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/* gameMode.cc
Generic implementation of the current gamemode.
Copyright (C) 2000 Mathias Broxvall
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "gameMode.h"
GameMode* GameMode::current;
GameMode::GameMode() { keyUpReceived = 1; }
GameMode::~GameMode() {}
void GameMode::activate(GameMode* gm) {
if (current) current->deactivated();
current = gm;
if (gm) gm->activated();
}
void GameMode::display() {}
void GameMode::key(int) {}
void GameMode::keyUp(int) { keyUpReceived = 1; }
void GameMode::idle(Real /*td*/) {}
void GameMode::mouse(int /*state*/, int /*x*/, int /*y*/) {}
void GameMode::mouseDown(int /*button*/, int /*x*/, int /*y*/) {}
void GameMode::activated() {}
void GameMode::deactivated() {}
void GameMode::doExpensiveComputations() {}
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