File: cubeoutlinedtransparent.cpp

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/**
 *
 * This file is part of Tulip (www.tulip-software.org)
 *
 * Authors: David Auber and the Tulip development Team
 * from LaBRI, University of Bordeaux 1 and Inria Bordeaux - Sud Ouest
 *
 * Tulip is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License
 * as published by the Free Software Foundation, either version 3
 * of the License, or (at your option) any later version.
 *
 * Tulip is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details.
 *
 */
#include <cmath>

#include <tulip/StringProperty.h>
#include <tulip/ColorProperty.h>
#include <tulip/DoubleProperty.h>

#include <tulip/Glyph.h>
#include <tulip/EdgeExtremityGlyph.h>
#include <tulip/Graph.h>
#include <tulip/GlBox.h>

using namespace std;
using namespace tlp;

/** \addtogroup glyph */
/*@{*/
/// A 3D glyph.
/** This glyph draws a transparent cube using the "viewBorderColor" node
 * property value to draw its edges.
 */
class CubeOutLinedTransparent: public Glyph,
  public EdgeExtremityGlyphFrom3DGlyph {
public:
  CubeOutLinedTransparent(GlyphContext *gc = NULL);
  CubeOutLinedTransparent(EdgeExtremityGlyphContext *gc);
  virtual ~CubeOutLinedTransparent();
  virtual void draw(node n, float lod);
  virtual void draw(edge e, node n, const Color& glyphColor, const Color &borderColor, float lod);
  virtual void draw(const Color &borderColor,float borderWidth,const std::string &textureName, float lod);
  virtual Coord getAnchor(const Coord & vector) const;

protected:

  static GlBox* box;

};

GlBox* CubeOutLinedTransparent::box=0;

GLYPHPLUGIN(CubeOutLinedTransparent, "3D - Cube OutLined Transparent", "David Auber", "09/07/2002", "Textured cubeOutLined", "1.0", 9)
EEGLYPHPLUGIN(CubeOutLinedTransparent, "3D - Cube OutLined Transparent", "David Auber", "09/07/2002", "Textured cubeOutLined", "1.0", 9)

//===================================================================================
CubeOutLinedTransparent::CubeOutLinedTransparent(GlyphContext *gc) :
  Glyph(gc), EdgeExtremityGlyphFrom3DGlyph(NULL) {
  if(!box)
    box = new GlBox(Coord(0,0,0),Size(1,1,1),Color(0,0,0,255),Color(0,0,0,255));
}
CubeOutLinedTransparent::CubeOutLinedTransparent(EdgeExtremityGlyphContext *gc) :
  Glyph(NULL), EdgeExtremityGlyphFrom3DGlyph(gc) {
  if(!box)
    box = new GlBox(Coord(0,0,0),Size(1,1,1),Color(0,0,0,255),Color(0,0,0,255));
}

CubeOutLinedTransparent::~CubeOutLinedTransparent() {
}

void CubeOutLinedTransparent::draw(node n, float lod) {
  string textureName=glGraphInputData->getElementTexture()->getNodeValue(n);

  if(textureName!="")
    textureName=glGraphInputData->parameters->getTexturePath()+textureName;

  draw(glGraphInputData->getElementBorderColor()->getNodeValue(n),
       static_cast<float>(glGraphInputData->getElementBorderWidth()->getNodeValue(n)),
       textureName,
       lod);
}

void CubeOutLinedTransparent::draw(edge e, node, const Color &borderColor, const Color&,
                                   float lod) {
  glEnable(GL_LIGHTING);
  string textureName=edgeExtGlGraphInputData->getElementTexture()->getEdgeValue(e);

  if(textureName!="")
    textureName=edgeExtGlGraphInputData->parameters->getTexturePath()+textureName;

  draw(borderColor,
       static_cast<float>(edgeExtGlGraphInputData->getElementBorderWidth()->getEdgeValue(e)),
       textureName,
       lod);
  glDisable(GL_LIGHTING);
}

void CubeOutLinedTransparent::draw(const Color &borderColor,float borderWidth,const std::string &textureName, float lod) {
  if (textureName.size() != 0) {
    const string& texturePath=glGraphInputData->parameters->getTexturePath();
    box->setTextureName(texturePath+textureName);
  }
  else
    box->setTextureName("");

  box->setFillColor(Color(0,0,0,0));
  box->setOutlineColor(borderColor);
  double lineWidth=borderWidth;

  if(lineWidth < 1e-6)
    lineWidth=1e-6;

  box->setOutlineSize(static_cast<float>(lineWidth));

  box->draw(lod,NULL);
}

Coord CubeOutLinedTransparent::getAnchor(const Coord & vector) const {
  float x, y, z, fmax;
  vector.get(x, y, z);
  fmax = std::max(std::max(fabsf(x), fabsf(y)), fabsf(z));

  if (fmax > 0.0f)
    return vector * (0.5f / fmax);
  else
    return vector;
}

/*@}*/