File: cone.cpp

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/**
 *
 * This file is part of Tulip (www.tulip-software.org)
 *
 * Authors: David Auber and the Tulip development Team
 * from LaBRI, University of Bordeaux 1 and Inria Bordeaux - Sud Ouest
 *
 * Tulip is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License
 * as published by the Free Software Foundation, either version 3
 * of the License, or (at your option) any later version.
 *
 * Tulip is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details.
 *
 */
#include <cmath>

#include <tulip/StringProperty.h>
#include <tulip/ColorProperty.h>
#include <tulip/GlDisplayListManager.h>
#include <tulip/GlTextureManager.h>
#include <tulip/OpenGlConfigManager.h>

#include <tulip/Graph.h>
#include <tulip/Glyph.h>
#include <tulip/EdgeExtremityGlyph.h>
#include <tulip/GlTools.h>

using namespace std;
using namespace tlp;

/** \addtogroup glyph */
/*@{*/
/// A 3D glyph.
/**
 * This glyph draws a textured cone using the "viewTexture" node
 * property value. If this property has no value, the cone is then colored
 * using the "viewColor" node property value.
 */
//===========================================================
class Cone: public Glyph, public EdgeExtremityGlyphFrom3DGlyph {
public:
  Cone(GlyphContext *gc = NULL);
  Cone(EdgeExtremityGlyphContext *gc);
  virtual ~Cone();
  virtual void getIncludeBoundingBox(BoundingBox &boundingBox,node);
  virtual void draw(node n, float lod);
  virtual Coord getAnchor(const Coord &vector) const;
  virtual void draw(edge e, node n, const Color& glyphColor, const Color &borderColor, float lod);

private:
  void drawCone();
};
//===========================================================
GLYPHPLUGIN(Cone, "3D - Cone", "Bertrand Mathieu", "09/07/2002", "Textured cone", "1.0", 3)
EEGLYPHPLUGIN(Cone, "3D - Cone", "Bertrand Mathieu", "09/07/2002", "Cone", "1.0", 3)
//===================================================================================
Cone::Cone(GlyphContext *gc) :
  Glyph(gc), EdgeExtremityGlyphFrom3DGlyph(NULL) {
}
Cone::Cone(EdgeExtremityGlyphContext *gc) :
  Glyph(NULL), EdgeExtremityGlyphFrom3DGlyph(gc) {
}
//===========================================================
Cone::~Cone() {
}
//===========================================================
void Cone::getIncludeBoundingBox(BoundingBox& boundingBox,node) {
  boundingBox[0] = Coord(-0.25, -0.25, 0);
  boundingBox[1] = Coord(0.25, 0.25, 0.5);
}
//===========================================================
void Cone::draw(node n, float) {
  if (GlDisplayListManager::getInst().beginNewDisplayList("Cone_cone")) {
    drawCone();
    GlDisplayListManager::getInst().endNewDisplayList();
  }

  setMaterial(glGraphInputData->getElementColor()->getNodeValue(n));
  string texFile = glGraphInputData->getElementTexture()->getNodeValue(n);

  if (texFile != "") {
    string texturePath = glGraphInputData->parameters->getTexturePath();
    GlTextureManager::getInst().activateTexture(texturePath + texFile);
  }

  OpenGlConfigManager::getInst().activatePolygonAntiAliasing();
  GlDisplayListManager::getInst().callDisplayList("Cone_cone");
  OpenGlConfigManager::getInst().desactivatePolygonAntiAliasing();

  GlTextureManager::getInst().desactivateTexture();
}
//===========================================================
Coord Cone::getAnchor(const Coord &vector) const {
  Coord anchor = vector;

  float x, y, z, n;
  anchor.get(x, y, z);
  n = sqrt(x * x + y * y);
  float vx0, vy0, vx1, vy1, x0, y0, x1, y1, px, py;
  x0 = 0;
  y0 = 0.5;
  vx0 = 0.5;
  vy0 = -1.0;
  x1 = 0;
  y1 = 0;
  vx1 = sqrt(x * x + y * y);
  vy1 = z;
  py = -1.0f * (vy1 * (vx0 / vy0 * y0 + x0 - x1) - vx1 * y1) / (vx1 - vy1
       / vy0 * vx0);
  px = vx0 * (py - y0) / vy0 + x0;

  if (fabsf(py) > 0.5f) {
    n = anchor.norm();
    py = n * 0.5f / fabsf(z);
    anchor.setX(x * py / n);
    anchor.setY(y * py / n);
    anchor.setZ(z * py / n);
  }
  else {
    anchor.setX(x * px / n);
    anchor.setY(y * px / n);
    anchor.setZ(py);
  }

  return anchor;
}

void Cone::draw(edge e, node, const Color& glyphColor,const Color&, float) {
  glEnable(GL_LIGHTING);

  if (GlDisplayListManager::getInst().beginNewDisplayList("Cone_cone")) {
    drawCone();
    GlDisplayListManager::getInst().endNewDisplayList();
  }

  setMaterial(glyphColor);
  string texFile = edgeExtGlGraphInputData->getElementTexture()->getEdgeValue(e);

  if (texFile != "") {
    string texturePath =
      edgeExtGlGraphInputData->parameters->getTexturePath();
    GlTextureManager::getInst().activateTexture(texturePath + texFile);
  }

  OpenGlConfigManager::getInst().activatePolygonAntiAliasing();
  GlDisplayListManager::getInst().callDisplayList("Cone_cone");
  OpenGlConfigManager::getInst().desactivatePolygonAntiAliasing();
  GlTextureManager::getInst().desactivateTexture();
}

void Cone::drawCone() {
  GLUquadricObj *quadratic;
  quadratic = gluNewQuadric();
  gluQuadricNormals(quadratic, GLU_SMOOTH);
  gluQuadricTexture(quadratic, GL_TRUE);
  glTranslatef(0.0f, 0.0f, -0.5f);
  gluQuadricOrientation(quadratic, GLU_OUTSIDE);
  gluCylinder(quadratic, 0.5f, 0.0f, 1.0f, 10, 10);
  gluQuadricOrientation(quadratic, GLU_INSIDE);
  gluDisk(quadratic, 0.0f, 0.5f, 10, 10);
  gluDeleteQuadric(quadratic);
}
//===========================================================
/*@}*/