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/*
* Modification History
*
* 2004-August-9 Jason Rohrer
* Created.
*
* 2004-August-12 Jason Rohrer
* Optimized blendColorArrays function.
*
* 2005-March-17 Jason Rohrer
* Fixed bug in blendVertexArrays when both arrays have length 1.
*/
#include "ParameterSpaceControlPoint.h"
#include <math.h>
ParameterSpaceControlPoint::~ParameterSpaceControlPoint() {
// does nothing... here to make compilers happy
}
Vector3D **ParameterSpaceControlPoint::blendVertexArrays(
Vector3D **inFirstArray,
int inFirstArrayLength,
double inWeightFirstArray,
Vector3D **inSecondArray,
int inSecondArrayLength,
int *outResultLength ) {
double weightOfSecondArray = 1 - inWeightFirstArray;
// blend has the same number of elements as the larger control array
int resultLength = inFirstArrayLength;
if( inSecondArrayLength > resultLength ) {
resultLength = inSecondArrayLength;
}
Vector3D **blendVertices = new Vector3D*[ resultLength ];
// map the larger array nto the smaller array to
// blend
int sizeLargerArray;
int sizeSmallerArray;
Vector3D **arrayWithMoreVertices;
Vector3D **arrayWithFewerVertices;
double weightOfLargerSet;
double weightOfSmallerSet;
if( inFirstArrayLength > inSecondArrayLength ) {
sizeLargerArray = inFirstArrayLength;
sizeSmallerArray = inSecondArrayLength;
arrayWithMoreVertices = inFirstArray;
arrayWithFewerVertices = inSecondArray;
weightOfLargerSet = inWeightFirstArray;
weightOfSmallerSet = weightOfSecondArray;
}
else {
sizeLargerArray = inSecondArrayLength;
sizeSmallerArray = inFirstArrayLength;
arrayWithMoreVertices = inSecondArray;
arrayWithFewerVertices = inFirstArray;
weightOfLargerSet = weightOfSecondArray;
weightOfSmallerSet = inWeightFirstArray;
}
// size of blend array is same as size of larger set
// factor to map large array indices into the smaller array
double mapFactor;
if( sizeLargerArray > 1 ) {
mapFactor =
(double)( sizeSmallerArray - 1 ) / (double)(sizeLargerArray - 1 );
}
else {
// above formula might involve divide-by-zero
// use 1 here because smaller array must have 1 element also
// for a blend to be sensible
mapFactor = 1;
}
for( int i=0; i<resultLength; i++ ) {
// find the index of our blend partner vertex in the smaller set
int partnerIndex =
(int)rint( i * mapFactor );
Vector3D *largerSetVertex =
arrayWithMoreVertices[i];
Vector3D *smallerSetVertex = arrayWithFewerVertices[ partnerIndex ];
blendVertices[i] =
Vector3D::linearSum( largerSetVertex,
smallerSetVertex,
weightOfLargerSet );
}
*outResultLength = resultLength;
return blendVertices;
}
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