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/* Tower Toppler - Nebulus
* Copyright (C) 2000-2012 Andreas Rver
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef HIGHSCORE_H
#define HIGHSCORE_H
#include <SDL_types.h>
/* this modules contains all the function for highscoretable access
* because this is the only section that needs the sticky bit privileges
* it's the one that handled the group id things as well
*/
/* the number of characters a name can be long in the highscoretable */
#define SCORENAMELEN 9
/* call this at init time, so that the program can desice on the
* highscore table file to use. This files will then be used the
* complete running time
*/
void hsc_init(void);
/* selects one mission by name, if there is currently no table
* for this mission the table is assumed to be empty
*/
void hsc_select(const char * mission);
/* how many value entries has the selected table? */
Uint8 hsc_entries(void);
/* fills name, points and tower with the values of the nr-th entry,
* if you give 0 pointers the values are ignored,
* name must be at least SCORENAMELEN+1 characters long */
void hsc_entry(Uint8 nr, char *name, Uint32 *points, Uint8 *tower);
/* returns true, if the player will enter the highscore table with his points
* you can use this function on locked and unlocked highscore tables
* but of course the information may change until you have locked the table
*/
bool hsc_canEnter(Uint32 points);
/* enters one user into the table with his number of points and the reached tower
* the table gets locked, the entry written in and the unlocked
* returned is the position in the table the user got, or 0xff if he didn't get in
* the table will be saved automatically
*/
Uint8 hsc_enter(Uint32 points, Uint8 tower, char *name);
#endif
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