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<TITLE>struct List</TITLE>
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<H2>struct <A HREF="#DOC.DOCU">List</A></H2></H2><BLOCKQUOTE>List structure used in all the library.</BLOCKQUOTE>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.25.1">n</A></B>
<DD><I>Integer, which is not always used.</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void* <B><A HREF="#DOC.25.2">ptr</A></B>
<DD><I>Pointer which can be used as you want</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="List.html">List</A>* <B><A HREF="#DOC.25.3">next</A></B>
<DD><I>Next node, NULL if nothing</I>
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<H2>Documentation</H2>
<BLOCKQUOTE>List structure used in all the library.
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<A NAME="n"></A>
<A NAME="DOC.25.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int n</B></TT>
<DD>Integer, which is not always used.
Usually, if <TT>ptr</TT> is a table, it contains
the number of elements in this table
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<A NAME="ptr"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void* ptr</B></TT>
<DD>Pointer which can be used as you want
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<A NAME="next"></A>
<A NAME="DOC.25.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="List.html">List</A>* next</B></TT>
<DD>Next node, NULL if nothing
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<DL><DT><DT><B>Author:</B><DD>Ronan Collobert (collober@iro.umontreal.ca)
<DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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