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/* gameMode.h
A gameMode describes the current state of the game, such as the
load mission screen, at a mission, at base etc... When a gamemode
is active it is used for the rendering of the display and it receives
all input events. Gamemodes can activate other gamemode's and/or return
to previous gamemodes. (Use with care - can be unintuitive to users)
Copyright (C) 2000 Mathias Broxvall
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef GAMEMODE_H
#define GAMEMODE_H
#include "general.h"
class GameMode {
public:
GameMode();
virtual ~GameMode();
virtual void display();
virtual void key(int);
virtual void keyUp(int);
virtual void idle(Real dt);
virtual void doExpensiveComputations();
virtual void mouse(int state, int x, int y);
virtual void mouseDown(int button, int x, int y);
virtual void activated();
virtual void deactivated();
static void activate(GameMode *);
static GameMode *current;
protected:
int keyUpReceived;
private:
};
#endif
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