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// Copyright (C) 2003--2004 Ronan Collobert (collober@idiap.ch)
//
// This file is part of Torch 3.1.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// 3. The name of the author may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "Vec.h"
#include "mx_low_level.h"
namespace Torch {
Vec::Vec(real * ptr_, int n_dim)
{
ptr = ptr_;
n = n_dim;
}
Vec::Vec(int n_dim)
{
n = n_dim;
ptr = (real *)allocator->alloc(sizeof(real) * n);
}
void Vec::copy(Vec * vec, int start_i)
{
if (vec == this)
return;
real *ptr_r = vec->ptr + start_i;
real *ptr_w = ptr + start_i;
for (int i = 0; i < n - start_i; i++)
*ptr_w++ = *ptr_r++;
}
void Vec::zero()
{
real *ptr_w = ptr;
for (int i = 0; i < n; i++)
*ptr_w++ = 0.;
}
real Vec::norm1(Vec * weights)
{
real sum = 0.0;
real *ptr_x = ptr;
if (weights)
{
real *ptr_w = weights->ptr;
for (int i = 0; i < n; i++)
sum += *ptr_w++ * fabs(*ptr_x++);
}
else
{
for (int i = 0; i < n; i++)
sum += fabs(*ptr_x++);
}
return sum;
}
real Vec::norm2(Vec * weights)
{
real sum = 0.0;
real *ptr_x = ptr;
if (weights)
{
real *ptr_w = weights->ptr;
for (int i = 0; i < n; i++)
{
real z = *ptr_x++;
sum += *ptr_w++ * z * z;
}
}
else
{
for (int i = 0; i < n; i++)
{
real z = *ptr_x++;
sum += z * z;
}
}
return sqrt(sum);
}
real Vec::normInf()
{
real *ptr_x = ptr;
real max_val = fabs(*ptr_x++);
for (int i = 1; i < n; i++)
{
real z = fabs(*ptr_x);
if (max_val < z)
max_val = z;
ptr_x++;
}
return max_val;
}
real Vec::iP(Vec * vec, int start_i)
{
return (mxIp__(ptr + start_i, vec->ptr + start_i, n - start_i));
}
Vec *Vec::subVec(int dim1, int dim2)
{
Vec *vec = new Vec(ptr + dim1, dim2 - dim1 + 1);
return (vec);
}
Vec::~Vec()
{
}
}
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