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SOURCES= src-hiz/abagames/tt/crystal.d src-hiz/abagames/tt/shape.d src-hiz/abagames/tt/camera.d src-hiz/abagames/tt/boot.d\
src-hiz/abagames/tt/barrage.d \
src-hiz/abagames/tt/bullettarget.d\
src-hiz/abagames/tt/replay.d src-hiz/abagames/tt/ship.d\
src-hiz/abagames/tt/particle.d src-hiz/abagames/tt/tunnel.d\
src-hiz/abagames/tt/enemy.d src-hiz/abagames/tt/bulletactor.d\
src-hiz/abagames/tt/gamemanager.d src-hiz/abagames/tt/screen.d\
src-hiz/abagames/tt/title.d src-hiz/abagames/tt/stagemanager.d\
src-hiz/abagames/tt/bulletactorpool.d src-hiz/abagames/tt/shot.d\
src-hiz/abagames/tt/prefmanager.d src-hiz/abagames/tt/bulletimpl.d\
src-hiz/abagames/tt/letter.d src-hiz/abagames/tt/soundmanager.d\
src-hiz/abagames/tt/floatletter.d \
\
src-hiz/abagames/util/actor.d src-hiz/abagames/util/rand.d\
src-hiz/abagames/util/sdl/input.d src-hiz/abagames/util/sdl/sound.d\
src-hiz/abagames/util/sdl/pad.d src-hiz/abagames/util/sdl/screen3d.d\
src-hiz/abagames/util/sdl/mainloop.d src-hiz/abagames/util/sdl/gamemanager.d\
src-hiz/abagames/util/sdl/screen.d src-hiz/abagames/util/sdl/recordablepad.d\
src-hiz/abagames/util/sdl/luminous.d src-hiz/abagames/util/sdl/sdlexception.d\
src-hiz/abagames/util/sdl/displaylist.d src-hiz/abagames/util/sdl/texture.d\
src-hiz/abagames/util/iterator.d src-hiz/abagames/util/bulletml/bullet.d\
src-hiz/abagames/util/bulletml/bulletsmanager.d\
src-hiz/abagames/util/tokenizer.d src-hiz/abagames/util/prefmanager.d\
src-hiz/abagames/util/vector.d src-hiz/abagames/util/logger.d\
import/SDL_video.d import/SDL_mixer.d
OBJS=$(SOURCES:.d=.o)
EXE=torus-trooper-pure
all: $(EXE)
$(EXE): $(OBJS)
gdc-v1 -o $@ $(OBJS) -lbulletml -lSDL -lGL -lGLU -lSDL_mixer
$(OBJS): %.o: %.d
gdc-v1 -c -o $@ -Iimport -Isrc-hiz -fversion=pure $(DFLAGS) $<
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