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/*
* Modification History
*
* 2001-October-13 Jason Rohrer
* Created.
* Changed to support alpha-blended fonts, even for 3-channel font textures.
* Fixed a bug in the font coloring.
*
* 2001-November-3 Jason Rohrer
* Fixed some missing includes.
*/
#ifndef TEXT_GL_INCLUDED
#define TEXT_GL_INCLUDED
#include <stdio.h>
#include <stdarg.h>
#include <GL/gl.h>
#include "minorGems/graphics/Color.h"
#include "minorGems/graphics/Image.h"
#include "minorGems/graphics/openGL/SingleTextureGL.h"
/**
* A class for drawing text strings to an OpenGL context.
* Fonts are texture maps.
*
* @author Jason Rohrer
*/
class TextGL {
public:
/**
* Constructs a gl text object.
*
* Note that this function can only be called
* after an OpenGL drawing context has been created.
*
* @param inImage the image to use as a font texture.
* Must be a square image with dimensions that are a power of 2.
* Fonts in the image are assumed to be in row-major ASCII order,
* with 16 characters per row.
* Must be destroyed by caller. Can be destroyed as soon as
* this constructor returns.
* @param inUseAlpha true iff alpha blending should
* be used when rendering the font textures. If alpha
* blending is enabled and the image has only 3 channels,
* only the red channel (channel 0)
* of the image is used: it is interpreted as the alpha
* channel for a white fontset.
*
*/
TextGL( Image *inImage, char inUseAlpha = false );
virtual ~TextGL();
/**
* Sets the main color of the font.
*
* If the gradient color is non-NULL, this color will be at the
* top of the fonts. Otherwise, the entire extent
* of the font will be this color.
*
* @param inColor the main color of the font.
* Will be destroyed when this class is destroyed.
*/
void setFontColor( Color *inColor );
/**
* Gets the main color of the font.
*
* If the gradient color is non-NULL, this color will be at the
* top of the fonts. Otherwise, the entire extent
* of the font will be this color.
*
* @return the main color of the font.
* Will be destroyed when this class is destroyed.
*/
Color *getFontColor();
/**
* Sets the gradient color of the font.
*
* If non-NULL, this color will be at the
* bottom of the fonts.
*
* @param inColor the gradient color of the font, or
* NULL to disable the gradient.
* Will be destroyed when this class is destroyed.
*/
void setGradientColor( Color *inColor );
/**
* Gets the gradient color of the font.
*
* If non-NULL, this color will be at the
* bottom of the fonts.
*
* @return the gradient color of the font, or
* NULL to disable the gradient.
* Will be destroyed when this class is destroyed.
*/
Color *getGradientColor();
/**
* Draws a text string into a specified region of the
* context. Text is squeezed to fit into the region.
*
* Uses the currently active OpenGL projection settings.
*
* @param inString the \0-delimited string to draw.
* Must be destroyed by caller if not const.
* @param inX the x coordinate of the region's lower-left
* corner.
* @param inY the y coordinate of the region's lower-left
* corner.
* @param inWidth the width of the region.
* @param inHeight the height of the region.
*/
void drawText( char *inString, double inX, double inY,
double inWidth, double inHeight );
protected:
Color *mFontColor;
Color *mGradientColor;
SingleTextureGL *mFontTexture;
char mUseAlpha;
/**
* Draws a character into a specified region of the
* context. The character is squeezed to fit into the region.
*
* Uses the currently active OpenGL projection settings.
*
* @param inCharacter the character to draw.
* @param inX the x coordinate of the region's lower-left
* corner.
* @param inY the y coordinate of the region's lower-left
* corner.
* @param inWidth the width of the region.
* @param inHeight the height of the region.
*/
void drawCharacter( char inCharacter, double inX, double inY,
double inWidth, double inHeight );
};
inline TextGL::TextGL( Image *inImage, char inUseAlpha )
: mFontColor( new Color( 1.0f, 1.0f, 1.0f, 1.0f ) ),
mGradientColor( NULL ), mUseAlpha( inUseAlpha ) {
if( inUseAlpha && inImage->getNumChannels() != 4 ) {
Image *fontImage = new Image( inImage->getWidth(),
inImage->getHeight(),
4 );
int numPixels = inImage->getWidth() * inImage->getHeight();
// copy the red channel of inImage into our alpha
memcpy( fontImage->getChannel(3), inImage->getChannel(0),
numPixels * sizeof( double ) );
// set other channels to white
for( int c=0; c<3; c++ ) {
double *channel = fontImage->getChannel( c );
for( int p=0; p<numPixels; p++ ) {
channel[p] = 1.0;
}
}
mFontTexture = new SingleTextureGL( fontImage );
delete fontImage;
}
else {
// use the texture directly
mFontTexture = new SingleTextureGL( inImage );
}
}
inline TextGL::~TextGL() {
delete mFontTexture;
if( mFontColor != NULL ) {
delete mFontColor;
}
if( mGradientColor != NULL ) {
delete mGradientColor;
}
}
inline void TextGL::setFontColor( Color *inColor ) {
if( mFontColor != NULL && mFontColor != inColor ) {
delete mFontColor;
}
mFontColor = inColor;
}
inline void TextGL::setGradientColor( Color *inColor ) {
if( mGradientColor != NULL && mGradientColor != inColor ) {
delete mGradientColor;
}
mGradientColor = inColor;
}
inline Color *TextGL::getFontColor() {
return mFontColor;
}
inline Color *TextGL::getGradientColor() {
return mGradientColor;
}
inline void TextGL::drawText( char *inString, double inX, double inY,
double inWidth, double inHeight ) {
int numChars = strlen( inString );
double charWidth = inWidth / numChars;
double currentCharX = inX;
char oldBlendState = glIsEnabled( GL_BLEND );
if( mUseAlpha ) {
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
}
for( int i=0; i<numChars; i++ ) {
char c = inString[i];
drawCharacter( c, currentCharX, inY, charWidth, inHeight );
currentCharX += charWidth;
}
if( mUseAlpha ) {
// restore blend state if necessary
if( !oldBlendState ) {
glDisable( GL_BLEND );
}
}
}
inline void TextGL::drawCharacter( char inCharacter, double inX, double inY,
double inWidth, double inHeight ) {
double charStartX = inX;
double charStartY = inY;
double charEndX = inX + inWidth;
double charEndY = inY + inHeight;
// y start and end in texture flipped
double textureStartX = ( inCharacter % 16 ) / 16.0;
double textureStartY = ( inCharacter / 16 ) / 16.0 + 1.0 / 16;
double textureEndX = textureStartX + 1.0 / 16;
double textureEndY = textureStartY - 1.0 / 16;
mFontTexture->enable();
glBegin( GL_QUADS ); {
if( mGradientColor != NULL ) {
glColor4f( mGradientColor->r, mGradientColor->g,
mGradientColor->b, mGradientColor->a );
}
else {
glColor4f( mFontColor->r, mFontColor->g,
mFontColor->b, mFontColor->a );
}
glTexCoord2f( textureStartX, textureStartY );
glVertex2d( charStartX, charStartY );
glTexCoord2f( textureEndX, textureStartY );
glVertex2d( charEndX, charStartY );
glColor4f( mFontColor->r, mFontColor->g,
mFontColor->b, mFontColor->a );
glTexCoord2f( textureEndX, textureEndY );
glVertex2d( charEndX, charEndY );
glTexCoord2f( textureStartX, textureEndY );
glVertex2d( charStartX, charEndY );
}
glEnd();
mFontTexture->disable();
}
#endif
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