File: trackgen.6

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torcs 1.3.7%2Bdfsg-5
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.TH "Terrain generator for tracks" "6" "1.2" "Rudy Godoy" "Games"
.SH "NAME"
.LP
trackgen \- Terrain generator for tracks
.SH "SYNTAX"
.LP
trackgen -c category -n name [-a] [-m] [-s] [-S] [-E <n> [-H <nb>]]
.SH "DESCRIPTION"
.TP
This manual describes the Ac3d compiler application that is shipped with the game TORCS.
.SH "OPTIONS"
.TP
.B -c \fIcategory\fP
track category (road, oval, dirt...)
.TP
.B -n \fIname\fP
track name
.TP
.B -b
draw bump track
.TP
.B -B
Don't use terrain border (relief supplied int clockwise, ext CC)
.TP
.B -a
draw all (default is track only)
.TP
.B -s
split the track and the terrain
.TP
.B -S
split all
.TP
.B -E \fI<n>\fP
save elevation file n
.RS 4
.IP "0: all elevatation files" 4
.IP "1: elevation file of terrain + track" 4
.IP "2: elevation file of terrain with track white"
.IP "3: track only"
.IP "4: track elevations with height steps" 4
.RE
.TP
.B -H \fI<nb>\fP
nb of height steps for 4th elevation file [30]
.SH "SEE ALSO"
.BR torcs (6)
.SH "AUTHOR"
.LP
This manual page was written by Rudy Godoy <rudy@kernel-panik.org>,
for the Debian GNU/Linux system (but may be used by others).