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/*
* Modification History
*
* 2004-July-17 Jason Rohrer
* Created.
*
* 2004-August-12 Jason Rohrer
* Added a constructor that can specify all sound data.
*/
#ifndef SOUND_SAMPLES_INCLUDED
#define SOUND_SAMPLES_INCLUDED
/**
* Class that encapsulates a buffer of sound samples.
*
* @author Jason Rohrer
*/
class SoundSamples {
public:
unsigned long mSampleCount;
float *mLeftChannel;
float *mRightChannel;
/**
* Constructs a sound samples object.
*
* @param inSampleCount the number of samples.
* @param inLeftChannel samples for the left channel.
* Will be destroyed when this class is destroyed.
* @param inRightChannel samples for the right channel.
* Will be destroyed when this class is destroyed.
*/
SoundSamples( unsigned long inSampleCount,
float *inLeftChannel, float *inRightChannel );
/**
* Constructs a sound samples object filled with 0 samples.
*
* @param inSampleCount the number of samples.
*/
SoundSamples( unsigned long inSampleCount );
/**
* Constructs a sound samples object by copying another object.
*
* @param inSamplesToCopy the object to copy.
* Must be destroyed by caller.
*/
SoundSamples( SoundSamples *inSamplesToCopy );
/**
* Constructs a sound samples object by copying samples from
* another object.
*
* @param inSamplesToCopy the object to copy.
* Must be destroyed by caller.
* @param inNumToCopy the number of samples from the start of
* inSamplesToCopy to take.
*/
SoundSamples( SoundSamples *inSamplesToCopy,
unsigned long inNumToCopy );
~SoundSamples();
/**
* Trims samples from the beginning of this sound.
*
* @param inNumSamplesToDrop the number of samples at the beginning
* of this sound to drop.
*/
void trim( unsigned long inNumSamplesToDrop );
};
#endif
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