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/**
*
* This file is part of Tulip (www.tulip-software.org)
*
* Authors: David Auber and the Tulip development Team
* from LaBRI, University of Bordeaux 1 and Inria Bordeaux - Sud Ouest
*
* Tulip is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* Tulip is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
*/
#include <cmath>
#include <string>
#include <tulip/StringProperty.h>
#include <tulip/ColorProperty.h>
#include <tulip/DoubleProperty.h>
#include <tulip/Size.h>
#include <tulip/Coord.h>
#include <tulip/Glyph.h>
#include <tulip/EdgeExtremityGlyph.h>
#include <tulip/Graph.h>
#include <tulip/GlCircle.h>
using namespace std;
using namespace tlp;
/** \addtogroup glyph */
/*@{*/
/// A 2D glyph.
/**
* This glyph draws a textured disc using the "viewTexture" node
* property value. If this property has no value, the disc is then colored
* using the "viewColor" node property value.
*/
class Circle: public Glyph, public EdgeExtremityGlyphFrom2DGlyph {
public:
Circle(GlyphContext *gc = NULL);
Circle(EdgeExtremityGlyphContext *gc);
virtual ~Circle();
virtual void getIncludeBoundingBox(BoundingBox &boundingBox,node);
virtual void draw(node n, float lod);
virtual void draw(edge e, node n, const Color& glyphColor,const Color &borderColor, float lod);
virtual void draw(const Color &fillColor,const Color &borderColor,float borderWidth,const std::string &textureName, float lod);
protected:
static GlCircle *circle;
};
GlCircle* Circle::circle=0;
//=====================================================
GLYPHPLUGIN(Circle, "2D - Circle", "David Auber", "09/07/2002", "Textured Circle", "1.1", 14)
EEGLYPHPLUGIN(Circle,"2D - Circle", "David Auber", "09/07/2002", "Textured Circle", "1.1", 14)
//===================================================================================
Circle::Circle(GlyphContext *gc) :
Glyph(gc), EdgeExtremityGlyphFrom2DGlyph(NULL) {
if(!circle)
circle=new GlCircle(Coord(0,0,0),0.5,Color(0,0,0,255),Color(0,0,0,255),true,true,0.,30);
}
Circle::Circle(EdgeExtremityGlyphContext *gc) :
Glyph(NULL), EdgeExtremityGlyphFrom2DGlyph(gc) {
if(!circle)
circle=new GlCircle(Coord(0,0,0),1.,Color(0,0,0,255),Color(0,0,0,255),true,true);
}
//=====================================================
Circle::~Circle() {
}
//=====================================================
void Circle::getIncludeBoundingBox(BoundingBox &boundingBox,node) {
boundingBox[0] = Coord(-0.35f, -0.35f, 0);
boundingBox[1] = Coord(0.35f, 0.35f, 0);
}
//=====================================================
void Circle::draw(edge e, node, const Color& glyphColor,const Color &borderColor, float lod) {
circle->setLightingMode(false);
string textureName=edgeExtGlGraphInputData->getElementTexture()->getEdgeValue(e);
if(textureName!="")
textureName=edgeExtGlGraphInputData->parameters->getTexturePath()+textureName;
draw(glyphColor,
borderColor,
static_cast<float>(edgeExtGlGraphInputData->getElementBorderWidth()->getEdgeValue(e)),
textureName,
lod);
}
//=====================================================
void Circle::draw(node n, float lod) {
circle->setLightingMode(true);
string textureName=glGraphInputData->getElementTexture()->getNodeValue(n);
if(textureName!="")
textureName=glGraphInputData->parameters->getTexturePath()+textureName;
draw(Glyph::glGraphInputData->getElementColor()->getNodeValue(n),
Glyph::glGraphInputData->getElementBorderColor()->getNodeValue(n),
static_cast<float>(Glyph::glGraphInputData->getElementBorderWidth()->getNodeValue(n)),
textureName,
lod);
}
//=====================================================
void Circle::draw(const Color &fillColor,
const Color &borderColor,
float borderWidth,
const std::string &textureName,
float lod) {
if(borderWidth<1e-6)
borderWidth=1e-6f;
circle->setFillColor(fillColor);
circle->setOutlineColor(borderColor);
circle->setOutlineSize(borderWidth);
circle->setTextureName(textureName);
circle->draw(lod,NULL);
}
/*@}*/
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