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/***************************************************************************
file : singleplayer.cpp
created : Sat Nov 16 09:36:29 CET 2002
copyright : (C) 2002 by Eric Espi
email : eric.espie@torcs.org
version : $Id: singleplayer.cpp,v 1.4 2004/04/05 18:25:00 olethros Exp $
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
/** @file
@author <a href=mailto:eric.espie@torcs.org>Eric Espie</a>
@version $Id: singleplayer.cpp,v 1.4 2004/04/05 18:25:00 olethros Exp $
*/
#include <stdlib.h>
#include <stdio.h>
#include <tgfclient.h>
#include <raceman.h>
#include "raceengine.h"
#include "racemain.h"
#include "raceinit.h"
#include "racestate.h"
static void *singlePlayerHandle = NULL;
/* Called when the menu is activated */
static void
singlePlayerMenuActivate(void * /* dummy */)
{
/* Race engine init */
ReInit();
ReInfo->_reMenuScreen = singlePlayerHandle;
}
/* Exit from Race engine */
static void
singlePLayerShutdown(void *precMenu)
{
GfuiScreenActivate(precMenu);
ReShutdown();
}
/* Initialize the single player menu */
void *
ReSinglePlayerInit(void *precMenu)
{
if (singlePlayerHandle) return singlePlayerHandle;
singlePlayerHandle = GfuiScreenCreateEx((float*)NULL,
NULL, singlePlayerMenuActivate,
NULL, (tfuiCallback)NULL,
1);
GfuiTitleCreate(singlePlayerHandle, "SELECT RACE", 0);
GfuiScreenAddBgImg(singlePlayerHandle, "data/img/splash-single-player.png");
/* Display the raceman button selection */
ReAddRacemanListButton(singlePlayerHandle);
GfuiMenuDefaultKeysAdd(singlePlayerHandle);
ReStateInit(singlePlayerHandle);
GfuiMenuBackQuitButtonCreate(singlePlayerHandle,
"Back", "Back to Main",
precMenu, singlePLayerShutdown);
return singlePlayerHandle;
}
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