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/*
* Modification History
*
* 2004-August-9 Jason Rohrer
* Created.
*/
#ifndef ONE_POINT_PLAYABLE_SOUND_INCLUDED
#define ONE_POINT_PLAYABLE_SOUND_INCLUDED
#include "PlayableSound.h"
#include "StereoSoundParameterSpaceControlPoint.h"
/**
* Implementation of PlayableSound that plays one sound control
* point through the duration of the sound.
*
* @author Jason Rohrer
*/
class OnePointPlayableSound : public PlayableSound {
public:
/**
* Constructs a playable sound.
*
* @param inControlPoint the sound control point.
* Will be destroyed when this class is destroyed.
* @param inSoundLengthInSeconds the length of the sound in seconds.
* @param inSamplesPerSecond the sample rate.
*/
OnePointPlayableSound(
StereoSoundParameterSpaceControlPoint *inControlPoint,
double inSoundLengthInSeconds,
int inSamplesPerSecond );
~OnePointPlayableSound();
// implements the PlayableSound interface
virtual SoundSamples *getMoreSamples( unsigned long inNumSamples );
virtual PlayableSound *copy();
protected:
StereoSoundParameterSpaceControlPoint *mControlPoint;
double mSoundLengthInSeconds;
int mSamplesPerSecond;
unsigned long mSoundLengthInSamples;
unsigned long mCurrentSoundPositionInSamples;
};
#endif
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