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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<title>Writing Totem Plugins</title>
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<div class="refentry" title="Writing Totem Plugins">
<a name="totem-plugins"></a><div class="titlepage"></div>
<div class="refnamediv"><table width="100%"><tr>
<td valign="top">
<h2><span class="refentrytitle"><a name="totem-plugins.top_of_page"></a>Writing Totem Plugins</span></h2>
<p>Writing Totem Plugins — brief tutorial on writing Totem plugins</p>
</td>
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<div class="refsect1" title="Introduction">
<a name="id478045"></a><h2>Introduction</h2>
<p>Totem is extensible by means of small, dynamically-loadable plugins, which add functionality wanted by some but not others.</p>
<div class="refsect2" title="Locations">
<a name="id474088"></a><h3>Locations</h3>
<p>Totem plugins can either be installed in the system path
				(e.g. <code class="filename">/usr/lib/totem/plugins/</code>), or in a user's home directory
				(e.g. <code class="filename">~/.local/share/totem/plugins/</code>). In either case, each plugin resides in a
				subdirectory named after the plugin itself.</p>
<p>In addition, each plugin needs a <code class="filename">.totem-plugin</code> index file, residing inside the plugin
				directory. This gives the code name of the plugin, as well as some metadata about the plugin such as its human-readable
				name, description and author.</p>
<div class="example">
<a name="id474757"></a><p class="title"><b>Example 1. Example Plugin Directory</b></p>
<div class="example-contents">
<p>A system-installed plugin called <code class="literal">subtitle-downloader</code> would reside in
					<code class="filename">/usr/lib/totem/plugins/subtitle-downloader</code>, and would (at a
					minimum) have the following files:
					</p>
<div class="itemizedlist"><ul class="itemizedlist" type="disc">
<li class="listitem"><code class="filename">subtitle-downloader.totem-plugin</code></li>
<li class="listitem"><code class="filename">libsubtitle-downloader.so</code></li>
</ul></div>
<p>
				</p>
<p>If installed in a user's home directory, it would reside in
					<code class="filename">~/.local/share/totem/plugins/subtitle-downloader</code> and have the same
					files.</p>
</div>
</div>
<br class="example-break">
</div>
<hr>
<div class="refsect2" title="The .totem-plugin File">
<a name="id471904"></a><h3>The <code class="filename">.totem-plugin</code> File</h3>
<p>The file should use the following template:
				</p>
<pre class="programlisting">[Totem Plugin]
	Module=<em class="replaceable"><code>plugin-name</code></em>
	IAge=<em class="replaceable"><code>plugin interface age (starting at 1)</code></em>
	Builtin=<em class="replaceable"><code><code class="literal">true</code> or <code class="literal">false</code></code></em>
	Name=<em class="replaceable"><code>Human-Readable Plugin Name</code></em>
	Description=<em class="replaceable"><code>Simple sentence describing the plugin's functionality.</code></em>
	Authors=<em class="replaceable"><code>Plugin Author Name</code></em>
	Copyright=Copyright © <em class="replaceable"><code>year</code></em> <em class="replaceable"><code>Copyright Holder</code></em>
	Website=<em class="replaceable"><code>http://plugin/website/</code></em></pre>
<p>
				Most of the values in the template are fairly self-explanatory. One thing to note is that the plugin name should be
				in lowercase, and contain no spaces. The plugin interface age should start at <code class="literal">1</code>, and only be
				incremented when the binary interface of the plugin (as used by Totem) changes. If the plugin does not have its own
				website, Totem's website (<code class="literal">http://projects.gnome.org/totem/</code>) can be used.</p>
<p>The library file containing the plugin's code should be named
				<code class="filename">lib<em class="replaceable"><code>plugin-name</code></em>.so</code> (for C, or other compiled-language, plugins) or
				<code class="filename"><em class="replaceable"><code>plugin-name</code></em>.py</code> (for Python plugins).</p>
</div>
<hr>
<div class="refsect2" title="Writing a Plugin">
<a name="id495260"></a><h3>Writing a Plugin</h3>
<p>Writing a plugin in C is a matter of creating a new <span class="type"><a
href="/usr/share/gtk-doc/html/gobject/gobject-The-Base-Object-Type.html#GObject"
>GObject</a></span> which inherits
				from <span class="type"><a class="link" href="TotemPlugin.html" title="TotemPlugin">TotemPlugin</a></span>. The following code will create a simple plugin
				called <code class="literal">foobar</code>:
				</p>
<div class="example">
<a name="id501722"></a><p class="title"><b>Example 2. Example Plugin Code</b></p>
<div class="example-contents"><pre class="programlisting">
#define TOTEM_TYPE_FOOBAR_PLUGIN		(totem_foobar_plugin_get_type ())
#define TOTEM_FOOBAR_PLUGIN(o)			(G_TYPE_CHECK_INSTANCE_CAST ((o), TOTEM_TYPE_FOOBAR_PLUGIN, TotemFoobarPlugin))
#define TOTEM_FOOBAR_PLUGIN_CLASS(k)		(G_TYPE_CHECK_CLASS_CAST((k), TOTEM_TYPE_FOOBAR_PLUGIN, TotemFoobarPluginClass))
#define TOTEM_IS_FOOBAR_PLUGIN(o)		(G_TYPE_CHECK_INSTANCE_TYPE ((o), TOTEM_TYPE_FOOBAR_PLUGIN))
#define TOTEM_IS_FOOBAR_PLUGIN_CLASS(k)		(G_TYPE_CHECK_CLASS_TYPE ((k), TOTEM_TYPE_FOOBAR_PLUGIN))
#define TOTEM_FOOBAR_PLUGIN_GET_CLASS(o)	(G_TYPE_INSTANCE_GET_CLASS ((o), TOTEM_TYPE_FOOBAR_PLUGIN, TotemFoobarPluginClass))

typedef struct {
	TotemPlugin parent;
	/* plugin object members */
} TotemFoobarPlugin;

typedef struct {
	TotemPluginClass parent_class;
} TotemFoobarPluginClass;

G_MODULE_EXPORT GType register_totem_plugin (GTypeModule *module);
GType totem_foobar_plugin_get_type (void) G_GNUC_CONST;

static gboolean impl_activate (TotemPlugin *plugin, TotemObject *totem, GError **error);
static void impl_deactivate (TotemPlugin *plugin, TotemObject *totem);

TOTEM_PLUGIN_REGISTER (TotemFoobarPlugin, totem_foobar_plugin)

static void
totem_foobar_plugin_class_init (TotemFoobarPluginClass *klass)
{
	TotemPluginClass *plugin_class = TOTEM_PLUGIN_CLASS (klass);

	plugin_class-&gt;activate = impl_activate;
	plugin_class-&gt;deactivate = impl_deactivate;
}

static void
totem_foobar_plugin_init (TotemFoobarPlugin *plugin)
{
	/* Initialise resources, but only ones which should exist for the entire lifetime of Totem;
	 * those which should only exist for the lifetime of the plugin (which may be short, and may
	 * occur several times during one Totem session) should be created in impl_activate, and destroyed
	 * in impl_deactivate. */
}

static gboolean
impl_activate (TotemPlugin *plugin, TotemObject *totem, GError **error)
{
	TotemFoobarPlugin *self = TOTEM_FOOBAR_PLUGIN (plugin);

	/* Initialise resources, connect to events, create menu items and UI, etc., here.
	 * Note that impl_activate and impl_deactivate can be called multiple times in one
	 * Totem instance, though impl_activate will always be followed by impl_deactivate before
	 * it is called again. Similarly, impl_deactivate cannot be called twice in succession. */

	return TRUE;
}

static void
impl_deactivate	(TotemPlugin *plugin, TotemObject *totem)
{
	TotemFoobarPlugin *self = TOTEM_FOOBAR_PLUGIN (plugin);

	/* Destroy resources created in impl_activate here. e.g. Disconnect from signals
	 * and remove menu entries and UI. */
}</pre></div>
</div>
<p><br class="example-break"></p>
<p>Once resources have been created, and the plugin has been connected to Totem's UI in the <code class="function">impl_activate</code>
				function, the plugin is free to go about its tasks as appropriate. If the user deactivates the plugin, or Totem decides
				to deactivate it, the <code class="function">impl_deactivate</code> will be called. The plugin should free any resources
				grabbed or allocated in the <code class="function">impl_activate</code> function, and remove itself from the Totem
				interface.</p>
<p>Note that plugins can be activated and deactivated (e.g. from Totem's plugin manager) many times during one Totem session,
				so the <code class="function">impl_activate</code> and <code class="function">impl_deactivate</code> functions must be able to cope with
				this.</p>
<p>Any of the API documented in the rest of the Totem API reference can be used by plugins, though the bindings for Python
				plugins are incomplete. Otherwise, Python plugins are written in the same way as C plugins, and are similarly implemented
				as classes derived from <span class="type"><a class="link" href="TotemPlugin.html" title="TotemPlugin">TotemPlugin</a></span>.</p>
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