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/* File: main.c */
/*
* Copyright (c) 1997 Ben Harrison, and others
*
* This software may be copied and distributed for educational, research,
* and not for profit purposes provided that this copyright and statement
* are included in all such copies.
*/
#include "birth.h"
#include "dungeon.h"
#include "files.h"
#include "init2.h"
#include "modules.h"
#include "script.h"
#include "util.h"
#include "variable.h"
/*
* Some machines have a "main()" function in their "main-xxx.c" file,
* all the others use this file for their "main()" function.
*/
#if !defined(WINDOWS)
/*
* A hook for "quit()".
*
* Close down, then fall back into "quit()".
*/
static void quit_hook(cptr s)
{
int j;
/* Scan windows */
for (j = 8 - 1; j >= 0; j--)
{
/* Unused */
if (!angband_term[j]) continue;
/* Nuke it */
term_nuke(angband_term[j]);
}
}
/*
* Check existence of ".ToME/" directory in the user's
* home directory or try to create it if it doesn't exist.
* Returns FALSE if all the attempts fail.
*/
static void init_save_dir(void)
{
char dirpath[1024];
char versionpath[1024];
char savepath[1024];
/* Get an absolute path from the filename */
path_parse(dirpath, 1024, PRIVATE_USER_PATH);
strcpy(versionpath, dirpath);
strcat(versionpath, USER_PATH_VERSION);
strcpy(savepath, versionpath);
strcat(savepath, "/save");
if (!private_check_user_directory(dirpath))
{
quit_fmt("Cannot create directory '%s'", dirpath);
}
if (!private_check_user_directory(versionpath))
{
quit_fmt("Cannot create directory '%s'", versionpath);
}
if (!private_check_user_directory(savepath))
{
quit_fmt("Cannot create directory '%s'", savepath);
}
}
static void init_player_name()
{
/* Get the user id (?) */
int player_uid = getuid();
/* Acquire the "user name" as a default player name */
user_name(player_name, player_uid);
}
/*
* Simple "main" function for multiple platforms.
*
* Note the special "--" option which terminates the processing of
* standard options. All non-standard options (if any) are passed
* directly to the "init_xxx()" function.
*/
int main(int argc, char *argv[])
{
int i;
bool_ done = FALSE;
bool_ new_game = FALSE;
cptr mstr = NULL;
bool_ args = TRUE;
/* Get the file paths */
init_file_paths_with_env();
/* Initialize the player name */
init_player_name();
/* Make sure save directory exists */
init_save_dir();
/* Process the command line arguments */
for (i = 1; args && (i < argc); i++)
{
/* Require proper options */
if (argv[i][0] != '-') goto usage;
/* Analyze option */
switch (argv[i][1])
{
case 'N':
case 'n':
{
new_game = TRUE;
break;
}
case 'W':
case 'w':
{
arg_wizard = TRUE;
break;
}
case 'R':
case 'r':
{
arg_force_roguelike = TRUE;
break;
}
case 'O':
case 'o':
{
arg_force_original = TRUE;
break;
}
case 'u':
case 'U':
{
if (!argv[i][2]) goto usage;
strcpy(player_name, &argv[i][2]);
strcpy(player_base, &argv[i][2]);
no_begin_screen = TRUE;
break;
}
case 'm':
{
if (!argv[i][2]) goto usage;
mstr = &argv[i][2];
break;
}
case 'M':
{
if (!argv[i][2]) goto usage;
force_module = &argv[i][2];
break;
}
case 'h':
{
goto usage;
break;
}
case 'H':
{
char *s;
int j;
init_lua_init();
for (j = i + 1; j < argc; j++)
{
s = argv[j];
while (*s != '.') s++;
*s = '\0';
s++;
txt_to_html("head.aux", "foot.aux", argv[j], s, FALSE, FALSE);
}
return 0;
}
case '-':
{
if (argv[i][2] == 'h' && !strcmp((argv[i] + 2), "help"))
goto usage;
else
{
argv[i] = argv[0];
argc = argc - i;
argv = argv + i;
args = FALSE;
break;
}
}
default:
usage:
{
int j;
/* Dump usage information */
for (j = 0; j < argc; j++) printf("%s ", argv[j]);
printf("\n");
puts("Usage: tome [options] [-- subopts]");
puts(" -h This help");
puts(" -n Start a new character");
puts(" -w Request wizard mode");
puts(" -o Request original keyset");
puts(" -r Request rogue-like keyset");
puts(" -H <list of files> Convert helpfile to html");
puts(" -u<who> Use your <who> savefile");
puts(" -M<which> Use the <which> module");
puts(" -m<sys> Force 'main-<sys>.c' usage");
#ifdef USE_GTK2
puts(" -mgtk2 To use GTK2");
puts(" -- Sub options");
puts(" -- -n# Number of terms to use");
puts(" -- -b Turn off software backing store");
#endif /* USE_GTK2 */
#ifdef USE_X11
puts(" -mx11 To use X11");
puts(" -- Sub options");
puts(" -- -n# Number of terms to use");
puts(" -- -d<name> Display to use");
#endif /* USE_X11 */
#ifdef USE_GCU
puts(" -mgcu To use curses");
puts(" -- Sub options");
puts(" -- -b Requests big screen");
#endif /* USE_GCU */
#ifdef USE_SDL
puts(" -msdl To use SDL");
puts(" -- Sub options");
puts(" -- -n # Number of virtual consoles to use");
puts(" -- -w # Request screen width in pixels");
puts(" -- -h # Request screen height in pixels");
puts(" -- -bpp # Request screen color depth in bits");
puts(" -- -fs Start with full-screen display");
puts(" -- -s # Request font size");
puts(" -- -f <font> Request true-type font by name");
#endif /* USE_SDL */
/* Actually abort the process */
quit(NULL);
}
}
}
/* Hack -- Forget standard args */
if (args)
{
argc = 1;
argv[1] = NULL;
}
/* Process the player name */
process_player_name(TRUE);
/* Install "quit" hook */
quit_aux = quit_hook;
#ifdef USE_GTK2
/* Attempt to use the "main-gtk2.c" support */
if (!done && (!mstr || (streq(mstr, "gtk2"))))
{
extern errr init_gtk2(int, char**);
if (0 == init_gtk2(argc, argv))
{
ANGBAND_SYS = "gtk2";
done = TRUE;
}
}
#endif
#ifdef USE_X11
/* Attempt to use the "main-x11.c" support */
if (!done && (!mstr || (streq(mstr, "x11"))))
{
extern errr init_x11(int, char**);
if (0 == init_x11(argc, argv))
{
ANGBAND_SYS = "x11";
done = TRUE;
}
}
#endif
#ifdef USE_GCU
/* Attempt to use the "main-gcu.c" support */
if (!done && (!mstr || (streq(mstr, "gcu"))))
{
extern errr init_gcu(int, char**);
if (0 == init_gcu(argc, argv))
{
ANGBAND_SYS = "gcu";
done = TRUE;
}
}
#endif
#ifdef USE_SDL
/* Attempt to use the "main-sdl.c" support */
if (!done && (!mstr || (streq(mstr, "sdl"))))
{
extern errr init_sdl(int, char**);
if (0 == init_sdl(argc, argv))
{
ANGBAND_SYS = "sdl";
done = TRUE;
}
}
#endif
/* Make sure we have a display! */
if (!done) quit("Unable to prepare any 'display module'!");
/* Initialize */
init_angband();
/* Wait for response */
pause_line(23);
/* Play the game */
play_game(new_game);
/* Quit */
quit(NULL);
/* Exit */
return (0);
}
#endif
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