File: MusicPart.cpp

package info (click to toggle)
transcend 0.3.dfsg1-2
  • links: PTS
  • area: main
  • in suites: lenny
  • size: 5,816 kB
  • ctags: 2,912
  • sloc: cpp: 26,890; ansic: 693; sh: 210; makefile: 131; perl: 67
file content (182 lines) | stat: -rw-r--r-- 4,376 bytes parent folder | download | duplicates (6)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
/*
 * Modification History
 *
 * 2004-August-22   Jason Rohrer
 * Created.
 *
 * 2004-August-26   Jason Rohrer
 * Added parameter to control character of part.
 */



#include "MusicPart.h"
#include "LevelDirectoryManager.h"

#include <math.h>



MusicPart::MusicPart( MusicNoteWaveTable *inWaveTable,
                      RandomSource *inRandSource,
                      double inParameter )
    : mWaveTable( inWaveTable ),
      mNotes( new SimpleVector<MusicNote *>() ) {

    int frequencyCount = inWaveTable->getFrequencyCount();
    int lengthCount = inWaveTable->getLengthCount();

    char error= false;
    
    double musicChanceOfReversedNote =
        LevelDirectoryManager::readDoubleFileContents(
            "musicChanceOfReversedNote", &error, true );

    if( error ) {
        // default to all notes playing forward
        musicChanceOfReversedNote = 0.0;
        }

    error = false;
    
    double musicPartLength =
        LevelDirectoryManager::readDoubleFileContents(
            "musicPartLength", &error, true );

    if( error ) {
        // default to 10 second parts
        musicPartLength = 10.0;
        }

    // populate our note vector with randomized notes, all of the same length

    // decide note length using our parameter
    int lengthIndex = (int)( rint( inParameter * ( lengthCount - 1 ) ) );

    double totalLength = 0;

    while( totalLength < musicPartLength ) {

        // add another note

        int frequencyIndex =
            inRandSource->getRandomBoundedInt( 0, frequencyCount - 1 );        

        char noteReversed;
        
        // flip a weighted coin to determine if this note should be played
        // in reverse
        if( inRandSource->getRandomDouble() < musicChanceOfReversedNote ) {
            noteReversed = true;
            }
        else {            
            noteReversed = false;
            }

        mNotes->push_back(
            new MusicNote( frequencyIndex, lengthIndex, noteReversed ) );

        // add this note's length to our total
        totalLength += inWaveTable->getLengthInSeconds( lengthIndex );
        }


    // note lengths sum to a total length that may be beyond the limit

    if( totalLength > musicPartLength ) {
        // drop the last note

        int lastNoteIndex = mNotes->size() - 1;
        
        delete *( mNotes->getElement( lastNoteIndex ) );
        mNotes->deleteElement( lastNoteIndex );


        // could do something more intelligent here...
        // like drop the note that results in a total length that
        // is closest to the musicPartLength        
        }
    

    }



MusicPart::~MusicPart() {

    int numNotes = mNotes->size();

    for( int i=0; i<numNotes; i++ ) {
        delete *( mNotes->getElement( i ) );
        }
    delete mNotes;
    }



double MusicPart::getPartLengthInSeconds() {

    return mPartLengthInSeconds;
    }



int MusicPart::getNotesStartingInInterval( 
    double inStartTimeInSeconds, 
    double inLengthInSeconds,
    MusicNote ***outNotes,
    double **outNoteStartOffsetsInSeconds ) {


    SimpleVector<MusicNote*> *returnNotes = new SimpleVector<MusicNote*>();
    SimpleVector<double> *returnStartOffsets = new SimpleVector<double>();
    

    double endTimeInSeconds = inStartTimeInSeconds + inLengthInSeconds;

    // walk through notes looking for those that start in the interval
    int numNotes = mNotes->size();
    double currentNoteStartTime = 0;
    
    for( int i=0;
         i<numNotes && currentNoteStartTime <= endTimeInSeconds;
         i++ ) {


        MusicNote *note = *( mNotes->getElement( i ) );
        
        double noteLength =
            mWaveTable->getLengthInSeconds( note->mLengthIndex );
        
        if( currentNoteStartTime >= inStartTimeInSeconds ) {
            // add the note

            returnNotes->push_back( note->copy() );

            returnStartOffsets->push_back(
                currentNoteStartTime - inStartTimeInSeconds );
            }
        // else skip the note


        currentNoteStartTime += noteLength;
        }
    
    
    int numNotesReturned = returnNotes->size();
    
    *outNotes = returnNotes->getElementArray();
    *outNoteStartOffsetsInSeconds = returnStartOffsets->getElementArray();

    
    delete returnNotes;
    delete returnStartOffsets;
    
    return numNotesReturned;
    }