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/*
* Modification History
*
* 2004-August-22 Jason Rohrer
* Created.
*
* 2004-August-31 Jason Rohrer
* Added brief fade-in at note start to reduce clicks.
*/
#include "MusicNoteWaveTable.h"
#include "LevelDirectoryManager.h"
#include "minorGems/util/SimpleVector.h"
#include <stdio.h>
#include <math.h>
MusicNote::MusicNote( int inFrequencyIndex, int inLengthIndex,
char inReversed )
: mFrequencyIndex( inFrequencyIndex ),
mLengthIndex( inLengthIndex ),
mReversed( inReversed ) {
}
MusicNote *MusicNote::copy() {
return new MusicNote( mFrequencyIndex, mLengthIndex, mReversed );
}
MusicNoteWaveTable::MusicNoteWaveTable( unsigned long inSamplesPerSecond ){
// read frequencies and lengths from files
SimpleVector<double> *frequencyVector = new SimpleVector<double>();
SimpleVector<double> *lengthVector = new SimpleVector<double>();
FILE *musicNotePitchesFILE =
LevelDirectoryManager::getStdStream( "musicNotePitches", true );
FILE *musicNoteLengthsFILE =
LevelDirectoryManager::getStdStream( "musicNoteLengths", true );
if( musicNotePitchesFILE != NULL ) {
double readValue;
int numRead = 1;
while( numRead == 1 ) {
numRead = fscanf( musicNotePitchesFILE, "%lf", &readValue );
if( numRead == 1 ) {
frequencyVector->push_back( readValue );
}
}
fclose( musicNotePitchesFILE );
}
else {
// default to one pitch
frequencyVector->push_back( 400.00 );
}
if( musicNoteLengthsFILE != NULL ) {
double readValue;
int numRead = 1;
while( numRead == 1 ) {
numRead = fscanf( musicNoteLengthsFILE, "%lf", &readValue );
if( numRead == 1 ) {
lengthVector->push_back( readValue );
}
}
fclose( musicNoteLengthsFILE );
}
else {
// default to one pitch
lengthVector->push_back( 400.00 );
}
mFrequencyCount = frequencyVector->size();
mLengthCount = lengthVector->size();
double *frequencies = frequencyVector->getElementArray();
mLengthsInSeconds = lengthVector->getElementArray();
delete frequencyVector;
delete lengthVector;
mSampleTable = new float**[ mFrequencyCount ];
mSampleCounts = new unsigned long[ mLengthCount ];
for( int F=0; F<mFrequencyCount; F++ ) {
mSampleTable[F] = new float*[ mLengthCount ];
for( int L=0; L<mLengthCount; L++ ) {
// construct a sample table for this freqency/length pair
unsigned long lengthInSamples =
(unsigned long)( mLengthsInSeconds[L] * inSamplesPerSecond );
mSampleTable[F][L] = new float[ lengthInSamples ];
// setting this inside a double-loop will set the same
// value repeatedly with the same value, but this makes the code
// cleaner (other options: a separate loop to set this value, or
// an if statement to ensure that it is set only once)
mSampleCounts[L] = lengthInSamples;
// populate the sample table with a linearly decaying sine wave
double frequencyInCyclesPerSecond = frequencies[F];
double frequencyInCyclesPerSample =
frequencyInCyclesPerSecond / inSamplesPerSecond;
// sine function cycles every 2*pi
// adjust so that it cycles according to our desired frequency
double adjustedFrequency =
frequencyInCyclesPerSample * ( 2 * M_PI );
// try to fade in for 100 samples to avoid a click
// at the start of the note
unsigned long numFadeInSamples = 100;
if( numFadeInSamples > lengthInSamples ) {
numFadeInSamples = lengthInSamples / 2;
}
for( unsigned long i=0; i<lengthInSamples; i++ ) {
// decay loudness linearly
double loudness =
(double)( lengthInSamples - i - 1 ) /
(double)( lengthInSamples - 1 );
// fade in for the first 100 samples to avoid
// a click
double fadeInFactor = 1;
if( i < numFadeInSamples ) {
fadeInFactor =
(double)( i ) / (double)( numFadeInSamples - 1 );
}
mSampleTable[F][L][i] =
fadeInFactor * loudness * sin( i * adjustedFrequency );
}
}
}
delete [] frequencies;
}
MusicNoteWaveTable::~MusicNoteWaveTable(){
for( int F=0; F<mFrequencyCount; F++ ) {
for( int L=0; L<mLengthCount; L++ ) {
delete [] mSampleTable[F][L];
}
delete [] mSampleTable[F];
}
delete [] mSampleTable;
delete [] mSampleCounts;
delete [] mLengthsInSeconds;
}
int MusicNoteWaveTable::getFrequencyCount(){
return mFrequencyCount;
}
int MusicNoteWaveTable::getLengthCount(){
return mLengthCount;
}
double MusicNoteWaveTable::getLengthInSeconds( int inLengthIndex ) {
return mLengthsInSeconds[ inLengthIndex ];
}
float *MusicNoteWaveTable::mapParametersToSamples(
int inFrequencyIndex,
int inLengthIndex,
unsigned long *outNumSamples ){
*outNumSamples = mSampleCounts[inLengthIndex];
return mSampleTable[inFrequencyIndex][inLengthIndex];
}
float *MusicNoteWaveTable::mapNoteToSamples(
MusicNote *inNote,
unsigned long *outNumSamples ){
return mapParametersToSamples( inNote->mFrequencyIndex,
inNote->mLengthIndex,
outNumSamples );
}
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