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/*
* Modification History
*
* 2001-October-29 Jason Rohrer
* Created.
*
* 2001-November-2 Jason Rohrer
* Added support for cursor position.
* Added support for clicking to reposition the cursor.
* Fixed an array out-of-bounds bug in the keyReleased function.
*/
#ifndef TEXT_FIELD_GL_INCLUDED
#define TEXT_FIELD_GL_INCLUDED
#include "GUIComponentGL.h"
#include "TextGL.h"
#include "minorGems/graphics/Color.h"
/**
* A text field for OpenGL-based GUIs.
*
* @author Jason Rohrer
*/
class TextFieldGL : public GUIComponentGL {
public:
/**
* Constructs a text field.
*
* @param inAnchorX the x position of the upper left corner
* of this component.
* @param inAnchorY the y position of the upper left corner
* of this component.
* @param inWidth the width of this component.
* @param inHeight the height of this component.
* @param inString the text to display in this text field.
* Is copied internally, so must be destroyed
* by caller if not const.
* @param inText the text object to use when drawing
* this textField. Must be destroyed by caller after
* this class is destroyed.
* @param inBorderColor the color of this field's border.
* Will be destroyed when this class is destroyed.
* @param inFocusedBorderColor the color of this field's border
* when the field is focused.
* Will be destroyed when this class is destroyed.
* @param inBackgroundColor the color of this field's background.
* Will be destroyed when this class is destroyed.
* @param inCursorColor the color of this field's cursor line.
* Will be destroyed when this class is destroyed.
*/
TextFieldGL(
double inAnchorX, double inAnchorY, double inWidth,
double inHeight, char *inString, TextGL *inText,
Color *inBorderColor, Color *inFocusedBorderColor,
Color *inBackgroundColor, Color *inCursorColor );
~TextFieldGL();
/**
* Sets the text displayed by this text field.
*
* @param inString the text to display in this text field.
* Is copied internally, so must be destroyed
* by caller if not const.
*/
void setText( char *inString );
/**
* Gets the text displayed by this text field.
*
* @return the text to display in this textField.
* Must not be destroyed or modified by caller.
*/
char *getText();
// override functions in GUIComponentGL
virtual void setFocus( char inFocus );
virtual char isFocused();
virtual void keyPressed( unsigned char inKey, double inX, double inY );
virtual void specialKeyPressed( int inKey, double inX, double inY );
virtual void keyReleased( unsigned char inKey,
double inX, double inY );
virtual void specialKeyReleased( int inKey, double inX, double inY );
virtual void mouseReleased( double inX, double inY );
virtual void fireRedraw();
protected:
/**
* Adjusts the cursor position to bring it in bounds of the
* current string.
*/
void fixCursorPosition();
TextGL *mText;
char *mString;
Color *mBorderColor;
Color *mFocusedBorderColor;
Color *mBackgroundColor;
Color *mCursorColor;
Color *mCurrentBorderColor;
char mFocused;
// cursor position, in number of characters
int mCursorPosition;
};
inline TextFieldGL::TextFieldGL(
double inAnchorX, double inAnchorY, double inWidth,
double inHeight, char *inString, TextGL *inText,
Color *inBorderColor, Color *inFocusedBorderColor,
Color *inBackgroundColor, Color *inCursorColor )
: GUIComponentGL( inAnchorX, inAnchorY, inWidth, inHeight ),
mText( inText ), mString( NULL ),
mBorderColor( inBorderColor ),
mFocusedBorderColor( inFocusedBorderColor ),
mBackgroundColor( inBackgroundColor ),
mCursorColor( inCursorColor ),
mFocused( false ),
mCurrentBorderColor( inBorderColor ),
mCursorPosition( 0 ) {
setText( inString );
}
inline TextFieldGL::~TextFieldGL() {
if( mString != NULL ) {
delete [] mString;
}
delete mBorderColor;
delete mFocusedBorderColor;
delete mBackgroundColor;
delete mCursorColor;
}
inline void TextFieldGL::setText( char *inString ) {
if( mString != NULL ) {
delete [] mString;
}
int length = strlen( inString ) + 1;
mString = new char[ length ];
memcpy( mString, inString, length );
}
inline char *TextFieldGL::getText() {
return mString;
}
inline void TextFieldGL::setFocus( char inFocus ) {
mFocused = inFocus;
if( mFocused ) {
mCurrentBorderColor = mFocusedBorderColor;
}
else {
mCurrentBorderColor = mBorderColor;
}
}
inline char TextFieldGL::isFocused() {
return mFocused;
}
inline void TextFieldGL::keyPressed(
unsigned char inKey, double inX, double inY ) {
}
inline void TextFieldGL::specialKeyPressed(
int inKey, double inX, double inY ) {
}
inline void TextFieldGL::keyReleased(
unsigned char inKey, double inX, double inY ) {
//printf( "key press: %d\n", inKey );
// backspace and delete
if( inKey == 127 || inKey == 8 ) {
if( mCursorPosition != 0 ) {
int length = strlen( mString );
if( length != 0 ) {
char *newString = new char[ length ];
// copy mString up to the last char before the deleted char
memcpy( newString, mString, mCursorPosition-1 );
// copy the portion of mString after the deleted char
// this will include the trailing \0
memcpy( &( newString[mCursorPosition-1] ),
&( mString[mCursorPosition] ),
length - mCursorPosition + 1 );
setText( newString );
delete [] newString;
mCursorPosition--;
}
}
}
// allowable character key, from space up to tilde
else if( inKey >= 32 && inKey <= 126 ) {
// add a character to our string
int oldStringLength = strlen( mString ) + 2;
int length = oldStringLength + 2;
char *newString = new char[ length ];
if( mCursorPosition != 0 ) {
// copy chars up to cursor position
memcpy( newString, mString, mCursorPosition );
}
// copy chars after cursor position, including trailing \0
memcpy( &( newString[mCursorPosition+1] ),
&( mString[mCursorPosition] ),
oldStringLength - mCursorPosition + 1 );
// now stick in the inserted char
newString[ mCursorPosition ] = inKey;
setText( newString );
delete [] newString;
mCursorPosition++;
}
// else a non-valid key hit
}
inline void TextFieldGL::specialKeyReleased(
int inKey, double inX, double inY ) {
switch( inKey ) {
case GLUT_KEY_RIGHT:
mCursorPosition++;
break;
case GLUT_KEY_LEFT:
mCursorPosition--;
default:
break;
}
fixCursorPosition();
}
inline void TextFieldGL::mouseReleased(
double inX, double inY ) {
if( isInside( inX, inY ) ) {
mCursorPosition = (int)( 0.5 + strlen( mString ) *
( inX - mAnchorX ) / mWidth );
}
}
inline void TextFieldGL::fixCursorPosition() {
if( mCursorPosition < 0 ) {
mCursorPosition = 0;
}
else {
int stringLength = strlen( mString );
if( mCursorPosition > stringLength ) {
mCursorPosition = stringLength;
}
}
}
inline void TextFieldGL::fireRedraw() {
// draw the background
glColor3f( mBackgroundColor->r,
mBackgroundColor->g, mBackgroundColor->b );
glBegin( GL_QUADS ); {
glVertex2d( mAnchorX, mAnchorY );
glVertex2d( mAnchorX, mAnchorY + mHeight );
glVertex2d( mAnchorX + mWidth, mAnchorY + mHeight );
glVertex2d( mAnchorX + mWidth, mAnchorY );
}
glEnd();
// draw the text
mText->drawText( mString, mAnchorX, mAnchorY,
mWidth, mHeight );
if( mFocused ) {
// draw the cursor
glColor3f( mCursorColor->r,
mCursorColor->g, mCursorColor->b );
glBegin( GL_LINES ); {
// here we assume that fonts are fixed-width
double cursorViewX;
int stringLength = strlen( mString );
if( stringLength != 0 ) {
cursorViewX =
mAnchorX +
mWidth * ( mCursorPosition / (double)( stringLength ) );
}
else {
cursorViewX = mAnchorX;
}
glVertex2d( cursorViewX, mAnchorY );
glVertex2d( cursorViewX, mAnchorY + mHeight );
}
glEnd();
}
// draw the border on top of the text and cursor
glColor3f( mCurrentBorderColor->r,
mCurrentBorderColor->g, mCurrentBorderColor->b );
glBegin( GL_LINE_LOOP ); {
glVertex2d( mAnchorX, mAnchorY );
glVertex2d( mAnchorX, mAnchorY + mHeight );
glVertex2d( mAnchorX + mWidth, mAnchorY + mHeight );
glVertex2d( mAnchorX + mWidth, mAnchorY );
}
glEnd();
}
#endif
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