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/*
* Modification History
*
* 2000-November-18 Jason Rohrer
* Created.
*/
#ifndef SCREEN_GRAPHICS_INCLUDED
#define SCREEN_GRAPHICS_INCLUDED
#include "GraphicBuffer.h"
/**
* Interface for accessing full-screen, 32-bit graphics.
*/
class ScreenGraphics {
public:
/**
* Constructs a <code>ScreenGraphics</code>.
* Adjusts screen resolution and fills screen with black.
*
* @param inWidth width of desired full screen.
* @param inHeight height of desired full screen.
*/
ScreenGraphics( int inWidth, int inHeight );
/**
* Desctructor restores screen to original state.
*/
~ScreenGraphics();
/**
* Swaps a buffer to the screen.
* The next buffer to be filled is returned in <code>inOutBuffer</code>.
* No guarentee is made about what will be in the next buffer returned.
* (On systems that support on-card double buffering, it may even
* be a buffer pointing directly into video memory.)
*
* @param inOutBuffer pointer to the buffer to swap to the screen,
* and pointer where the next buffer will be stored.
*/
void swapBuffers( GraphicBuffer *inOutBuffer );
/**
* Determines whether a particular screen setting is available.
*
* NOTE: Do not call after constructing a ScreenGraphics instance.
*
* @param inWidth width of desired full screen.
* @param inHeight height of desired full screen.
*
* @return true iff screen setting is available.
*/
static char isResolutionAvailable( int inWidth, int inHeight );
private:
int mWidth;
int mHeight;
void *mNativeObjectPointer;
};
#endif
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