} {
set mypixelview {} ; # Force full recalculation.
#puts REDRAW-RQ/configure
$redraw request
return
}
# ### ### ### ######### ######### #########
method O-vp-command {o v} {
#puts $o=$v
if {$options($o) eq $v} return
set options($o) $v
set myhasvpcommand [expr {!![llength $v]}]
if {!$myhasvpcommand} return
# Callback changed and ok, request first call with current
# settings.
$self PixelViewExport
return
}
variable myhasvpcommand 0 ; # Track use of viewport-command callback
method PixelViewExport {} {
if {!$myhasvpcommand} return
if {![llength $mypixelview]} return
foreach {xl yt xr yb} $mypixelview break
uplevel \#0 [linsert $options(-viewport-command) end $xl $yt $xr $yb]
return
}
method SetPixelView {} {
set mypixelview [PV]
$self PixelViewExport
# Viewport changes imply redraws
#puts REDRAW-RQ/set-pixel-view
$redraw request
return
}
proc PV {} {
upvar 1 hull hull win win
return [list \
[$hull canvasx 0] \
[$hull canvasy 0] \
[$hull canvasx [winfo width $win]] \
[$hull canvasy [winfo height $win]]]
}
# ### ### ### ######### ######### #########
## Option processing. Any changes force a refresh of the grid
## information, and then a redraw.
method O-ReconfigureNum {o v} {
#puts $o=$v
if {$options($o) == $v} return
set options($o) $v
$reconfigure request
return
}
method O-ReconfigureStr {o v} {
#puts $o=$v
if {$options($o) eq $v} return
set options($o) $v
$reconfigure request
return
}
component reconfigure
method Reconfigure {} {
#puts /reconfigure
# The grid definition has changed, in parts, or all. We have
# to redraw the background, even if nothing else was changed.
# Here we commit all changed option values to the engine.
# This is the only place accessing the options array.
set oldsr $myscrollregion
set mygridwidth $options(-grid-cell-width)
set mygridheight $options(-grid-cell-height)
set mygridcmd $options(-grid-cell-command)
set myscrollregion $options(-scrollregion)
# Commit region change to the canvas itself
$hull configure -scrollregion $myscrollregion
# Flush the cache to force a reload of the entire visible
# area now, and of the invisible part later when scrolling.
$tilecache clear
# Now save and restore the view, keeping the center of the
# view as stable as possible across the transition. Note, the
# scrapyard at the end of this file contains the same
# calculations in long form, i.e. all steps written out. Here
# the various expressions are inlined and simplified.
foreach { sxl syt sxr syb} $oldsr break
if {[llength $oldsr] && (($sxr - $sxl) > 0) && (($syb - $syt) > 0)} {
# Old and new scroll regions.
foreach {nsxl nsyt nsxr nsyb} $myscrollregion break
#puts OSR=($oldsr)
#puts NSR=($myscrollregion)
# Get current pixel view, and limit it to the old
# scrollregion (as the canvas may show more than the
# scrollregion).
foreach {xl yt xr yb} $mypixelview break
if {$xl < $sxl} { set xl $sxl }
if {$xr > $sxr} { set xr $sxr }
if {$yt < $syt} { set yt $syt }
if {$yb > $syb} { set yb $syb }
# Determine the center of the pixel view, as fractions
# relative to old scroll origin.
set xcfrac [expr {double((($xr + $xl)/2) - $sxl) / ($sxr - $sxl)}]
set ycfrac [expr {double((($yt + $yb)/2) - $syt) / ($syb - $syt)}]
# The fractions for the topleft corner are the fractions
# of the center less the (fractional manhattan radii
# around the center, relative to the new region).
set nxlfrac [expr {$xcfrac - double(($xr - $xl)/2) / ($nsxr - $nsxl)}]
set nytfrac [expr {$ycfrac - double(($yb - $yt)/2) / ($nsyb - $nsyt)}]
# Limit the fractions to the scroll origin (>= 0).
if {$nxlfrac < 0} { set nxlfrac 0 }
if {$nytfrac < 0} { set nytfrac 0 }
# Adjust canvas view to keep the center as stable as
# possible across the transition. Note that this goes
# through our own xview/yview method, calls SetPixelView,
# and through that requests a redraw. No need to have the
# redraw done by this method.
#puts MOVETO\t$nxlfrac,$nytfrac
$self xview moveto $nxlfrac
$self yview moveto $nytfrac
# Note however that we still have to force the redraw to
# be fully done.
set mypixelview {}
} else {
# Nearly last, redraw full. This happens only because no
# view adjustments were done which would have forced it
# (see above), so in this cause we have to do it
# ourselves.
$self Redraw 1
}
#puts reconfigure/done
return
}
# ### ### ### ######### ######### #########
## Grid redraw. This is done after changes to the viewport,
## and when the system is idle.
component redraw
method Redraw {{forced 0}} {
#puts /redraw/$forced
# Compute viewport in tile coordinates and compare to last.
# This will tell us where to update and how, if any.
if {![llength $mypixelview]} {
# Undefined viewport, generate baseline, and force
# redraw. Scheduling another redraw is however not needed,
# so we are inlining only parts of SetPixelView.
set mypixelview [PV]
$self PixelViewExport
#puts \tforce-due-undefined-viewport
set forced 1
}
set gridview [PixelToGrid $mypixelview]
foreach {xl yt xr yb} $gridview break
foreach {ll lt lr lb} $myshowngridview break
#puts \tVP=($mypixelview)
#puts \tVG=($gridview)
#puts \tVL=($myshowngridview)
#puts \tF'=$forced
if {!$forced} {
# Viewport unchanged, nothing to do.
if {($xl == $ll) && ($xr == $lr) &&
($yt == $lt) && ($yb == $lb)} {
#puts \tunchanged,ignore
return
}
}
set myfreeitems {}
# NOTE. The code below is suboptimal. While already better
# than dropping and recreating all items, we could optimize by
# using the structure of the viewport (rectangles) to
# determine directly which grid cells became (in)visible, from
# the viewport boundary coordinates. This will however be also
# quite more complex, with all the possible cases of
# overlapping old and new views.
if {$forced} {
# Forced redraw, simply make all items available
# for the upcoming fill.
foreach at [array names myvisible] {
$self FreeCell $at
}
} elseif {[llength $myshowngridview]} {
# Scan through the grid cells of the view used at the ast
# redraw, and check which of them have become
# invisible. Put these on the list of items we can reuse
# for the cells which just became visible and thus in need
# of items.
for {set r $lt} {$r <= $lb} {incr r} {
for {set c $ll} {$c <= $lr} {incr c} {
if {($r < $yt) || ($yb < $r) || ($c < $xl) || ($xr < $c)} {
# The grid cell dropped out of the viewport.
$self FreeCell [list $r $c]
#puts /drop/$idx
}
}
}
}
# Remember location for next redraw.
set myshowngridview $gridview
for {set r $yt} {$r <= $yb} {incr r} {
for {set c $xl} {$c <= $xr} {incr c} {
# Now scan through the cells of the new viewport.
# Ignore those which are still visible, and create the
# remainder.
set at [list $r $c]
if {[info exists myvisible($at)]} continue
#puts /make/$idx
set myvisible($at) "" ; # placeholder
# Show an image signaling that 'we are loading this tile' ...
if {$options(-image-on-load) ne {}} {
set theitem [$self GetItem [GridToPixel $at]]
set myvisible($at) $theitem
$hull itemconfigure $theitem \
-image $options(-image-on-load)
}
after 0 [list $tilecache get $at [mymethod image]]
# This cache access re-uses the items in myfreeitems
# as images already in the cache are delivered
# synchronously, going through 'image set' and
# GetItem. Only unknown cells will come later.
}
}
# Delete all items which were not reused.
# No, no need. Canvas image items without an image configured
# for display are effectively invisible, regardless of
# location. Keep them around for late coming provider results.
#$self DropFreeItems
#puts redraw/done
return
}
method FreeCell {at} {
# Ignore already invisible cells
if {![info exists myvisible($at)]} return
# Clear empty cells, nothing more
set theitem $myvisible($at)
unset myvisible($at)
if {$theitem eq ""} return
# Record re-usable item and clear the image it used. Note that
# this doesn't delete the image!
lappend myfreeitems $theitem
$hull itemconfigure $theitem -image {}
return
}
method {Tile get} {at donecmd} {
# Tile cache provider callback. The request is routed to the
# canvas's own tile provider. Responses go to the cache. The
# cache is set up that its responses go to the 'image ...'
# methods.
if {![llength $mygridcmd]} return
#puts \t\t\t\tGet($at)
uplevel #0 [linsert $mygridcmd end get $at $donecmd]
return
}
method GetItem {location} {
# location = pixel position, list (x y)
if {[llength $myfreeitems]} {
# Free items were found, reuse one of them.
set theitem [lindex $myfreeitems end]
set myfreeitems [lreplace $myfreeitems end end]
$hull coords $theitem $location
$hull itemconfigure $theitem -image {}
} else {
# Nothing available for reuse, create a new item.
if {$options(-grid-show-borders)} {
# Helper markers for debugging, showing cell borders
# and coordinates.
# NOTE !!! Use -grid-show-borders only for short-term debugging.
# NOTE !!! The items create here are never deleted, i.e. leaking memory
foreach {x y} $location break
set x [expr {int($x)}]
set y [expr {int($y)}]
set t "<[expr {$y/$mygridheight}],[expr {$x/$mygridwidth}]>"
incr x 2 ; incr y 2
set x1 $x ; incr x1 $mygridwidth ; incr x1 -2
set y1 $y ; incr y1 $mygridheight ; incr y1 -2
$hull create rectangle $x $y $x1 $y1 -outline red
incr x 4 ; incr y 4
set t [$hull create text $x $y -fill red -anchor nw -text $t]
$hull raise $t
}
set theitem [$hull create image $location -anchor nw -tags [list $ourtag]]
$hull lower $theitem
}
return $theitem
}
method DropFreeItems {} {
if {[llength $myfreeitems]} {
eval [linsert $myfreeitems 0 $hull delete]
set myfreeitems {}
}
return
}
# ### ### ### ######### ######### #########
proc PixelToGrid {pixelview} {
# Import grid definitions ...
upvar 1 mygridwidth gcw mygridheight gch
foreach {xl yt xr yb} $pixelview break
set coll [expr {int($xl / double($gcw))}]
set colr [expr {int($xr / double($gcw))}]
set rowt [expr {int($yt / double($gch))}]
set rowb [expr {int($yb / double($gch))}]
# NOTE AK: Maybe limit cell coordinates to boundaries, if
# NOTE AK: so requested.
return [list $coll $rowt $colr $rowb]
}
proc GridToPixel {at} {
# Import grid definitions ...
upvar 1 mygridwidth gcw mygridheight gch
foreach {r c} $at break
set y [expr {int($r * double($gch))}]
set x [expr {int($c * double($gcw))}]
return [list $x $y]
}
# ### ### ### ######### ######### #########
## State
# Active copies of various options. Their use prevents races in
# the redraw logic using new option values while other parts are
# not adapted to the changes. The 'Reconfigure' method is
# responsible for the atomic commit of external changes to the
# internal engine.
variable mygridwidth {} ; # Grid definition used by the engine.
variable mygridheight {} ; # s.a.
variable mygridcmd {} ; # s.a.
variable myscrollregion {} ; # s.a.
# All arrays using grid cells as keys, i.e. 'myvisible', use grid
# cell coordinates to reference grid cell, in the form
# tuple(row, col)
#
# This is the same form taken by the grid-cell-command command prefix and makes
# use of keys easier as it they are the same across the board.
# Cache for quick lookup of images and image misses we have seen
# before, to avoid async round-trips through the
# grid-cell-command, aka image provider.
component tilecache
# Tracking the viewport, i.e. the visible area of the canvas
# within the scrollregion.
variable mypixelview {} ; # Current viewport of the hull, in pixels.
variable myshowngridview {} ; # Viewport set by last Redraw, in grid cell coordinates
# Tracking the grid cells shown in the viewport and their canvas
# items.
variable myvisible -array {} ; # Visible grid cells, mapped to their canvas items.
# Transient list of items available for reassignment.
variable myfreeitems {}
# Tag used to mark all canvas items used for the grid cell display.
typevariable ourtag canvas::sqmap::cells
# ### ### ### ######### ######### #########
}
# ### ### ### ######### ######### #########
## Ready
package provide canvas::sqmap 0.3.1
return
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