File: sparkle2d.cc

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/* sparkle2d.cc
   manage 2D sparkles (in 2D mode, of course)

   Copyright (C) 2000  Mathias Broxvall
                       Yannick Perret

   This program is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 2 of the License, or
   (at your option) any later version.

   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with this program; if not, write to the Free Software
   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*/

#include "sparkle2d.h"

#include "glHelp.h"

/*  structure for */

typedef struct _glitter {
  float pos[3];
  float speed[3];
  float color[4];
  float size;
  float age;
  struct _glitter *next, *prev;
} Glitter;

// initialize sparkle module
Sparkle2D::Sparkle2D() {
  // just be sure that this field is empty
  this->sparkle_first = NULL;
}

// destroy
Sparkle2D::~Sparkle2D() {
  // remove all remaining sparkle
  clear();
}

// remove all entries
void Sparkle2D::clear() {
  Sparkle *tmp = sparkle_first;
  while (tmp != NULL) {
    Sparkle *tmp2 = tmp->next;
    delete tmp;
    tmp = tmp2;
  }
  sparkle_first = NULL;
}

// remove a particular sparkle from the list
void Sparkle2D::remove_sparkle(Sparkle *sparkle) {
  if (sparkle == NULL) return;
  if (sparkle->next != NULL) sparkle->next->prev = sparkle->prev;
  if (sparkle->prev != NULL)
    sparkle->prev->next = sparkle->next;
  else
    sparkle_first = sparkle->next;
  delete sparkle;
}

/*
 * create and insert a glitter
 */
Sparkle *Sparkle2D::create_and_insert() {
  Sparkle *tmp = new Sparkle;
  if (tmp == NULL) { return (NULL); }
  tmp->next = sparkle_first;
  tmp->prev = NULL;
  if (sparkle_first != NULL) { sparkle_first->prev = tmp; }
  sparkle_first = tmp;
  return (tmp);
}

/*
 * add a new sparkle
 */
int Sparkle2D::add(float px, float py, float vx, float vy, float ttl, float size, float r,
                   float g, float b, float a) {
  Sparkle *sparkle;

  if ((sparkle = create_and_insert()) == NULL) return (0);

  sparkle->pos[0] = px;
  sparkle->pos[1] = py;
  sparkle->speed[0] = vx;
  sparkle->speed[1] = vy;
  sparkle->color[0] = r;
  sparkle->color[1] = g;
  sparkle->color[2] = b;
  sparkle->color[3] = a;
  sparkle->size = size;
  sparkle->ttl = ttl;
  sparkle->age = 0.;

  return (1);
}
int Sparkle2D::add(float pos[2], float speed[2], float ttl, float size, float color[4]) {
  Sparkle *sparkle;

  if ((sparkle = create_and_insert()) == NULL) return (0);

  sparkle->pos[0] = pos[0];
  sparkle->pos[1] = pos[1];
  sparkle->speed[0] = speed[0];
  sparkle->speed[1] = speed[1];
  sparkle->color[0] = color[0];
  sparkle->color[1] = color[1];
  sparkle->color[2] = color[2];
  sparkle->color[3] = color[3];
  sparkle->size = size;
  sparkle->ttl = ttl;
  sparkle->age = 0.;

  return (1);
}
int Sparkle2D::add(float pos[2], float speed[2], float ttl, float size) {
  float col[4] = {1., 0.9, 0.1, 0.9};
  return add(pos, speed, ttl, size, col);
}
int Sparkle2D::add(float pos[2], float speed[2], float ttl) {
  float col[4] = {1., 0.9, 0.1, 0.9};
  return add(pos, speed, ttl, 1., col);
}
int Sparkle2D::add(float pos[2], float ttl) {
  float col[4] = {1., 0.9, 0.1, 0.9};
  float speed[2];

  speed[0] = 2. * frandom() - 1.;
  speed[1] = 2. * frandom() - 1.;
  return add(pos, speed, ttl, 1., col);
}
int Sparkle2D::add(float pos[2]) {
  float col[4] = {1., 0.9, 0.1, 0.9};
  float speed[2];

  speed[0] = 2. * frandom() - 1.;
  speed[1] = 2. * frandom() - 1.;
  return add(pos, speed, 0.5 + frandom() * 2., 1., col);
}

/*
 * draw existing glitters
 */
void Sparkle2D::draw() {
  Sparkle *skl = sparkle_first;
  while (skl != NULL) {
    float age = skl->age;
    if (age >= 0.) {
      float tmp;
      if (age < 0.1) {
        tmp = 1. - age * 10.;
      } else
        tmp = age / skl->ttl;
      float alpha = 1.0 - tmp;
      float *clr = skl->color;

      tmp = alpha * alpha;
      float ex = tmp * skl->size * 0.8;
      float ey = tmp * skl->size * 1. + (0.02 * age);
      float *pos = skl->pos;

      draw2DRectangle(pos[0] - ex, pos[1] - ey, 2 * ex, 2 * ey, 0., 0., 1., 1., clr[0], clr[1],
                      clr[2], clr[3] * alpha, textureGlitter);
    }
    skl = skl->next;
  }
}

/*
 * update existing glitters
 */
void Sparkle2D::tick(Real t) {
  Sparkle *skl = sparkle_first;
  while (skl != NULL) {
    skl->age += t;

    if (skl->age > skl->ttl) {
      Sparkle *tmp = skl;
      skl = skl->next;
      remove_sparkle(tmp);
      continue;
    }
    /* update pos */
    skl->pos[0] += skl->speed[0] * t;
    skl->pos[1] += skl->speed[1] * t;
    skl->speed[1] += 200.0 * t;  // MB. fix for varying framerates

    skl = skl->next;
  }
}