1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897
|
<?xml version="1.0" encoding="UTF-8"?>
<!--
Licensed to the Apache Software Foundation (ASF) under one or more
contributor license agreements. See the NOTICE file distributed with
this work for additional information regarding copyright ownership.
The ASF licenses this file to You under the Apache License, Version 2.0
(the "License"); you may not use this file except in compliance with
the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
<head>
<title>Apache Tomcat WebSocket Examples: Drawboard</title>
<style type="text/css"><![CDATA[
body {
font-family: Arial, sans-serif;
font-size: 11pt;
background-color: #eeeeea;
padding: 10px;
}
#console-container {
float: left;
background-color: #fff;
width: 250px;
}
#console {
font-size: 10pt;
height: 600px;
overflow-y: scroll;
padding-left: 5px;
padding-right: 5px;
}
#console p {
padding: 0;
margin: 0;
}
#drawContainer {
float: left;
display: none;
margin-right: 25px;
}
#drawContainer canvas {
display: block;
-ms-touch-action: none;
touch-action: none; /* Disable touch behaviors, like pan and zoom */
cursor: crosshair;
}
#labelContainer {
margin-bottom: 15px;
}
#drawContainer, #console-container {
box-shadow: 0px 0px 8px 3px #bbb;
border: 1px solid #CCCCCC;
}
]]></style>
<script type="application/javascript"><![CDATA[
"use strict";
(function() {
document.addEventListener("DOMContentLoaded", function() {
// Remove elements with "noscript" class - <noscript> is not
// allowed in XHTML
var noscripts = document.getElementsByClassName("noscript");
for (var i = 0; i < noscripts.length; i++) {
noscripts[i].parentNode.removeChild(noscripts[i]);
}
// Add script for expand content.
var expandElements = document.getElementsByClassName("expand");
for (var ixx = 0; ixx < expandElements.length; ixx++) {
(function(el) {
var expandContent = document.getElementById(el.getAttribute("data-content-id"));
expandContent.style.display = "none";
var arrow = document.createTextNode("◢ ");
var arrowSpan = document.createElement("span");
arrowSpan.appendChild(arrow);
var link = document.createElement("a");
link.setAttribute("href", "#!");
while (el.firstChild != null) {
link.appendChild(el.removeChild(el.firstChild));
}
el.appendChild(arrowSpan);
el.appendChild(link);
var textSpan = document.createElement("span");
textSpan.setAttribute("style", "font-weight: normal;");
textSpan.appendChild(document.createTextNode(" (click to expand)"));
el.appendChild(textSpan);
var visible = true;
var switchExpand = function() {
visible = !visible;
expandContent.style.display = visible ? "block" : "none";
arrowSpan.style.color = visible ? "#000" : "#888";
return false;
};
link.onclick = switchExpand;
switchExpand();
})(expandElements[ixx]);
}
var Console = {};
Console.log = (function() {
var consoleContainer =
document.getElementById("console-container");
var console = document.createElement("div");
console.setAttribute("id", "console");
consoleContainer.appendChild(console);
return function(message) {
var p = document.createElement('p');
p.style.wordWrap = "break-word";
p.appendChild(document.createTextNode(message));
console.appendChild(p);
while (console.childNodes.length > 25) {
console.removeChild(console.firstChild);
}
console.scrollTop = console.scrollHeight;
}
})();
function Room(drawContainer) {
/* A pausable event forwarder that can be used to pause and
* resume handling of events (e.g. when we need to wait
* for a Image's load event before we can process further
* WebSocket messages).
* The object's callFunction(func) should be called from an
* event handler and give the function to handle the event as
* argument.
* Call pauseProcessing() to suspend event forwarding and
* resumeProcessing() to resume it.
*/
function PausableEventForwarder() {
var pauseProcessing = false;
// Queue for buffering functions to be called.
var functionQueue = [];
this.callFunction = function(func) {
// If message processing is paused, we push it
// into the queue - otherwise we process it directly.
if (pauseProcessing) {
functionQueue.push(func);
} else {
func();
}
};
this.pauseProcessing = function() {
pauseProcessing = true;
};
this.resumeProcessing = function() {
pauseProcessing = false;
// Process all queued functions until some handler calls
// pauseProcessing() again.
while (functionQueue.length > 0 && !pauseProcessing) {
var func = functionQueue.pop();
func();
}
};
}
// The WebSocket object.
var socket;
// ID of the timer which sends ping messages.
var pingTimerId;
var isStarted = false;
var playerCount = 0;
// An array of PathIdContainer objects that the server
// did not yet handle.
// They are ordered by id (ascending).
var pathsNotHandled = [];
var nextMsgId = 1;
var canvasDisplay = document.createElement("canvas");
var canvasBackground = document.createElement("canvas");
var canvasServerImage = document.createElement("canvas");
var canvasArray = [canvasDisplay, canvasBackground,
canvasServerImage];
canvasDisplay.addEventListener("mousedown", function(e) {
// Prevent default mouse event to prevent browsers from marking text
// (and Chrome from displaying the "text" cursor).
e.preventDefault();
}, false);
var labelPlayerCount = document.createTextNode("0");
var optionContainer = document.createElement("div");
var canvasDisplayCtx = canvasDisplay.getContext("2d");
var canvasBackgroundCtx = canvasBackground.getContext("2d");
var canvasServerImageCtx = canvasServerImage.getContext("2d");
var canvasMouseMoveHandler;
var canvasMouseDownHandler;
var isActive = false;
var mouseInWindow = false;
var mouseDown = false;
var currentMouseX = 0, currentMouseY = 0;
var currentPreviewPath = null;
var availableColors = [];
var currentColorIndex;
var colorContainers;
var previewTransparency = 0.65;
var availableThicknesses = [2, 3, 6, 10, 16, 28, 50];
var currentThicknessIndex;
var thicknessContainers;
var availableDrawTypes = [
{ name: "Brush", id: 1, continuous: true },
{ name: "Line", id: 2, continuous: false },
{ name: "Rectangle", id: 3, continuous: false },
{ name: "Ellipse", id: 4, continuous: false }
];
var currentDrawTypeIndex;
var drawTypeContainers;
var labelContainer = document.getElementById("labelContainer");
var placeholder = document.createElement("div");
placeholder.appendChild(document.createTextNode("Loading... "));
var progressElem = document.createElement("progress");
placeholder.appendChild(progressElem);
labelContainer.appendChild(placeholder);
function rgb(color) {
return "rgba(" + color[0] + "," + color[1] + ","
+ color[2] + "," + color[3] + ")";
}
function PathIdContainer(path, id) {
this.path = path;
this.id = id;
}
function Path(type, color, thickness, x1, y1, x2, y2, lastInChain) {
this.type = type;
this.color = color;
this.thickness = thickness;
this.x1 = x1;
this.y1 = y1;
this.x2 = x2;
this.y2 = y2;
this.lastInChain = lastInChain;
function ellipse(ctx, x, y, w, h) {
/* Drawing a ellipse cannot be done directly in a
* CanvasRenderingContext2D - we need to use drawArc()
* in conjunction with scaling the context so that we
* get the needed proportion.
*/
ctx.save();
// Translate and scale the context so that we can draw
// an arc at (0, 0) with a radius of 1.
ctx.translate(x + w / 2, y + h / 2);
ctx.scale(w / 2, h / 2);
ctx.beginPath();
ctx.arc(0, 0, 1, 0, Math.PI * 2, false);
ctx.restore();
}
this.draw = function(ctx) {
ctx.beginPath();
ctx.lineCap = "round";
ctx.lineWidth = thickness;
var style = rgb(color);
ctx.strokeStyle = style;
if (x1 == x2 && y1 == y2) {
// Always draw as arc to meet the behavior
// in Java2D.
ctx.fillStyle = style;
ctx.arc(x1, y1, thickness / 2.0, 0,
Math.PI * 2.0, false);
ctx.fill();
} else {
if (type == 1 || type == 2) {
// Draw a line.
ctx.moveTo(x1, y1);
ctx.lineTo(x2, y2);
ctx.stroke();
} else if (type == 3) {
// Draw a rectangle.
if (x1 == x2 || y1 == y2) {
// Draw as line
ctx.moveTo(x1, y1);
ctx.lineTo(x2, y2);
ctx.stroke();
} else {
ctx.strokeRect(x1, y1, x2 - x1, y2 - y1);
}
} else if (type == 4) {
// Draw a ellipse.
ellipse(ctx, x1, y1, x2 - x1, y2 - y1);
ctx.closePath();
ctx.stroke();
}
}
};
}
function connect() {
var host = (window.location.protocol == "https:"
? "wss://" : "ws://") + window.location.host
+ "/examples/websocket/drawboard";
socket = new WebSocket(host);
/* Use a pausable event forwarder.
* This is needed when we load an Image object with data
* from a previous message, because we must wait until the
* Image's load event it raised before we can use it (and
* in the meantime the socket.message event could be
* raised).
* Therefore we need this pausable event handler to handle
* e.g. socket.onmessage and socket.onclose.
*/
var eventForwarder = new PausableEventForwarder();
socket.onopen = function () {
// Socket has opened. Now wait for the server to
// send us the initial packet.
Console.log("WebSocket connection opened.");
// Set up a timer for pong messages.
pingTimerId = window.setInterval(function() {
socket.send("0");
}, 30000);
};
socket.onclose = function () {
eventForwarder.callFunction(function() {
Console.log("WebSocket connection closed.");
disableControls();
// Disable pong timer.
window.clearInterval(pingTimerId);
});
};
// Handles an incoming Websocket message.
var handleOnMessage = function(message) {
// Split joined message and process them
// individually.
var messages = message.data.split(";");
for (var msgArrIdx = 0; msgArrIdx < messages.length;
msgArrIdx++) {
var msg = messages[msgArrIdx];
var type = msg.substring(0, 1);
if (type == "0") {
// Error message.
var error = msg.substring(1);
// Log it to the console and show an alert.
Console.log("Error: " + error);
alert(error);
} else {
if (!isStarted) {
if (type == "2") {
// Initial message. It contains the
// number of players.
// After this message we will receive
// a binary message containing the current
// room image as PNG.
playerCount = parseInt(msg.substring(1));
refreshPlayerCount();
// The next message will be a binary
// message containing the room images
// as PNG. Therefore we temporarily swap
// the message handler.
var originalHandler = handleOnMessage;
handleOnMessage = function(message) {
// First, we restore the original handler.
handleOnMessage = originalHandler;
// Read the image.
var blob = message.data;
// Create new blob with correct MIME type.
blob = new Blob([blob], {type : "image/png"});
var url = URL.createObjectURL(blob);
var img = new Image();
// We must wait until the onload event is
// raised until we can draw the image onto
// the canvas.
// Therefore we need to pause the event
// forwarder until the image is loaded.
eventForwarder.pauseProcessing();
img.onload = function() {
// Release the object URL.
URL.revokeObjectURL(url);
// Set the canvases to the correct size.
for (var i = 0; i < canvasArray.length; i++) {
canvasArray[i].width = img.width;
canvasArray[i].height = img.height;
}
// Now draw the image on the last canvas.
canvasServerImageCtx.clearRect(0, 0,
canvasServerImage.width,
canvasServerImage.height);
canvasServerImageCtx.drawImage(img, 0, 0);
// Draw it on the background canvas.
canvasBackgroundCtx.drawImage(canvasServerImage,
0, 0);
isStarted = true;
startControls();
// Refresh the display canvas.
refreshDisplayCanvas();
// Finally, resume the event forwarder.
eventForwarder.resumeProcessing();
};
img.src = url;
};
}
} else {
if (type == "3") {
// The number of players in this room changed.
var playerAdded = msg.substring(1) == "+";
playerCount += playerAdded ? 1 : -1;
refreshPlayerCount();
Console.log("Player " + (playerAdded
? "joined." : "left."));
} else if (type == "1") {
// We received a new DrawMessage.
var maxLastHandledId = -1;
var drawMessages = msg.substring(1).split("|");
for (var i = 0; i < drawMessages.length; i++) {
var elements = drawMessages[i].split(",");
var lastHandledId = parseInt(elements[0]);
maxLastHandledId = Math.max(maxLastHandledId,
lastHandledId);
var path = new Path(
parseInt(elements[1]),
[parseInt(elements[2]),
parseInt(elements[3]),
parseInt(elements[4]),
parseInt(elements[5]) / 255.0],
parseFloat(elements[6]),
parseFloat(elements[7]),
parseFloat(elements[8]),
parseFloat(elements[9]),
parseFloat(elements[10]),
elements[11] != "0");
// Draw the path onto the last canvas.
path.draw(canvasServerImageCtx);
}
// Draw the last canvas onto the background one.
canvasBackgroundCtx.drawImage(canvasServerImage,
0, 0);
// Now go through the pathsNotHandled array and
// remove the paths that were already handled by
// the server.
while (pathsNotHandled.length > 0
&& pathsNotHandled[0].id <= maxLastHandledId)
pathsNotHandled.shift();
// Now me must draw the remaining paths onto
// the background canvas.
for (var i = 0; i < pathsNotHandled.length; i++) {
pathsNotHandled[i].path.draw(canvasBackgroundCtx);
}
refreshDisplayCanvas();
}
}
}
}
};
socket.onmessage = function(message) {
eventForwarder.callFunction(function() {
handleOnMessage(message);
});
};
}
function refreshPlayerCount() {
labelPlayerCount.nodeValue = String(playerCount);
}
function refreshDisplayCanvas() {
if (!isActive) { // Don't draw a curser when not active.
return;
}
canvasDisplayCtx.drawImage(canvasBackground, 0, 0);
if (currentPreviewPath != null) {
// Draw the preview path.
currentPreviewPath.draw(canvasDisplayCtx);
} else if (mouseInWindow && !mouseDown) {
canvasDisplayCtx.beginPath();
var color = availableColors[currentColorIndex].slice(0);
color[3] = previewTransparency;
canvasDisplayCtx.fillStyle = rgb(color);
canvasDisplayCtx.arc(currentMouseX, currentMouseY,
availableThicknesses[currentThicknessIndex] / 2,
0, Math.PI * 2.0, true);
canvasDisplayCtx.fill();
}
}
function startControls() {
isActive = true;
labelContainer.removeChild(placeholder);
placeholder = undefined;
labelContainer.appendChild(
document.createTextNode("Number of Players: "));
labelContainer.appendChild(labelPlayerCount);
drawContainer.style.display = "block";
drawContainer.appendChild(canvasDisplay);
drawContainer.appendChild(optionContainer);
canvasMouseDownHandler = function(e) {
if (e.button == 0) {
currentMouseX = e.pageX - canvasDisplay.offsetLeft;
currentMouseY = e.pageY - canvasDisplay.offsetTop;
mouseDown = true;
canvasMouseMoveHandler(e);
} else if (mouseDown) {
// Cancel drawing.
mouseDown = false;
currentPreviewPath = null;
currentMouseX = e.pageX - canvasDisplay.offsetLeft;
currentMouseY = e.pageY - canvasDisplay.offsetTop;
refreshDisplayCanvas();
}
};
canvasDisplay.addEventListener("mousedown", canvasMouseDownHandler, false);
canvasMouseMoveHandler = function(e) {
var mouseX = e.pageX - canvasDisplay.offsetLeft;
var mouseY = e.pageY - canvasDisplay.offsetTop;
if (mouseDown) {
var drawType = availableDrawTypes[currentDrawTypeIndex];
if (drawType.continuous) {
var path = new Path(drawType.id,
availableColors[currentColorIndex],
availableThicknesses[currentThicknessIndex],
currentMouseX, currentMouseY, mouseX,
mouseY, false);
// Draw it on the background canvas.
path.draw(canvasBackgroundCtx);
// Send it to the sever.
pushPath(path);
// Refresh old coordinates
currentMouseX = mouseX;
currentMouseY = mouseY;
} else {
// Create a new preview path.
var color = availableColors[currentColorIndex].slice(0);
color[3] = previewTransparency;
currentPreviewPath = new Path(drawType.id,
color,
availableThicknesses[currentThicknessIndex],
currentMouseX, currentMouseY, mouseX,
mouseY, false);
}
refreshDisplayCanvas();
} else {
currentMouseX = mouseX;
currentMouseY = mouseY;
if (mouseInWindow) {
refreshDisplayCanvas();
}
}
};
document.addEventListener("mousemove", canvasMouseMoveHandler, false);
document.addEventListener("mouseup", function(e) {
if (e.button == 0) {
if (mouseDown) {
mouseDown = false;
currentPreviewPath = null;
var mouseX = e.pageX - canvasDisplay.offsetLeft;
var mouseY = e.pageY - canvasDisplay.offsetTop;
var drawType = availableDrawTypes[currentDrawTypeIndex];
var path = new Path(drawType.id, availableColors[currentColorIndex],
availableThicknesses[currentThicknessIndex],
currentMouseX, currentMouseY, mouseX,
mouseY, true);
// Draw it on the background canvas.
path.draw(canvasBackgroundCtx);
// Send it to the sever.
pushPath(path);
// Refresh old coordinates
currentMouseX = mouseX;
currentMouseY = mouseY;
refreshDisplayCanvas();
}
}
}, false);
canvasDisplay.addEventListener("mouseout", function(e) {
mouseInWindow = false;
refreshDisplayCanvas();
}, false);
canvasDisplay.addEventListener("mousemove", function(e) {
if (!mouseInWindow) {
mouseInWindow = true;
refreshDisplayCanvas();
}
}, false);
// Create color and thickness controls.
var colorContainersBox = document.createElement("div");
colorContainersBox.setAttribute("style",
"margin: 4px; border: 1px solid #bbb; border-radius: 3px;");
optionContainer.appendChild(colorContainersBox);
colorContainers = new Array(3 * 3 * 3);
for (var i = 0; i < colorContainers.length; i++) {
var colorContainer = colorContainers[i] =
document.createElement("div");
var color = availableColors[i] =
[
Math.floor((i % 3) * 255 / 2),
Math.floor((Math.floor(i / 3) % 3) * 255 / 2),
Math.floor((Math.floor(i / (3 * 3)) % 3) * 255 / 2),
1.0
];
colorContainer.setAttribute("style",
"margin: 3px; width: 18px; height: 18px; "
+ "float: left; background-color: " + rgb(color));
colorContainer.style.border = '2px solid #000';
colorContainer.addEventListener("mousedown", (function(ix) {
return function() {
setColor(ix);
};
})(i), false);
colorContainersBox.appendChild(colorContainer);
}
var divClearLeft = document.createElement("div");
divClearLeft.setAttribute("style", "clear: left;");
colorContainersBox.appendChild(divClearLeft);
var drawTypeContainersBox = document.createElement("div");
drawTypeContainersBox.setAttribute("style",
"float: right; margin-right: 3px; margin-top: 1px;");
optionContainer.appendChild(drawTypeContainersBox);
drawTypeContainers = new Array(availableDrawTypes.length);
for (var i = 0; i < drawTypeContainers.length; i++) {
var drawTypeContainer = drawTypeContainers[i] =
document.createElement("div");
drawTypeContainer.setAttribute("style",
"text-align: center; margin: 3px; padding: 0 3px;"
+ "height: 18px; float: left;");
drawTypeContainer.style.border = "2px solid #000";
drawTypeContainer.appendChild(document.createTextNode(
String(availableDrawTypes[i].name)));
drawTypeContainer.addEventListener("mousedown", (function(ix) {
return function() {
setDrawType(ix);
};
})(i), false);
drawTypeContainersBox.appendChild(drawTypeContainer);
}
var thicknessContainersBox = document.createElement("div");
thicknessContainersBox.setAttribute("style",
"margin: 3px; border: 1px solid #bbb; border-radius: 3px;");
optionContainer.appendChild(thicknessContainersBox);
thicknessContainers = new Array(availableThicknesses.length);
for (var i = 0; i < thicknessContainers.length; i++) {
var thicknessContainer = thicknessContainers[i] =
document.createElement("div");
thicknessContainer.setAttribute("style",
"text-align: center; margin: 3px; width: 18px; "
+ "height: 18px; float: left;");
thicknessContainer.style.border = "2px solid #000";
thicknessContainer.appendChild(document.createTextNode(
String(availableThicknesses[i])));
thicknessContainer.addEventListener("mousedown", (function(ix) {
return function() {
setThickness(ix);
};
})(i), false);
thicknessContainersBox.appendChild(thicknessContainer);
}
divClearLeft = document.createElement("div");
divClearLeft.setAttribute("style", "clear: left;");
thicknessContainersBox.appendChild(divClearLeft);
setColor(0);
setThickness(0);
setDrawType(0);
}
function disableControls() {
document.removeEventListener("mousedown", canvasMouseDownHandler);
document.removeEventListener("mousemove", canvasMouseMoveHandler);
mouseInWindow = false;
refreshDisplayCanvas();
isActive = false;
}
function pushPath(path) {
// Push it into the pathsNotHandled array.
var container = new PathIdContainer(path, nextMsgId++);
pathsNotHandled.push(container);
// Send the path to the server.
var message = container.id + "|" + path.type + ","
+ path.color[0] + "," + path.color[1] + ","
+ path.color[2] + ","
+ Math.round(path.color[3] * 255.0) + ","
+ path.thickness + "," + path.x1 + ","
+ path.y1 + "," + path.x2 + "," + path.y2 + ","
+ (path.lastInChain ? "1" : "0");
socket.send("1" + message);
}
function setThickness(thicknessIndex) {
if (typeof currentThicknessIndex !== "undefined")
thicknessContainers[currentThicknessIndex]
.style.borderColor = "#000";
currentThicknessIndex = thicknessIndex;
thicknessContainers[currentThicknessIndex]
.style.borderColor = "#d08";
}
function setColor(colorIndex) {
if (typeof currentColorIndex !== "undefined")
colorContainers[currentColorIndex]
.style.borderColor = "#000";
currentColorIndex = colorIndex;
colorContainers[currentColorIndex]
.style.borderColor = "#d08";
}
function setDrawType(drawTypeIndex) {
if (typeof currentDrawTypeIndex !== "undefined")
drawTypeContainers[currentDrawTypeIndex]
.style.borderColor = "#000";
currentDrawTypeIndex = drawTypeIndex;
drawTypeContainers[currentDrawTypeIndex]
.style.borderColor = "#d08";
}
connect();
}
// Initialize the room
var room = new Room(document.getElementById("drawContainer"));
}, false);
})();
]]></script>
</head>
<body>
<div class="noscript"><div style="color: #ff0000; font-size: 16pt;">Seems your browser doesn't support Javascript! Websockets rely on Javascript being enabled. Please enable
Javascript and reload this page!</div></div>
<div id="labelContainer"/>
<div id="drawContainer"/>
<div id="console-container"/>
<div style="clear: left;"/>
<h1 class="expand" data-content-id="expandContent" style="font-size: 1.3em;"
>About Drawboard WebSocket Example</h1>
<div id="expandContent">
<p>
This drawboard is a page where you can draw with your mouse or touch input
(using different colors) and everybody else which has the page open will
<em>immediately</em> see what you are drawing.<br/>
If someone opens the page later, they will get the current room image (so they
can see what was already drawn by other people).
</p>
<p>
It uses asynchronous sending of messages so that it doesn't need separate threads
for each client to send messages (this needs NIO or APR connector to be used).<br/>
Each "Room" (where the drawing happens) uses a ReentrantLock to synchronize access
(currently, only a single Room is implemented).
</p>
<p>
When you open the page, first you will receive a binary websocket message containing
the current room image as PNG image. After that, you will receive string messages
that contain the drawing actions (line from x1,y1 to x2,y2).<br/>
<small>Note that it currently only uses simple string messages instead of JSON because
I did not want to introduce a dependency on a JSON lib.</small>
</p>
<p>
It uses synchronization mechanisms to ensure that the final image will look the same
for every user, regardless of what their network latency/speed is – e.g. if two user
draw at the same time on the same place, the server will decide which line was the
first one, and that will be reflected on every client.
</p>
</div>
</body>
</html>
|