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-- Trigger v0.5.x README --
Thanks for downloading Trigger! I hope you enjoy
the game. For updates, please visit:
http://www.positro.net/trigger/
Before playing, building, or copying, please read
the license later in this file. If you don't agree
to it, you should delete this software.
Look at ~/.trigger/trigger.config in your favourite text editor
for configuration options.
-- Configuration --
Defaults:
key action
Up Accelerate
Down Foot brake / Reverse
Left Steer left
Right Steer right
Space Handbrake
C Change camera view
M Toggle map
< > Rotate camera when in 3rd person cam
F12 Save a screenshot
Joystick support can be enabled in the
config file. I'd be interested in any
reports on the performance of the
joystick support.
Stereo support is available, for both quad buffer
hardware and anaglyph glasses. See README-stereo.txt
Kudos to Chuck Sites for this patch.
-- License --
Trigger copyright (C) 2004 Jasmine Langridge and Richard Langridge.
Trigger is released under the GPL (see gpl.txt in
source package, or http://www.gnu.org/licenses/gpl.txt ).
NO WARRANTY WHATSOEVER.
Note that this differs from previous versions, in which
the accompanying data files were released under the
Creative Commons ShareAlike 1.0 license.
-- Compiling --
[Compiling is usually not necessary - try the binaries for
your platform first!]
Source dependencies:
Jam
(http://www.perforce.com/jam/jam.html)
PhysFS
(http://icculus.org/physfs/)
SDL
(http://www.libsdl.org/)
SDL_image
(http://www.libsdl.org/projects/SDL_image/)
OpenAL on linux platform
(http://www.openal.org/)
FMOD on windows platform
(http://www.fmod.org/)
(i386-mingw32msvc is the only tested build)
To build trigger:
./configure
jam
You'll probably want to check ./configure --help for
available options, although the defaults are usually
fine. Those interested in packaging trigger will want
to specify --datadir=...
Thanks to Matze Braun for this excellent new build system.
-- Troubleshooting --
If something goes wrong, the first thing to check is
your settings in data/trigger.conf.
Failing that, check back to the game website to see
if the bug has been discovered (I may have posted a
workaround.)
If it still doesn't work, please send me an email at:
jaz@positro.net
and I'll get back to you as soon as I can. I can't
promise to be able to fix the bug however :|
-- Version history --
11/01/2005 - Trigger 0.5.1a,b,c
- Fixed joystick deadzone and added a maxrange (unfortunately there's
still no user-friendly joystick calibration)
- Most of the engine migrated to RAII design
- Other minor stuff
12/12/2004 - Trigger 0.5.1
- Switch to ARB multitex from core GL to support older cards
- Added some code to take screenshots
05/10/2004 - Trigger 0.4.5 (bumped up to 0.5.0)
- Chuck Sites has contributed a stereo patch, so now we have
quadbuffer and anaglyph stereo!
03/10/2004 - Trigger 0.4.4.1
- PhysFS linked statically with linux binary
01/10/2004 - Trigger 0.4.4
- Windows build back online (fixed FMOD/PhysFS integration)
- Another license change, because apparently CCSA isn't considered
Free by Debian. Now the whole thing is GPL. See "License."
01/10/2004 - Trigger 0.4.4-pre2
- Menu fixes: forgot to show times/lives left in pre1
20/09/2004 - Trigger 0.4.4-pre1
- using PhysFS http://icculus.org/physfs/
- added auto ~/.trigger creation for config and extensions
- new menu system, with auto searching for tracks and events
- rule change: total time incremented even if you fail an attempt
- new control config system, hopefully better joystick support
- per-level weather settings
- camera rotate: < and >
- fixed: boost::format was crashing libstdc++, removed
- friction model changed to better simulate dirt
09/09/2004 - Trigger 0.4.3
- config SDL GL settings
- config keyboard controls
- config sound enable/disable
- experimental joystick support (see data/trigger.config)
- vehicle crunch sound effects
- fixed: controls not responding when joystick connected
06/09/2004 - Trigger 0.4.2
- Text configuration file
- More physics tweaks, and simple driving assist config setting
- extgl replaced with GLEW
- License altered, now 100% Free Software
05/09/2004 - Trigger 0.4.1
- Physics tweaks and driving assist
04/09/2004 - Trigger 0.4 (First public release)
- Lots of coolness
-- Credits --
Code Jasmine Langridge <jaz@positro.net>
Art & sfx Richard Langridge <r_langridge@wincoll.ac.uk>
Build system
and Jamrules Matze Braun <matze@braunis.de>
Stereo support Chuck Sites <chuck@cvip.uofl.edu>
Mac OS X porting Tim Douglas
Coleman Nitroy
Fixes LavaPunk <lavapunk@gmail.com>
Bernhard Kaindl
New levels Tim Wintle
David Pagnier
Jared Buckner
Andreas Rosdal
Ivan
Viktor Radnai
Pierre-Alexis
Splash screens Alex <rep65@tlen.pl>
Roberto Dez Gonzlez
Mirroring Washu (irc.afternet.org #gamedev)
daaw.org
sh.nu
Many thanks to all contributors!
I haven't been keeping strict records of who has
contributed what. If you've been left out, or if
you'd like your email to be listed, please email
me. (jaz@positro.net)
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