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<?xml version="1.0" ?>
<level
name="Mud"
comment="Short but dirty."
author="Onsemeliot"
randomseed="1000">
<terrain
heightmap="h.png"
colormap="c.png"
foliagemap="f.png"
hudmap="m.png"
tilesize="32"
horizontalscale="4"
verticalscale="0.12"
>
<foliageband
middle="0.6"
range="0.4"
density="0.002"
sprite="/textures/veg/grass.png"
spritecount="1"
/>
</terrain>
<weather
cloudtexture="/textures/sky/overcast.jpg"
cloudscrollrate="0.001"
fogcolor="0.18, 0.15, 0.2"
fogdensity="0.007"
fogdensitysky="0.6"
rain="200"
/>
<vehicleoption type="/vehicles/seat/seat.vehicle" />
<vehicleoption type="/vehicles/focus/focus.vehicle" />
<vehicleoption type="/vehicles/evo/evo.vehicle" />
<race coordscale="4, 4"
targettime="157">
<startposition pos="134, 163" oridegrees="0" />
<checkpoint coords="167, 180" />
<checkpoint coords="227, 157" />
<checkpoint coords="223, 236" />
<checkpoint coords="203, 208" />
<checkpoint coords="127, 234" />
<checkpoint coords="119, 196" />
<checkpoint coords="33, 209" />
<checkpoint coords="43, 57" />
<checkpoint coords="108, 32" />
<checkpoint coords="135, 50" />
<checkpoint coords="208, 18" />
<checkpoint coords="167, 88" />
<checkpoint coords="117, 103" />
<checkpoint coords="132, 149" />
</race>
</level>
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