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<TITLE>class Mat</TITLE>
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<H2>class <A HREF="#DOC.DOCU">Mat</A></H2></H2><BLOCKQUOTE>Matrix object.</BLOCKQUOTE>
<HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
<param name=classes value="CObject,MObject.html,CMat,MMat.html">
<param name=before value="M,M">
<param name=after value="Md_,M">
<param name=indent value="0,1">
<param name=arrowdir value="down">
</APPLET>
<HR>
<DL>
<P><DL>
<DT><H3>Public Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.77.1">ptr_is_allocated</A></B>
<DD><I><TT>false</TT> if <TT>ptr</TT> is not allocated by Mat.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.77.2">m</A></B>
<DD><I>Size of the matrix</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>real** <B><A HREF="#DOC.77.3">ptr</A></B>
<DD><I>Data of the matrix</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>real* <B><A HREF="#DOC.77.4">base</A></B>
<DD><I>NULL if not allocated by Mat.</I>
</DL></P>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.77.5">Mat</A></B>(real** ptr_, int n_rows, int <!1><A HREF="IOHtk.html#DOC.122.2">n_cols</A>)
<DD><I>Create a matrix from values in <TT>ptr_</TT>.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.77.6">Mat</A></B>(int n_rows, int <!1><A HREF="IOHtk.html#DOC.122.2">n_cols</A>)
<DD><I>Create a new matrix</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.77.7">copy</A></B>(<!1><A HREF="Mat.html">Mat</A>* mat)
<DD><I>Copy the matrix <TT>mat</TT></I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.77.8">zero</A></B>()
<DD><I>Zero the matrix</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>real <B><A HREF="#DOC.77.9">norm1</A></B>()
<DD><I>Compute the norm1</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>real <B><A HREF="#DOC.77.10">normFrobenius</A></B>()
<DD><I>Compute the Frobenius norm</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>real <B><A HREF="#DOC.77.11">normInf</A></B>()
<DD><I>Compute the norm inf</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec.html">Vec</A>* <B><A HREF="#DOC.77.12">getRow</A></B>(int row, <!1><A HREF="Vec.html">Vec</A>* vec = NULL)
<DD><I>Return the row <TT>row</TT> of the matrix.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec.html">Vec</A>* <B><A HREF="#DOC.77.13">getCol</A></B>(int col, <!1><A HREF="Vec.html">Vec</A>* vec = NULL)
<DD><I>Return the column <TT>col</TT> of the matrix.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.77.14">setRow</A></B>(int row, <!1><A HREF="Vec.html">Vec</A>* vec)
<DD><I>Set the row <TT>row</TT> to values in <TT>vec</TT></I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.77.15">setCol</A></B>(int row, <!1><A HREF="Vec.html">Vec</A>* vec)
<DD><I>Set the column <TT>col</TT> to values in <TT>vec</TT></I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Mat.html">Mat</A>* <B><A HREF="#DOC.77.16">subMat</A></B>(int row1, int col1, int row2, int col2)
<DD><I>Return a sub-matrix.</I>
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>init</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>addOption</B>(const char* <!1><A HREF="SeqExample.html#DOC.107.9">name</A>, int size, void* <!1><A HREF="Vec.html#DOC.81.3">ptr</A>, const char* <!1><A HREF="CmdLine.html#DOC.7.3">help</A>="", bool is_allowed_after_init=false)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>addIOption</B>(const char* <!1><A HREF="SeqExample.html#DOC.107.9">name</A>, int* <!1><A HREF="Vec.html#DOC.81.3">ptr</A>, int init_value, const char* <!1><A HREF="CmdLine.html#DOC.7.3">help</A>="", bool is_allowed_after_init=false)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>addROption</B>(const char* <!1><A HREF="SeqExample.html#DOC.107.9">name</A>, real* <!1><A HREF="Vec.html#DOC.81.3">ptr</A>, real init_value, const char* <!1><A HREF="CmdLine.html#DOC.7.3">help</A>="", bool is_allowed_after_init=false)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>addBOption</B>(const char* <!1><A HREF="SeqExample.html#DOC.107.9">name</A>, bool* <!1><A HREF="Vec.html#DOC.81.3">ptr</A>, bool init_value, const char* <!1><A HREF="CmdLine.html#DOC.7.3">help</A>="", bool is_allowed_after_init=false)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setOption</B>(const char* <!1><A HREF="SeqExample.html#DOC.107.9">name</A>, void* <!1><A HREF="Vec.html#DOC.81.3">ptr</A>)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setIOption</B>(const char* <!1><A HREF="SeqExample.html#DOC.107.9">name</A>, int option)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setROption</B>(const char* <!1><A HREF="SeqExample.html#DOC.107.9">name</A>, real option)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setBOption</B>(const char* <!1><A HREF="SeqExample.html#DOC.107.9">name</A>, bool option)
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>loadFILE</B>(FILE* <!1><A HREF="Measurer.html#DOC.30.2">file</A>)
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>saveFILE</B>(FILE* <!1><A HREF="Measurer.html#DOC.30.2">file</A>)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>load</B>(const char* filename)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>save</B>(const char* filename)
</DL></P>
</DL>
<A NAME="DOC.DOCU"></A>
<HR>
<H2>Documentation</H2>
<BLOCKQUOTE>Matrix object.
<P></BLOCKQUOTE>
<DL>
<A NAME="ptr_is_allocated"></A>
<A NAME="DOC.77.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool ptr_is_allocated</B></TT>
<DD><TT>false</TT> if <TT>ptr</TT> is not allocated by Mat.
(With the first constructor)
<DL><DT><DD></DL><P>
<A NAME="m"></A>
<A NAME="DOC.77.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int m</B></TT>
<DD>Size of the matrix
<DL><DT><DD></DL><P>
<A NAME="ptr"></A>
<A NAME="DOC.77.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>real** ptr</B></TT>
<DD>Data of the matrix
<DL><DT><DD></DL><P>
<A NAME="base"></A>
<A NAME="DOC.77.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>real* base</B></TT>
<DD>NULL if not allocated by Mat.
(when you're using the first constructor of Mat, or for
the matrix returned by subMat)
<DL><DT><DD></DL><P>
<A NAME="Mat"></A>
<A NAME="DOC.77.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Mat(real** ptr_, int n_rows, int <!1><A HREF="IOHtk.html#DOC.122.2">n_cols</A>)</B></TT>
<DD>Create a matrix from values in <TT>ptr_</TT>.
(No memory copy).
<DL><DT><DD></DL><P>
<A NAME="Mat"></A>
<A NAME="DOC.77.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Mat(int n_rows, int <!1><A HREF="IOHtk.html#DOC.122.2">n_cols</A>)</B></TT>
<DD>Create a new matrix
<DL><DT><DD></DL><P>
<A NAME="copy"></A>
<A NAME="DOC.77.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void copy(<!1><A HREF="Mat.html">Mat</A>* mat)</B></TT>
<DD>Copy the matrix <TT>mat</TT>
<DL><DT><DD></DL><P>
<A NAME="zero"></A>
<A NAME="DOC.77.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void zero()</B></TT>
<DD>Zero the matrix
<DL><DT><DD></DL><P>
<A NAME="norm1"></A>
<A NAME="DOC.77.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>real norm1()</B></TT>
<DD>Compute the norm1
<DL><DT><DD></DL><P>
<A NAME="normFrobenius"></A>
<A NAME="DOC.77.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>real normFrobenius()</B></TT>
<DD>Compute the Frobenius norm
<DL><DT><DD></DL><P>
<A NAME="normInf"></A>
<A NAME="DOC.77.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>real normInf()</B></TT>
<DD>Compute the norm inf
<DL><DT><DD></DL><P>
<A NAME="getRow"></A>
<A NAME="DOC.77.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec.html">Vec</A>* getRow(int row, <!1><A HREF="Vec.html">Vec</A>* vec = NULL)</B></TT>
<DD>Return the row <TT>row</TT> of the matrix.
If <TT>vec</TT> is NULL, return a new vector.
Else copy the row in <TT>vec</TT>.
<DL><DT><DD></DL><P>
<A NAME="getCol"></A>
<A NAME="DOC.77.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec.html">Vec</A>* getCol(int col, <!1><A HREF="Vec.html">Vec</A>* vec = NULL)</B></TT>
<DD>Return the column <TT>col</TT> of the matrix.
If <TT>vec</TT> is NULL, return a new vector.
Else copy the column in <TT>vec</TT>.
<DL><DT><DD></DL><P>
<A NAME="setRow"></A>
<A NAME="DOC.77.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setRow(int row, <!1><A HREF="Vec.html">Vec</A>* vec)</B></TT>
<DD>Set the row <TT>row</TT> to values in <TT>vec</TT>
<DL><DT><DD></DL><P>
<A NAME="setCol"></A>
<A NAME="DOC.77.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setCol(int row, <!1><A HREF="Vec.html">Vec</A>* vec)</B></TT>
<DD>Set the column <TT>col</TT> to values in <TT>vec</TT>
<DL><DT><DD></DL><P>
<A NAME="subMat"></A>
<A NAME="DOC.77.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Mat.html">Mat</A>* subMat(int row1, int col1, int row2, int col2)</B></TT>
<DD>Return a sub-matrix.
Note that the memory is shared with the original
matrix, so *be carefull*.
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
<DL><DT><DT><B>Author:</B><DD>Ronan Collobert (collober@iro.umontreal.ca)
<DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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