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#include "compiler/rule.h"
#include "compiler/util/hash_combine.h"
namespace tree_sitter {
namespace rules {
using std::move;
using std::vector;
using util::hash_combine;
Rule::Rule(const Rule &other) : blank_(Blank{}), type(BlankType) {
*this = other;
}
Rule::Rule(Rule &&other) noexcept : blank_(Blank{}), type(BlankType) {
*this = move(other);
}
static void destroy_value(Rule *rule) {
switch (rule->type) {
case Rule::BlankType: return rule->blank_.~Blank();
case Rule::CharacterSetType: return rule->character_set_.~CharacterSet();
case Rule::StringType: return rule->string_ .~String();
case Rule::PatternType: return rule->pattern_ .~Pattern();
case Rule::NamedSymbolType: return rule->named_symbol_.~NamedSymbol();
case Rule::SymbolType: return rule->symbol_ .~Symbol();
case Rule::ChoiceType: return rule->choice_ .~Choice();
case Rule::MetadataType: return rule->metadata_ .~Metadata();
case Rule::RepeatType: return rule->repeat_ .~Repeat();
case Rule::SeqType: return rule->seq_ .~Seq();
}
}
Rule &Rule::operator=(const Rule &other) {
destroy_value(this);
type = other.type;
switch (type) {
case BlankType:
new (&blank_) Blank(other.blank_);
break;
case CharacterSetType:
new (&character_set_) CharacterSet(other.character_set_);
break;
case StringType:
new (&string_) String(other.string_);
break;
case PatternType:
new (&pattern_) Pattern(other.pattern_);
break;
case NamedSymbolType:
new (&named_symbol_) NamedSymbol(other.named_symbol_);
break;
case SymbolType:
new (&symbol_) Symbol(other.symbol_);
break;
case ChoiceType:
new (&choice_) Choice(other.choice_);
break;
case MetadataType:
new (&metadata_) Metadata(other.metadata_);
break;
case RepeatType:
new (&repeat_) Repeat(other.repeat_);
break;
case SeqType:
new (&seq_) Seq(other.seq_);
break;
}
return *this;
}
Rule &Rule::operator=(Rule &&other) noexcept {
destroy_value(this);
type = other.type;
switch (type) {
case BlankType:
new (&blank_) Blank(move(other.blank_));
break;
case CharacterSetType:
new (&character_set_) CharacterSet(move(other.character_set_));
break;
case StringType:
new (&string_) String(move(other.string_));
break;
case PatternType:
new (&pattern_) Pattern(move(other.pattern_));
break;
case NamedSymbolType:
new (&named_symbol_) NamedSymbol(move(other.named_symbol_));
break;
case SymbolType:
new (&symbol_) Symbol(move(other.symbol_));
break;
case ChoiceType:
new (&choice_) Choice(move(other.choice_));
break;
case MetadataType:
new (&metadata_) Metadata(move(other.metadata_));
break;
case RepeatType:
new (&repeat_) Repeat(move(other.repeat_));
break;
case SeqType:
new (&seq_) Seq(move(other.seq_));
break;
}
other.type = BlankType;
other.blank_ = Blank{};
return *this;
}
Rule::~Rule() noexcept {
destroy_value(this);
}
bool Rule::operator==(const Rule &other) const {
if (type != other.type) return false;
switch (type) {
case Rule::CharacterSetType: return character_set_ == other.character_set_;
case Rule::StringType: return string_ == other.string_;
case Rule::PatternType: return pattern_ == other.pattern_;
case Rule::NamedSymbolType: return named_symbol_ == other.named_symbol_;
case Rule::SymbolType: return symbol_ == other.symbol_;
case Rule::ChoiceType: return choice_ == other.choice_;
case Rule::MetadataType: return metadata_ == other.metadata_;
case Rule::RepeatType: return repeat_ == other.repeat_;
case Rule::SeqType: return seq_ == other.seq_;
default: return blank_ == other.blank_;
}
}
template <>
bool Rule::is<Blank>() const { return type == BlankType; }
template <>
bool Rule::is<Symbol>() const { return type == SymbolType; }
template <>
bool Rule::is<Repeat>() const { return type == RepeatType; }
template <>
const Symbol & Rule::get_unchecked<Symbol>() const { return symbol_; }
static inline void add_choice_element(std::vector<Rule> *elements, const Rule &new_rule) {
new_rule.match(
[elements](Choice choice) {
for (auto &element : choice.elements) {
add_choice_element(elements, element);
}
},
[elements](auto rule) {
for (auto &element : *elements) {
if (element == rule) return;
}
elements->push_back(rule);
}
);
}
Rule Rule::choice(const vector<Rule> &rules) {
vector<Rule> elements;
for (auto &element : rules) {
add_choice_element(&elements, element);
}
return (elements.size() == 1) ? elements.front() : Choice{elements};
}
Rule Rule::repeat(const Rule &rule) {
return rule.is<Repeat>() ? rule : Repeat{rule};
}
Rule Rule::seq(const vector<Rule> &rules) {
Rule result;
for (const auto &rule : rules) {
rule.match(
[](Blank) {},
[&](Metadata metadata) {
if (!metadata.rule->is<Blank>()) {
result = Seq{result, rule};
}
},
[&](auto) {
if (result.is<Blank>()) {
result = rule;
} else {
result = Seq{result, rule};
}
}
);
}
return result;
}
} // namespace rules
} // namespace tree_sitter
namespace std {
size_t hash<Symbol>::operator()(const Symbol &symbol) const {
auto result = hash<int>()(symbol.index);
hash_combine(&result, hash<int>()(symbol.type));
return result;
}
size_t hash<NamedSymbol>::operator()(const NamedSymbol &symbol) const {
return hash<string>()(symbol.value);
}
size_t hash<Pattern>::operator()(const Pattern &symbol) const {
return hash<string>()(symbol.value);
}
size_t hash<String>::operator()(const String &symbol) const {
return hash<string>()(symbol.value);
}
size_t hash<CharacterSet>::operator()(const CharacterSet &character_set) const {
size_t result = 0;
hash_combine(&result, character_set.includes_all);
hash_combine(&result, character_set.included_chars.size());
for (uint32_t c : character_set.included_chars) {
hash_combine(&result, c);
}
hash_combine(&result, character_set.excluded_chars.size());
for (uint32_t c : character_set.excluded_chars) {
hash_combine(&result, c);
}
return result;
}
size_t hash<Blank>::operator()(const Blank &blank) const {
return 0;
}
size_t hash<Choice>::operator()(const Choice &choice) const {
size_t result = 0;
for (const auto &element : choice.elements) {
symmetric_hash_combine(&result, element);
}
return result;
}
size_t hash<Repeat>::operator()(const Repeat &repeat) const {
size_t result = 0;
hash_combine(&result, *repeat.rule);
return result;
}
size_t hash<Seq>::operator()(const Seq &seq) const {
size_t result = 0;
hash_combine(&result, *seq.left);
hash_combine(&result, *seq.right);
return result;
}
size_t hash<Metadata>::operator()(const Metadata &metadata) const {
size_t result = 0;
hash_combine(&result, *metadata.rule);
hash_combine(&result, metadata.params.precedence);
hash_combine<int>(&result, metadata.params.associativity);
hash_combine(&result, metadata.params.has_precedence);
hash_combine(&result, metadata.params.has_associativity);
hash_combine(&result, metadata.params.is_token);
hash_combine(&result, metadata.params.is_string);
hash_combine(&result, metadata.params.is_active);
hash_combine(&result, metadata.params.is_main_token);
return result;
}
size_t hash<Rule>::operator()(const Rule &rule) const {
size_t result = hash<int>()(rule.type);
switch (rule.type) {
case Rule::CharacterSetType: return result ^ hash<CharacterSet>()(rule.character_set_);
case Rule::StringType: return result ^ hash<String>()(rule.string_);
case Rule::PatternType: return result ^ hash<Pattern>()(rule.pattern_);
case Rule::NamedSymbolType: return result ^ hash<NamedSymbol>()(rule.named_symbol_);
case Rule::SymbolType: return result ^ hash<Symbol>()(rule.symbol_);
case Rule::ChoiceType: return result ^ hash<Choice>()(rule.choice_);
case Rule::MetadataType: return result ^ hash<Metadata>()(rule.metadata_);
case Rule::RepeatType: return result ^ hash<Repeat>()(rule.repeat_);
case Rule::SeqType: return result ^ hash<Seq>()(rule.seq_);
default: return result ^ hash<Blank>()(rule.blank_);
}
}
} // namespace std
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