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/*
* Modification History
*
* 2004-July-17 Jason Rohrer
* Created.
*
* 2004-July-21 Jason Rohrer
* Switched to a passive (callback-based) player. Old player saved here.
*/
#ifndef SOUND_PLAYER_INCLUDED
#define SOUND_PLAYER_INCLUDED
#include "SoundSamples.h"
#include <portaudio.h>
#include "minorGems/util/SimpleVector.h"
/**
* Class that plays both running background music and realtime sounds.
*
* @author Jason Rohrer
*/
class SoundPlayer {
public:
/**
* Constructs a sound player.
*/
SoundPlayer();
~SoundPlayer();
/**
* Mixes a sound to the speakers as quickly as possible.
*
* This call does not adjust the volume level of the samples
* before mixing them with other realtime sounds or the background
* music.
*
* @param inSamples the samples to play.
* Must be destroyed by caller.
*/
void playSoundNow( SoundSamples *inSamples );
/**
* Gets the number of music samples that could be added to
* this player without blocking.
*
* @return the number of samples.
*/
unsigned long getNumMusicSamplesNeeded();
/**
* Add the next section of music to be played.
*
* This call drives the sound player to send audio to the speakers.
*
* @param inSamples the samples to play.
* Must be destroyed by caller.
*/
void addMoreMusic( SoundSamples *inSamples );
protected:
char mAudioInitialized;
PABLIO_Stream *mAudioStream;
// realtime sounds that should be mixed into the next to-speaker call
SimpleVector<SoundSamples *> *mRealtimeSounds;
};
#endif
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