File: texmapper.6

package info (click to toggle)
torcs 1.3.7%2Bdfsg-5
  • links: PTS, VCS
  • area: main
  • in suites: bookworm, bullseye, sid, trixie
  • size: 800,472 kB
  • sloc: cpp: 82,033; xml: 69,371; ansic: 9,818; makefile: 2,100; sh: 1,130; javascript: 11
file content (32 lines) | stat: -rw-r--r-- 755 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
.TH "Texture Auto Mapper" "6" "1.1" "Rudy Godoy" "Games"
.SH "NAME"
.LP
texmapper \- Texture Auto Mapper
.SH "SYNTAX"
.LP
texmapper [options]
.SH "DESCRIPTION"
.TP
This manual describes the use of Texture Auto Mapper application that is shipped with TORCS game.
.SH "OPTIONS"
.TP
.B -f \fI<input acfile>\fP
input model file in AC3D format [car.ac]
.TP
.B -o \fI<output acfile>\fP
output model file in AC3D format [car-out.ac]
.TP
.B -p \fI<parameters>\fP
parameters in XML format [texmapper.xml]
.TP
.B -s \fI<file>\fP
output skin file [skin.rgb]
.TP
.B --help
print this message
.SH "SEE ALSO"
.BR torcs (6)
.SH "AUTHOR"
.LP
This manual page was written by Rudy Godoy <rudy@kernel-panik.org>,
for the Debian GNU/Linux system (but may be used by others).