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// Copyright (C) 2003--2004 Ronan Collobert (collober@idiap.ch)
//
// This file is part of Torch 3.1.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// 3. The name of the author may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ALLOCATOR_INC
#define ALLOCATOR_INC
#include "general.h"
namespace Torch {
struct AllocatorNode
{
void *ptr;
int object_style;
AllocatorNode *prev;
AllocatorNode *next;
};
/** Class do easily allocate/deallocate memory in Torch.
The memory allocated by an allocator will be destroyed
when the allocator will be destroyed.
@see Object
@author Ronan Collobert (collober@idiap.ch)
*/
class Allocator
{
public:
AllocatorNode *ptrs;
/// Create a new allocator.
Allocator();
/** Returns #size# bytes of allocated memory.
\begin{itemize}
\item If #object_style# is 0, the allocated memory is
considered as if it wasn't for an object. At the destruction
of the allocator the memory will be freed, and that's all.
\item If 1, the #Object# destructor will be called
at the destruction and the memory will be freed.
\item If 2, the destructor will be called, but the memory
won't be freed.
\end{itemize}
*/
void *alloc(size_t size, int object_style=0);
/** Reallocate a part of the memory which has been already
allocated with alloc (and #object_style#=0).
Same behaviour as the #realloc()# system function.
*/
void *realloc(void *ptr, size_t size);
/** Force given pointer to memory to be freed now.
It considers the #object_style# given by #alloc()#
and calls the Object destructor, if needed.
*/
void free(void *ptr);
/** Tells to the allocator that it should handle the memory
given by #ptr#. Take in account the #object_style#.
*/
void retain(void *ptr, int object_style=0);
/** Tells to the allocator to stop taking in account the
memory given by #ptr#. The memory will not be released.
*/
int release(void *ptr);
/** Handles the memory given by #ptr# which was previouly
handled by #allocator#. #allocator# looses the control
of this memory */
void steal(void *ptr, Allocator *allocator);
/// Steals all pointers contained in #allocator#.
void steal(Allocator *allocator);
/// Returns true iff ptr is handled by the allocator.
AllocatorNode *isMine(void *ptr);
/** Force all pointers contained in the allocator to be freed now.
It considers the #object_style# given by #alloc()#
and calls the Object destructor, if needed.
*/
void freeAll();
/** System allocation.
As system malloc function, but do an error if there is no more memory.
*/
static void *sysAlloc(int size);
/** System reallocation.
As system realloc function, but do an error if there is no more memory.
*/
static void *sysRealloc(void *ptr, int size);
~Allocator();
};
}
#endif
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