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/*
* Modification History
*
* 2004-June-12 Jason Rohrer
* Created.
*
* 2004-June-14 Jason Rohrer
* Changed to allow specification of a directory to read colors from.
*
* 2004-June-15 Jason Rohrer
* Changed to use LevelDirectoryManager to determine where to read colors from.
*
* 2004-August-12 Jason Rohrer
* Optimized Color constructor.
*/
#include "NamedColorFactory.h"
#include "LevelDirectoryManager.h"
#include "minorGems/io/file/File.h"
#include "minorGems/util/stringUtils.h"
#include <stdio.h>
Color *NamedColorFactory::getColor( char *inColorName ) {
// will remain NULL if reading the color fails.
Color *color = NULL;
File *levelDirectory = LevelDirectoryManager::getLevelDirectory();
File *colorDirectory = levelDirectory->getChildFile( "colors" );
delete levelDirectory;
File *colorFile = colorDirectory->getChildFile( inColorName );
delete colorDirectory;
if( colorFile != NULL ) {
if( colorFile->exists() ) {
char *contents = colorFile->readFileContents();
if( contents != NULL ) {
SimpleVector<char *> *tokens = tokenizeString( contents );
int numTokens = tokens->size();
if( numTokens == 4 ) {
float red, green, blue, alpha;
int totalNumRead = 0;
totalNumRead += sscanf( *( tokens->getElement( 0 ) ),
"%f", &red );
totalNumRead += sscanf( *( tokens->getElement( 1 ) ),
"%f", &green );
totalNumRead += sscanf( *( tokens->getElement( 2 ) ),
"%f", &blue );
totalNumRead += sscanf( *( tokens->getElement( 3 ) ),
"%f", &alpha );
// make sure we read all 4 values
if( totalNumRead == 4 ) {
color = new Color( red, green, blue, alpha, false );
}
}
for( int i=0; i<numTokens; i++ ) {
delete [] *( tokens->getElement( i ) );
}
delete tokens;
delete [] contents;
}
}
delete colorFile;
}
return color;
}
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