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#include "cachampionshipscreen.h"
#include "catrophy.h"
#include "player.h"
#include <functional>
#include <algorithm>
bool RankPredicate::operator()(const Player* const p1, const Player* const p2)
{
// In case of level, use alphabetical order
if (p1->getTotalPoints() == p2->getTotalPoints())
return (p1->getName() < p2->getName());
else
return (p1->getTotalPoints() > p2->getTotalPoints());
}
/** Constructor.
*/
CAChampionshipScreen::CAChampionshipScreen(Player* humanPlayer, const std::vector<Player*> player, const std::vector<std::vector<Player*> > runningPlayer,
CL_Surface* background, CL_Surface* button, CL_Surface* buttonEasy, CL_Surface* buttonMedium, CL_Surface* buttonHard, CL_Font* font)
: CAScreen(),
m_humanPlayer(humanPlayer),
m_player(player),
m_runningPlayers(runningPlayer),
m_background(background),
m_font(font),
m_button(button),
m_buttonEasy(buttonEasy),
m_buttonMedium(buttonMedium),
m_buttonHard(buttonHard),
m_displayMode(DISPLAY_ADD_POINTS_EASY)
{
left = 0;
right = CA_APP->width;
top = CA_APP->headerHeight + 30;
bottom = CA_APP->headerHeight + 400;
barHeight = m_font->get_height() + 6;
std::sort(m_player.begin(), m_player.end(), RankPredicate());
title = "C H A M P I O N S H I P";
}
/** Destructor.
*/
CAChampionshipScreen::~CAChampionshipScreen()
{}
/** Runs the screen.
*/
int
CAChampionshipScreen::run()
{
//CL_Input::chain_button_release.push_back( this );
//slot = CL_Input::sig_button_release.connect(thCreateSlot(this, &CAChampionshipScreen::on_button_release));
//slot = CL_Input::sig_button_press.connect(this, &CAChampionshipScreen::on_button_release);
slot = CL_Keyboard::sig_key_up().connect(this, &CAChampionshipScreen::on_key_released);
CA_APP->fadeScreen( true, this );
done = false;
cancel = false;
// Screen loop:
//
while( !done )
{
CA_APP->measureFrameTime( true );
buildScreen();
// Play background sound:
CASoundEffect::playBackgroundMelody();
CL_Display::flip(); // Copy framebufer to screen
CL_System::keep_alive(); // VERY VITAL for the system!
CA_APP->measureFrameTime( false );
}
CA_APP->fadeScreen( false, this );
CA_APP->waitForSilence();
//CL_Input::chain_button_release.remove( this );
CL_Keyboard::sig_key_up().disconnect(slot);
if (m_player[0] == m_humanPlayer)
return 0;
else
return 1;
}
/** Builds the screen.
*/
void
CAChampionshipScreen::buildScreen()
{
// Background:
//
m_background->draw ( CL_Rect(0, 0, CA_APP->width, CA_APP->height) );
displayTitle();
CL_Display::fill_rect( CL_Rect(left, top, right, bottom), CL_Color(0, 0, 0, 64) );
const int rankWidth = 30;
const int rankLeft = 0;
const int nameWidth = 200;
const int nameLeft = 50;
const int addPtWidth = 30;
const int addPtLeft = 260;
const int totalPtWidth = 50;
const int totalPtLeft = 300;
const int caWidth = (totalPtLeft + totalPtWidth)*2;
const int middleMargin = 30;
const int caHeight = (barHeight * m_player.size())/2;
const int marginTop = (top+bottom)/2 - caHeight/2;
for (unsigned int rank=0; rank < m_player.size(); rank++)
{
std::ostringstream ossRankStr, ossTotalPoints, ossRacePoints;
ossRankStr << rank + 1 << ".";
ossTotalPoints << m_player[rank]->getTotalPoints();
int marginLeft = (right+left)/2 + middleMargin/2;
int upPos = rank - m_player.size()/2;
if (rank < m_player.size()/2 )
{
marginLeft -= caWidth/2 + middleMargin;
upPos = rank;
}
// Buttons:
//
m_button->draw ( CL_Rect(marginLeft+rankLeft, marginTop+barHeight*upPos, marginLeft+rankLeft+rankWidth, marginTop+(barHeight*(upPos+1))) );
m_button->draw ( CL_Rect(marginLeft+nameLeft, marginTop+barHeight*upPos, marginLeft+nameLeft+nameWidth, marginTop+(barHeight*(upPos+1))) );
if (m_displayMode != DISPLAY_CHAMPIONSHIP)
{
for (int i=0; i<= int(m_displayMode); i++)
{
std::vector<Player*>::const_iterator it = std::find(m_runningPlayers[i].begin(), m_runningPlayers[i].end(), m_player[rank]);
if (it != m_runningPlayers[i].end() && m_player[rank]->getRacePoints() != 0)
{
CL_Surface* buttonToUse = (i==0 ? m_buttonEasy : (i==1)? m_buttonMedium : m_buttonHard); // Choose the button color
buttonToUse->draw ( CL_Rect(marginLeft+addPtLeft, marginTop+barHeight*upPos, marginLeft+addPtLeft+addPtWidth, marginTop+(barHeight*(upPos+1))) );
ossRacePoints << "+" << m_player[rank]->getRacePoints();
}
}
}
m_button->draw ( CL_Rect(marginLeft+totalPtLeft, marginTop+barHeight*upPos, marginLeft+totalPtLeft+totalPtWidth, marginTop+(barHeight*(upPos+1))) );
// Texts:
//
const int textPosX = marginLeft;
const int textPosY = marginTop + 4 + barHeight*upPos;
m_font->set_alignment(origin_top_center, 0, 0);
m_font->draw( textPosX+rankLeft+rankWidth/2, textPosY, ossRankStr.str());
m_font->draw( textPosX+nameLeft+nameWidth/2, textPosY, m_player[rank]->getName() );
m_font->draw( textPosX+addPtLeft+addPtWidth/2, textPosY, ossRacePoints.str() );
m_font->draw( textPosX+totalPtLeft+totalPtWidth/2, textPosY, ossTotalPoints.str() );
}
}
/** Called on key release.
*/
void
CAChampionshipScreen::on_key_released (const CL_InputEvent &key)
{
switch( key.id )
{
// Activate:
//
case CL_KEY_ENTER:
case CL_KEY_SPACE:
case CL_KEY_ESCAPE:
if (m_displayMode != DISPLAY_CHAMPIONSHIP)
{
int displayInt = int(m_displayMode) + 1;
m_displayMode = DisplayMode(displayInt);
if (m_displayMode == DISPLAY_CHAMPIONSHIP)
{
for (unsigned int pl=0; pl < m_player.size(); pl++)
{
m_player[pl]->addMoney( m_player[pl]->getRaceMoney() );
m_player[pl]->setTotalPoints( m_player[pl]->getTotalPoints() + m_player[pl]->getRacePoints() );
m_player[pl]->resetForRace(0, NULL); // Player doesn't belong to a race for now
}
// players points have changed so we sort the player list again
std::sort(m_player.begin(), m_player.end(), RankPredicate());
}
}
else
{
done = true;
}
break;
default:
break;
}
}
// EOF
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