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/**
*
* This file is part of Tulip (www.tulip-software.org)
*
* Authors: David Auber and the Tulip development Team
* from LaBRI, University of Bordeaux 1 and Inria Bordeaux - Sud Ouest
*
* Tulip is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* Tulip is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
*/
#include "InteractorPluginExample.h"
#include <QtGui/QMouseEvent>
#include <tulip/MouseInteractors.h>
#include <tulip/GlMainWidget.h>
using namespace std;
using namespace tlp;
// INTERACTORPLUGIN(ClassName, "InteractorName", "Authors", "date", "Long interactor plugin name", "plugin_release");
INTERACTORPLUGIN(InteractorPluginExample, "InteractorPluginExample", "Tulip developers", "30/11/2009", "Interactor Plugin Example", "0.1");
// InteractorChainOfResponsibility parameters :
// - first : icon to use for this interactor (in this case we use Qt ressources system : see InteractorPluginRessources.qrc)
// - second : name of the interactor (is visible in the tooltip of the interactor)
InteractorPluginExample::InteractorPluginExample():InteractorChainOfResponsibility(":/i_iconexample.png","Select one node/edge") {
// Set the priority of the interactor
// - priority is used to sort interactors icons on tool bar
// for example an interactor with 5 (or more) in priority appear at left side of the toolbar
// an interactor with 0 appear at right side
setPriority(0);
// Set the text appear on the configuration widget of this interactor
setConfigurationWidgetText(QString("<h3>Example Interactor Plugin</h3>")+
"<b>Mouse left</b> click on an element to select it");
}
// Contruct the interactor
void InteractorPluginExample::construct() {
// In this case we put two interactor component on this interactor
// - If InteractorPluginComponent don't catch the event it will be passed to the MouseNKeysNavigator
pushInteractorComponent(new MouseNKeysNavigator);
pushInteractorComponent(new InteractorPluginComponent);
}
// Event filter of the interactor component (main function of the interactor component)
bool InteractorPluginComponent::eventFilter(QObject *widget, QEvent *e) {
if (e->type() == QEvent::MouseButtonRelease) {
QMouseEvent * qMouseEv = (QMouseEvent *) e;
GlMainWidget *glMainWidget = (GlMainWidget *) widget;
if (qMouseEv->button()== Qt::LeftButton) {
// Enter here if we have released the left button of the mouse
// doSelect function return node/edge under the mouse
node tmpNode;
edge tmpEdge;
ElementType type;
bool result = glMainWidget->doSelect(qMouseEv->x(), qMouseEv->y(), type, tmpNode, tmpEdge);
if (result) {
// Enter here if we have node/edge under the mouse
// Store selection property
Graph *graph=glMainWidget->getScene()->getGlGraphComposite()->getInputData()->getGraph();
string selectionPropertyName=glMainWidget->getScene()->getGlGraphComposite()->getInputData()->getElementSelectedPropName();
BooleanProperty* selection=graph->getProperty<BooleanProperty>(selectionPropertyName);
// Before do any think on the graph, we push the current state of the graph (this activate the undo/redo system)
graph->push();
// Deselect all nodes/edges
selection->setAllNodeValue(false);
selection->setAllEdgeValue(false);
switch(type) {
case NODE:
// Set selection at true for selected node
selection->setNodeValue(tmpNode, true);
break;
case EDGE:
// Set selection at false for selected edge
selection->setEdgeValue(tmpEdge, true);
break;
}
// We have treated the event so we return true
// (this event will not be passed to others interactorComponent)
return true;
}
}
}
// We don't have treated the event so we return false
// (this event will be passed to others interactorComponent)
return false;
}
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