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#include "camenu.h"
#include "caresources.h"
#include "catrophy.h"
#include "camenulabel.h"
#include "camenuinput.h"
#include "camenuselect.h"
/** Constructor.
*/
CAMenu::CAMenu( const std::string title )
: CAScreen() {
this->title = title;
cursor = 0;
done = false;
cancel = false;
changed = false;
calcMenuDimensions();
}
/** Destructor.
*/
CAMenu::~CAMenu() {}
/** Adds a simple menu label to the menu.
*/
void
CAMenu::addMenuLabel( const std::string& label )
{
if( item.size()<CA_MAXMENUITEMS )
item.push_back( new CAMenuLabel( this, item.size(), label ));
calcMenuDimensions();
}
/** Adds a menu input to the menu.
Menu inputs let the user input any value (string).
\param label The menu item label.
\param defaultValue Value shown at startup of the menu.
*/
void
CAMenu::addMenuInput( const std::string& label, std::string result, int maxLength )
{
if( item.size()<CA_MAXMENUITEMS )
item.push_back(new CAMenuInput( this, item.size(), label, result, maxLength ));
calcMenuDimensions();
}
/** Adds a menu input to the menu.
Menu inputs let the user input any value (int).
\param label The menu item label.
\param defaultValue Value shown at startup of the menu.
*/
void
CAMenu::addMenuInput( const std::string& label, int* result, int maxLength )
{
if( item.size()<CA_MAXMENUITEMS )
item.push_back(new CAMenuInput( this, item.size(), label, result, maxLength ));
calcMenuDimensions();
}
/** Adds a menu select to the menu.
Menu selects let the user choose a value from a given list (string).
\param label The menu item label.
\param valueList Possible values to choose from.
\param result Pointer to an int value which stores the selection result.
(0=first value selected)
*/
template<typename T>
void CAMenu::addMenuSelect( const std::string& label, const std::string valueList, T* result )
{
if( item.size()<CA_MAXMENUITEMS )
item.push_back(new CAMenuSelect<T>( this, item.size(), label, valueList, result ));
calcMenuDimensions();
}
/** Runs the menu.
*/
int CAMenu::run() {
//slot = CL_Input::sig_button_press.connect(this, &CAMenu::on_button_press);
// TODO : Connect the right signal
slot = CL_Keyboard::sig_key_up().connect(this, &CAMenu::on_key_pressed);
//CA_APP->fadeScreen( true, this );
done = false;
cancel = false;
// Menu loop:
//
while( !done ) {
CA_APP->measureFrameTime( true );
buildScreen();
// Play background sound:
CASoundEffect::playBackgroundMelody();
if( configureMenu && changed ) {
CA_APP->reconfigure();
}
changed = false;
CL_Display::flip(); // Copy framebufer to screen
CL_System::keep_alive(); // VERY VITAL for the system!
CA_APP->measureFrameTime( false );
}
//CA_APP->fadeScreen( false, this );
CA_APP->waitForSilence();
CL_Keyboard::sig_key_up().disconnect(slot);
return (cancel ? -1 : cursor);
}
/** Builds the menu screen.
*/
void
CAMenu::buildScreen() {
// Menu Backgroud:
//
CA_RES->menu_bg->draw ( CL_Rect (0,0, CA_APP->width,CA_APP->height) );
// Menu Title:
//
//CA_RES->menu_bar->put_screen( left,top );
//CA_RES->menu_bar->put_screen( left,top+height+12 );
//CA_RES->menu_itemoff->put_screen( left,top );
CA_RES->font_normal_14_white->set_alignment(origin_top_center, 0, 0);
CA_RES->font_normal_14_white->draw ((left + right)/2, top + CA_MENUSPACE/2 -10, title);
for( int n=0; n<int(item.size()); ++n ) {
if( item[n]->rtti()!=CA_MI_VIRTUAL ) {
item[n]->display( n==cursor );
}
}
}
/** Calculates the max menu text dimesnions.
*/
void
CAMenu::calcMenuDimensions() {
//itemHeight = CA_RES->menu_itemon->get_height();
itemHeight = CA_RES->font_normal_22_white->get_height() + 6;
//headerHeight = CA_RES->menu_itemon->get_height();
headerHeight = 22;
height = itemHeight * item.size() + headerHeight;
width = CA_MENUWIDTH;
left = (CA_APP->width - width)/2;
right = CA_APP->width - left;
top = (CA_APP->height - height)/2 + 30;
bottom = CA_APP->height - top;
}
/** Called on key release.
*/
void
CAMenu::on_key_pressed (const CL_InputEvent &key)
{
switch( key.id ) {
// Cancel (ESC):
//
case CL_KEY_ESCAPE:
cancel = true;
done = true;
break;
// Up:
//
case CL_KEY_UP:
case CL_KEY_E:
if( cursor>0 ) {
cursor--;
if( CA_APP->sound ) CA_RES->effectMenu->play( 2 );
}
break;
// Down:
//
case CL_KEY_DOWN:
case CL_KEY_D:
if( cursor<int(item.size()-1) ) {
cursor++;
if( CA_APP->sound ) CA_RES->effectMenu->play( 2 );
}
break;
// Activate:
//
case CL_KEY_ENTER:
case CL_KEY_SPACE:
if( item[cursor]->rtti()==CA_MI_MENULABEL ) {
done = true;
}
break;
default:
break;
}
// Maybe the current item is also interested in our event:
//
item[cursor]->handleKey( key );
}
template void CAMenu::addMenuSelect<int>( const std::string& label, const std::string valueList, int* result );
template void CAMenu::addMenuSelect<bool>( const std::string& label, const std::string valueList, bool* result );
template void CAMenu::addMenuSelect<std::string>( const std::string& label, const std::string valueList, std::string* result );
// EOF
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