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<TITLE>class Grammar</TITLE>
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<H2>class <A HREF="#DOC.DOCU">Grammar</A></H2></H2><BLOCKQUOTE>This class contains the grammar of accepted sentences for a speech recognition experiment such as the one using SpeechHMM A grammar is a transition table where each node is a word.</BLOCKQUOTE>
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<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
<param name=classes value="CObject,MObject.html,CGrammar,MGrammar.html">
<param name=before value="M,M">
<param name=after value="Md_,M">
<param name=indent value="0,1">
<param name=arrowdir value="down">
</APPLET>
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<DT><H3>Public Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.97.1">n_words</A></B>
<DD><I>the number of words in the grammar (different than the number of words in the dictionary, because the same word can appear twice in the grammar)</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int* <B><A HREF="#DOC.97.2">words</A></B>
<DD><I>the index of the words (in the dictionary object)</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int* <B><A HREF="#DOC.97.3">start</A></B>
<DD><I>this vector is used in SpeechHMM to keep the state index in the decoding state matrix, corresponding to the given word</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool** <B><A HREF="#DOC.97.4">transitions</A></B>
<DD><I>the transition matrix.</I>
</DL></P>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.97.5">Grammar</A></B>(int n_words_)
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<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>init</B>()
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<IMG ALT="o" SRC=icon2.gif>void <B>addOption</B>(const char* <!1><A HREF="SeqExample.html#DOC.107.9">name</A>, int size, void* <!1><A HREF="Vec.html#DOC.81.3">ptr</A>, const char* <!1><A HREF="CmdLine.html#DOC.7.3">help</A>="", bool is_allowed_after_init=false)
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<IMG ALT="o" SRC=icon2.gif>void <B>addIOption</B>(const char* <!1><A HREF="SeqExample.html#DOC.107.9">name</A>, int* <!1><A HREF="Vec.html#DOC.81.3">ptr</A>, int init_value, const char* <!1><A HREF="CmdLine.html#DOC.7.3">help</A>="", bool is_allowed_after_init=false)
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<IMG ALT="o" SRC=icon2.gif>void <B>addROption</B>(const char* <!1><A HREF="SeqExample.html#DOC.107.9">name</A>, real* <!1><A HREF="Vec.html#DOC.81.3">ptr</A>, real init_value, const char* <!1><A HREF="CmdLine.html#DOC.7.3">help</A>="", bool is_allowed_after_init=false)
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<IMG ALT="o" SRC=icon2.gif>void <B>addBOption</B>(const char* <!1><A HREF="SeqExample.html#DOC.107.9">name</A>, bool* <!1><A HREF="Vec.html#DOC.81.3">ptr</A>, bool init_value, const char* <!1><A HREF="CmdLine.html#DOC.7.3">help</A>="", bool is_allowed_after_init=false)
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<IMG ALT="o" SRC=icon2.gif>void <B>setOption</B>(const char* <!1><A HREF="SeqExample.html#DOC.107.9">name</A>, void* <!1><A HREF="Vec.html#DOC.81.3">ptr</A>)
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<IMG ALT="o" SRC=icon2.gif>void <B>setIOption</B>(const char* <!1><A HREF="SeqExample.html#DOC.107.9">name</A>, int option)
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<IMG ALT="o" SRC=icon2.gif>void <B>setROption</B>(const char* <!1><A HREF="SeqExample.html#DOC.107.9">name</A>, real option)
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<IMG ALT="o" SRC=icon2.gif>void <B>setBOption</B>(const char* <!1><A HREF="SeqExample.html#DOC.107.9">name</A>, bool option)
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>loadFILE</B>(FILE* <!1><A HREF="Measurer.html#DOC.30.2">file</A>)
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>saveFILE</B>(FILE* <!1><A HREF="Measurer.html#DOC.30.2">file</A>)
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<IMG ALT="o" SRC=icon2.gif>void <B>load</B>(const char* filename)
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<IMG ALT="o" SRC=icon2.gif>void <B>save</B>(const char* filename)
</DL></P>
</DL>
<A NAME="DOC.DOCU"></A>
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<H2>Documentation</H2>
<BLOCKQUOTE>This class contains the grammar of accepted sentences for a
speech recognition experiment such as the one using SpeechHMM
A grammar is a transition table where each node is a word.
The user is responsible to set the transition table as he wishes.
(by default, there are no transition!)
<P></BLOCKQUOTE>
<DL>
<A NAME="n_words"></A>
<A NAME="DOC.97.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int n_words</B></TT>
<DD>the number of words in the grammar (different than the number
of words in the dictionary, because the same word can appear twice
in the grammar)
<DL><DT><DD></DL><P>
<A NAME="words"></A>
<A NAME="DOC.97.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int* words</B></TT>
<DD>the index of the words (in the dictionary object)
<DL><DT><DD></DL><P>
<A NAME="start"></A>
<A NAME="DOC.97.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int* start</B></TT>
<DD>this vector is used in SpeechHMM to keep the state index in the
decoding state matrix, corresponding to the given word
<DL><DT><DD></DL><P>
<A NAME="transitions"></A>
<A NAME="DOC.97.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool** transitions</B></TT>
<DD>the transition matrix. each true transition (i,j) means the
word whose index is i can be followed by the word whose index is j
<DL><DT><DD></DL><P>
<A NAME="Grammar"></A>
<A NAME="DOC.97.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Grammar(int n_words_)</B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
<DL><DT><DT><B>Author:</B><DD>Samy Bengio (bengio@idiap.ch)
<DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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