1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37
|
/* guile.h
Some misc. functions and types for the guile interface.
Copyright (C) 2000 Mathias Broxvall
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef GUILE_H
#define GUILE_H
#include <libguile/__scm.h>
void initGuileInterface();
SCM smobAnimated_make(class Animated* a);
SCM smobGameHook_make(class GameHook* h);
void loadScript(const char* path);
SCM scm_port_from_gzip(const char* highScorePath, int maxsize);
char* ascm_format(const char* str);
SCM scm_catch_call_n(SCM func, SCM args[], int n);
SCM scm_catch_call_0(SCM func);
SCM scm_catch_call_1(SCM func, SCM arg1);
SCM scm_catch_call_2(SCM func, SCM arg1, SCM arg2);
#endif
|