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# - Try to find GLEW
# Once done this will define
#
# GLEW_FOUND - system has GLEW
# GLEW_INCLUDE_DIR - the GLEW include directory
# GLEW_LIBRARY_DIR - where the libraries are
# GLEW_LIBRARY - Link these to use GLEW
#
IF (GLEW_INCLUDE_DIR)
# Already in cache, be silent
SET(GLEW_FOUND TRUE)
SET(GLEW_FIND_QUIETLY TRUE)
ELSE (GLEW_INCLUDE_DIR)
IF( WIN32 )
IF( MSVC80 )
SET( COMPILER_PATH "C:/Program\ Files/Microsoft\ Visual\ Studio\ 8/VC" )
ENDIF( MSVC80 )
IF( MSVC71 )
SET( COMPILER_PATH "C:/Program\ Files/Microsoft\ Visual\ Studio\ .NET\ 2003/Vc7" )
ENDIF( MSVC71 )
FIND_PATH( GLEW_INCLUDE_DIR glew.h wglew.h
PATHS c:/glew/include ${COMPILER_PATH}/PlatformSDK/Include
PATH_SUFFIXES gl GL )
SET( GLEW_NAMES glew32 glew)
FIND_LIBRARY( GLEW_LIBRARY
NAMES ${GLEW_NAMES}
PATHS c:/glew/lib ${COMPILER_PATH}/PlatformSDK/Lib )
ELSE( WIN32 )
FIND_PATH( GLEW_INCLUDE_DIR glew.h wglew.h
PATHS /usr/local/include /usr/include
PATH_SUFFIXES gl GL )
SET( GLEW_NAMES glew GLEW )
FIND_LIBRARY( GLEW_LIBRARY
NAMES ${GLEW_NAMES}
PATHS /usr/lib /usr/local/lib )
ENDIF( WIN32 )
GET_FILENAME_COMPONENT( GLEW_LIBRARY_DIR ${GLEW_LIBRARY} PATH )
IF(GLEW_INCLUDE_DIR)
# Remove the GL or gl subdirectory, because you should say #include <GL/foo.h>, not #include <foo.h>
SET(GLEW_INCLUDE_DIR ${GLEW_INCLUDE_DIR}/.. CACHE PATH "" FORCE)
ENDIF()
IF (GLEW_INCLUDE_DIR AND GLEW_LIBRARY)
SET(GLEW_FOUND TRUE)
#SET( GLEW_LIBRARY_DIR ${GLEW_LIBRARY} )
ELSE (GLEW_INCLUDE_DIR AND GLEW_LIBRARY)
SET( GLEW_FOUND FALSE )
SET( GLEW_LIBRARY_DIR )
ENDIF (GLEW_INCLUDE_DIR AND GLEW_LIBRARY)
MARK_AS_ADVANCED(GLEW_LIBRARY
GLEW_INCLUDE_DIR)
ENDIF(GLEW_INCLUDE_DIR)
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