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#include "spells4.hpp"
#include "cave.hpp"
#include "cmd5.hpp"
#include "gods.hpp"
#include "lua_bind.hpp"
#include "options.hpp"
#include "player_type.hpp"
#include "school_book.hpp"
#include "spell_type.hpp"
#include "spells3.hpp"
#include "spells5.hpp"
#include "spells6.hpp"
#include "util.hpp"
#include "util.h"
#include "variable.hpp"
#include "z-rand.hpp"
#include <algorithm>
#include <array>
#include <cassert>
#include <sstream>
static std::array<school_book, SCHOOL_BOOKS_SIZE> &school_books() {
static std::array<school_book, SCHOOL_BOOKS_SIZE> *instance = new std::array<school_book, SCHOOL_BOOKS_SIZE>;
return *instance;
}
s32b SCHOOL_AIR;
s32b SCHOOL_AULE;
s32b SCHOOL_CONVEYANCE;
s32b SCHOOL_DEMON;
s32b SCHOOL_DEVICE;
s32b SCHOOL_DIVINATION;
s32b SCHOOL_EARTH;
s32b SCHOOL_ERU;
s32b SCHOOL_FIRE;
s32b SCHOOL_GEOMANCY;
s32b SCHOOL_MANA;
s32b SCHOOL_MANDOS;
s32b SCHOOL_MANWE;
s32b SCHOOL_MELKOR;
s32b SCHOOL_META;
s32b SCHOOL_MIND;
s32b SCHOOL_MUSIC;
s32b SCHOOL_NATURE;
s32b SCHOOL_TEMPORAL;
s32b SCHOOL_TULKAS;
s32b SCHOOL_UDUN;
s32b SCHOOL_ULMO;
s32b SCHOOL_VARDA;
s32b SCHOOL_WATER;
s32b SCHOOL_YAVANNA;
static bool_ uses_piety_to_cast(int s)
{
return spell_type_uses_piety_to_cast(spell_at(s));
}
/** Describe what type of energy the spell uses for casting */
cptr get_power_name(s32b s)
{
return uses_piety_to_cast(s) ? "piety" : "mana";
}
/* Changes the amount of power(mana, piety, whatever) for the spell */
void adjust_power(s32b s, s32b amount)
{
if (uses_piety_to_cast(s))
{
inc_piety(GOD_ALL, amount);
}
else
{
increase_mana(amount);
}
}
/* Return the amount of power available for casting spell */
s32b get_power(s32b s)
{
return uses_piety_to_cast(s) ? p_ptr->grace : p_ptr->csp;
}
/* Output the describtion when it is used as a spell */
void print_spell_desc(int s, int y)
{
spell_type *spell = spell_at(s);
spell_type_description_foreach(spell,
[&y] (std::string const &text) -> void {
c_prt(TERM_L_BLUE, text.c_str(), y, 0);
y += 1;
});
if (spell_type_uses_piety_to_cast(spell))
{
c_prt(TERM_L_WHITE, "It uses piety to cast.", y, 0);
y++;
}
if (spell_type_castable_while_blind(spell))
{
c_prt(TERM_ORANGE, "It is castable even while blinded.", y, 0);
y++;
}
if (spell_type_castable_while_confused(spell))
{
c_prt(TERM_ORANGE, "It is castable even while confused.", y, 0);
y++;
}
}
school_book *school_books_at(int i)
{
assert(i >= 0);
assert(i < SCHOOL_BOOKS_SIZE);
return &school_books()[i];
}
void school_book_add_spell(school_book *school_book, s32b spell_idx)
{
assert(school_book != nullptr);
school_book->spell_idxs.insert(std::begin(school_book->spell_idxs), spell_idx);
}
int school_book_length(int sval)
{
school_book *school_book = school_books_at(sval);
return school_book->spell_idxs.size();
}
int spell_x(int sval, int spell_idx, int i)
{
assert(i >= 0);
if (sval == BOOK_RANDOM)
{
return spell_idx;
}
else
{
school_book *school_book = school_books_at(sval);
return school_book->spell_idxs.at(i);
}
}
bool_ school_book_contains_spell(int sval, s32b spell_idx)
{
random_book_setup(sval, spell_idx);
school_book *school_book = school_books_at(sval);
return (school_book->spell_idxs.end() !=
std::find(school_book->spell_idxs.begin(),
school_book->spell_idxs.end(),
spell_idx));
}
static void push_spell(int book_idx, s32b spell_idx)
{
school_book *school_book = school_books_at(book_idx);
assert(school_book != NULL);
school_book_add_spell(school_book, spell_idx);
}
void init_school_books()
{
/* Note: We're adding the spells in the reverse order that
they appear in each book. This is because the list
operations insert at the front. */
/* Create the crystal of mana */
push_spell(TOME_MANA, MANASHIELD);
push_spell(TOME_MANA, RESISTS);
push_spell(TOME_MANA, DELCURSES);
push_spell(TOME_MANA, MANATHRUST);
/* The book of the eternal flame */
push_spell(TOME_FIRE, FIERYAURA);
push_spell(TOME_FIRE, FIREWALL);
push_spell(TOME_FIRE, FIREFLASH);
push_spell(TOME_FIRE, FIREGOLEM);
push_spell(TOME_FIRE, GLOBELIGHT);
/* The book of the blowing winds */
push_spell(TOME_WINDS, THUNDERSTORM);
push_spell(TOME_WINDS, AIRWINGS);
push_spell(TOME_WINDS, STERILIZE);
push_spell(TOME_WINDS, INVISIBILITY);
push_spell(TOME_WINDS, POISONBLOOD);
push_spell(TOME_WINDS, NOXIOUSCLOUD);
/* The book of the impenetrable earth */
push_spell(TOME_EARTH, STRIKE);
push_spell(TOME_EARTH, SHAKE);
push_spell(TOME_EARTH, STONEPRISON);
push_spell(TOME_EARTH, DIG);
push_spell(TOME_EARTH, STONESKIN);
/* The book of the unstopable wave */
push_spell(TOME_WATER, ICESTORM);
push_spell(TOME_WATER, TIDALWAVE);
push_spell(TOME_WATER, ENTPOTION);
push_spell(TOME_WATER, VAPOR);
push_spell(TOME_WATER, GEYSER);
/* Create the book of translocation */
push_spell(TOME_TRANSLOCATION, PROBABILITY_TRAVEL);
push_spell(TOME_TRANSLOCATION, RECALL);
push_spell(TOME_TRANSLOCATION, TELEAWAY);
push_spell(TOME_TRANSLOCATION, TELEPORT);
push_spell(TOME_TRANSLOCATION, DISARM);
push_spell(TOME_TRANSLOCATION, BLINK);
/* Create the book of the tree */
if (game_module_idx == MODULE_THEME)
{
push_spell(TOME_NATURE, GROW_ATHELAS);
}
push_spell(TOME_NATURE, SUMMONANNIMAL);
push_spell(TOME_NATURE, REGENERATION);
push_spell(TOME_NATURE, RECOVERY);
push_spell(TOME_NATURE, HEALING);
push_spell(TOME_NATURE, GROWTREE);
/* Create the book of Knowledge */
push_spell(TOME_KNOWLEDGE, STARIDENTIFY);
push_spell(TOME_KNOWLEDGE, VISION);
push_spell(TOME_KNOWLEDGE, IDENTIFY);
push_spell(TOME_KNOWLEDGE, REVEALWAYS);
push_spell(TOME_KNOWLEDGE, SENSEHIDDEN);
push_spell(TOME_KNOWLEDGE, SENSEMONSTERS);
/* Create the book of the Time */
push_spell(TOME_TIME, BANISHMENT);
push_spell(TOME_TIME, ESSENCESPEED);
push_spell(TOME_TIME, SLOWMONSTER);
push_spell(TOME_TIME, MAGELOCK);
/* Create the book of meta spells */
push_spell(TOME_META, INERTIA_CONTROL);
push_spell(TOME_META, TRACKER);
push_spell(TOME_META, SPELLBINDER);
push_spell(TOME_META, DISPERSEMAGIC);
push_spell(TOME_META, RECHARGE);
/* Create the book of the mind */
push_spell(TOME_MIND, STUN);
push_spell(TOME_MIND, ARMOROFFEAR);
push_spell(TOME_MIND, CONFUSE);
push_spell(TOME_MIND, CHARM);
/* Create the book of hellflame */
push_spell(TOME_HELLFLAME, FLAMEOFUDUN);
push_spell(TOME_HELLFLAME, WRAITHFORM);
push_spell(TOME_HELLFLAME, GENOCIDE);
push_spell(TOME_HELLFLAME, DRAIN);
/* Create the book of eru */
push_spell(TOME_ERU, ERU_PROT);
push_spell(TOME_ERU, ERU_UNDERSTAND);
push_spell(TOME_ERU, ERU_LISTEN);
push_spell(TOME_ERU, ERU_SEE);
/* Create the book of manwe */
push_spell(TOME_MANWE, MANWE_AVATAR);
push_spell(TOME_MANWE, MANWE_CALL);
push_spell(TOME_MANWE, MANWE_SHIELD);
push_spell(TOME_MANWE, MANWE_BLESS);
/* Create the book of tulkas */
push_spell(TOME_TULKAS, TULKAS_WAVE);
push_spell(TOME_TULKAS, TULKAS_SPIN);
push_spell(TOME_TULKAS, TULKAS_AIM);
/* Create the book of melkor */
push_spell(TOME_MELKOR, MELKOR_MIND_STEAL);
push_spell(TOME_MELKOR, MELKOR_CORPSE_EXPLOSION);
push_spell(TOME_MELKOR, MELKOR_CURSE);
/* Create the book of yavanna */
push_spell(TOME_YAVANNA, YAVANNA_UPROOT);
push_spell(TOME_YAVANNA, YAVANNA_WATER_BITE);
push_spell(TOME_YAVANNA, YAVANNA_TREE_ROOTS);
push_spell(TOME_YAVANNA, YAVANNA_GROW_GRASS);
push_spell(TOME_YAVANNA, YAVANNA_CHARM_ANIMAL);
/* Create the book of beginner's cantrip */
push_spell(BOOK_CANTRIPS, SENSEHIDDEN);
push_spell(BOOK_CANTRIPS, SENSEMONSTERS);
push_spell(BOOK_CANTRIPS, BLINK);
push_spell(BOOK_CANTRIPS, ENTPOTION);
push_spell(BOOK_CANTRIPS, GLOBELIGHT);
push_spell(BOOK_CANTRIPS, MANATHRUST);
/* Create the book of teleporatation */
push_spell(BOOK_TELEPORTATION, TELEAWAY);
push_spell(BOOK_TELEPORTATION, TELEPORT);
push_spell(BOOK_TELEPORTATION, BLINK);
/* Create the book of summoning */
push_spell(BOOK_SUMMONING, SUMMONANNIMAL);
push_spell(BOOK_SUMMONING, FIREGOLEM);
/* Create the Armageddon Demonblade */
push_spell(BOOK_DEMON_SWORD, DEMON_FIELD);
push_spell(BOOK_DEMON_SWORD, DEMON_MADNESS);
push_spell(BOOK_DEMON_SWORD, DEMON_BLADE);
/* Create the Shield Demonblade */
push_spell(BOOK_DEMON_SHIELD, UNHOLY_WORD);
push_spell(BOOK_DEMON_SHIELD, DEMON_CLOAK);
push_spell(BOOK_DEMON_SHIELD, DOOM_SHIELD);
/* Create the Control Demonblade */
push_spell(BOOK_DEMON_HELM, CONTROL_DEMON);
push_spell(BOOK_DEMON_HELM, DISCHARGE_MINION);
push_spell(BOOK_DEMON_HELM, DEMON_SUMMON);
/* Create the Drums */
push_spell(BOOK_DRUMS, MUSIC_STUN);
push_spell(BOOK_DRUMS, MUSIC_CONF);
push_spell(BOOK_DRUMS, MUSIC_HOLD);
push_spell(BOOK_DRUMS, MUSIC_STOP);
/* Create the Harps */
push_spell(BOOK_HARPS, MUSIC_MIND);
push_spell(BOOK_HARPS, MUSIC_TIME);
push_spell(BOOK_HARPS, MUSIC_HEAL);
push_spell(BOOK_HARPS, MUSIC_HERO);
push_spell(BOOK_HARPS, MUSIC_LITE);
push_spell(BOOK_HARPS, MUSIC_STOP);
/* Create the Horns */
push_spell(BOOK_HORNS, MUSIC_AMBARKANTA);
push_spell(BOOK_HORNS, MUSIC_YLMIR);
push_spell(BOOK_HORNS, MUSIC_WIND);
push_spell(BOOK_HORNS, MUSIC_BLOW);
push_spell(BOOK_HORNS, MUSIC_STOP);
/* Book of the Player, filled in by the Library Quest */
push_spell(BOOK_PLAYER, -1);
/* Geomancy spells, not a real book */
push_spell(BOOK_GEOMANCY, ELEMENTAL_MINION);
push_spell(BOOK_GEOMANCY, GROW_BARRIER);
push_spell(BOOK_GEOMANCY, DRIPPING_TREAD);
push_spell(BOOK_GEOMANCY, GEOLYSIS);
push_spell(BOOK_GEOMANCY, VAPORIZE);
push_spell(BOOK_GEOMANCY, ELEMENTAL_WAVE);
push_spell(BOOK_GEOMANCY, CHANNEL_ELEMENTS);
push_spell(BOOK_GEOMANCY, CALL_THE_ELEMENTS);
if (game_module_idx == MODULE_THEME)
{
/* Aule */
push_spell(BOOK_AULE, AULE_CHILD);
push_spell(BOOK_AULE, AULE_ENCHANT_ARMOUR);
push_spell(BOOK_AULE, AULE_ENCHANT_WEAPON);
push_spell(BOOK_AULE, AULE_FIREBRAND);
/* Varda */
push_spell(BOOK_VARDA, VARDA_STARKINDLER);
push_spell(BOOK_VARDA, VARDA_EVENSTAR);
push_spell(BOOK_VARDA, VARDA_CALL_ALMAREN);
push_spell(BOOK_VARDA, VARDA_LIGHT_VALINOR);
/* Ulmo */
push_spell(BOOK_ULMO, ULMO_WRATH);
push_spell(BOOK_ULMO, ULMO_CALL_ULUMURI);
push_spell(BOOK_ULMO, ULMO_DRAUGHT_ULMONAN);
push_spell(BOOK_ULMO, ULMO_BELEGAER);
/* Mandos */
push_spell(BOOK_MANDOS, MANDOS_CALL_HALLS);
push_spell(BOOK_MANDOS, MANDOS_TALE_DOOM);
push_spell(BOOK_MANDOS, MANDOS_SPIRIT_FEANTURI);
push_spell(BOOK_MANDOS, MANDOS_TEARS_LUTHIEN);
}
/* Random spell book; just initialize to anything */
push_spell(BOOK_RANDOM, -1);
}
void random_book_setup(s16b sval, s32b spell_idx)
{
if (sval == BOOK_RANDOM)
{
school_book *school_book = school_books_at(sval);
school_book->spell_idxs.clear();
school_book->spell_idxs.push_back(spell_idx);
}
}
static std::string spell_school_name(spell_type *spell)
{
std::ostringstream buf;
bool first = true;
for (s32b school_idx : spell_type_get_schools(spell))
{
school_type *school = school_at(school_idx);
// Add separator?
if (first)
{
first = false; // Skip separator
}
else
{
buf << "/";
}
// Put in the school's name
buf << school->name;
}
return buf.str();
}
int print_spell(cptr label_, byte color, int y, s32b s)
{
s32b level;
bool_ na;
spell_type *spell = spell_at(s);
cptr spell_info = spell_type_info(spell);
cptr label = (label_ == NULL) ? "" : label_;
char level_str[8] = "n/a";
char buf[128];
get_level_school(spell, 50, -50, &level, &na);
std::string sch_str(spell_school_name(spell));
if (!na)
{
sprintf(level_str, "%3d", (int) level);
}
sprintf(buf, "%s%-20s%-16s %s %4d %3d%% %s",
label,
spell_type_name(spell_at(s)),
sch_str.c_str(),
level_str,
get_mana(s),
(int) spell_chance_book(s),
spell_info);
c_prt(color, buf, y, 0);
return y + 1;
}
void lua_cast_school_spell(s32b s, bool_ no_cost)
{
bool_ use = FALSE;
spell_type *spell = spell_at(s);
/* No magic? */
if (p_ptr->antimagic > 0)
{
msg_print("Your anti-magic field disrupts any magic attempts.");
return;
}
/* No magic? */
if (p_ptr->anti_magic)
{
msg_print("Your anti-magic shell disrupts any magic attempts.");
return;
}
/* if it costs something then some condition must be met */
if (!no_cost)
{
/* Require lite */
if (!spell_type_castable_while_blind(spell) &&
((p_ptr->blind > 0) || no_lite()))
{
msg_print("You cannot see!");
return;
}
/* Not when confused */
if (!spell_type_castable_while_confused(spell) &&
(p_ptr->confused > 0))
{
msg_print("You are too confused!");
return;
}
/* Enough mana */
if (get_mana(s) > get_power(s))
{
char buf[128];
sprintf(buf,
"You do not have enough %s, do you want to try anyway?",
get_power_name(s));
if (!get_check(buf))
{
return;
}
}
/* Invoke the spell effect */
if (!magik(spell_chance_book(s)))
{
use = (spell_type_produce_effect(spell) != NO_CAST);
}
else
{
use = TRUE;
/* failures are dangerous; we'll flush the input buffer
so it isn't missed. */
if (flush_failure)
{
flush();
}
msg_print("You failed to get the spell off!");
}
}
else
{
spell_type_produce_effect(spell);
}
/* Use the mana/piety */
if (use == TRUE)
{
/* Reduce mana */
adjust_power(s, -get_mana(s));
/* Take a turn */
energy_use = is_magestaff() ? 80 : 100;
}
/* Refresh player */
p_ptr->redraw |= PR_FRAME;
p_ptr->window |= PW_PLAYER;
}
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