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INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR})
INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR}/include)
INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR}/../vendor/bandit)
# Add subdirectories
ADD_SUBDIRECTORY (squelch)
# Sources (common)
SET(SRCS_COMMON
birth.cc
bldg.cc
cave.cc
cmd1.cc
cmd2.cc
cmd3.cc
cmd4.cc
cmd5.cc
cmd6.cc
cmd7.cc
corrupt.cc
device_allocation.cc
dice.cc
dungeon.cc
files.cc
gen_evol.cc
gen_maze.cc
generate.cc
gods.cc
help.cc
hiscore.cc
hooks.cc
init1.cc
init2.cc
joke.cc
levels.cc
loadsave.cc
lua_bind.cc
melee1.cc
melee2.cc
messages.cc
mimic.cc
modules.cc
monster_type.cc
monster1.cc
monster2.cc
monster3.cc
notes.cc
object1.cc
object2.cc
object_filter.cc
options.cc
powers.cc
q_betwen.cc
q_bounty.cc
q_dragons.cc
q_eol.cc
q_evil.cc
q_fireprof.cc
q_god.cc
q_god.cc
q_haunted.cc
q_hobbit.cc
q_invas.cc
q_library.cc
q_main.cc
q_narsil.cc
q_nazgul.cc
q_nirna.cc
q_one.cc
q_poison.cc
q_rand.cc
q_shroom.cc
q_spider.cc
q_thief.cc
q_thrain.cc
q_troll.cc
q_ultrae.cc
q_ultrag.cc
q_wight.cc
q_wolves.cc
quark.cc
quest.cc
randart.cc
range.cc
script.cc
skills.cc
spell_type.cc
spells1.cc
spells2.cc
spells3.cc
spells4.cc
spells5.cc
spells6.cc
squeltch.cc
status.cc
store.cc
tables.cc
traps.cc
util.cc
variable.cc
wild.cc
wizard1.cc
wizard2.cc
xtra1.cc
xtra2.cc
z-form.c
z-rand.cc
z-term.c
z-util.c
)
# Sources (PROGRAM)
SET(SRCS_PROGRAM
main-gcu.c
main-gtk2.c
main-sdl.c
main-x11.c
main.c
)
# Sources (TEST)
SET(SRCS_TESTS
../tests/get_level_device.cc
../tests/harness.cc
../tests/lua_get_level.cc
)
ADD_LIBRARY(game
${SRCS_COMMON}
)
# Need a few additional source files for Windows.
if(WIN32)
SET(SRCS ${SRCS} main-win.c)
# Resource files require a little workaround.
if(MINGW)
# Workaround for resource compilation for mingw on CMake.
# See http://www.cmake.org/Bug/view.php?id=4068
ADD_CUSTOM_COMMAND(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/angband_rc.o
COMMAND windres.exe -I${CMAKE_CURRENT_SOURCE_DIR}
-i${CMAKE_CURRENT_SOURCE_DIR}/angband.rc
-o ${CMAKE_CURRENT_BINARY_DIR}/angband_rc.o)
SET(SRCS ${SRCS} ${CMAKE_CURRENT_BINARY_DIR}/angband_rc.o)
else(MINGW)
SET(SRCS ${SRCS} angband.rc)
endif(MINGW)
endif(WIN32)
# tome executable
ADD_EXECUTABLE(tome ${EXECUTABLE_OPTIONS} ${SRCS_PROGRAM})
TARGET_LINK_LIBRARIES(tome game squelch ${LIBS})
# test harness executable
ADD_EXECUTABLE(harness ${EXECUTABLE_OPTIONS} ${SRCS_TESTS})
TARGET_LINK_LIBRARIES(harness game squelch ${LIBS})
# Installation
INSTALL(TARGETS tome
RUNTIME DESTINATION games
)
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