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/**
*
* This file is part of Tulip (www.tulip-software.org)
*
* Authors: David Auber and the Tulip development Team
* from LaBRI, University of Bordeaux 1 and Inria Bordeaux - Sud Ouest
*
* Tulip is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* Tulip is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
*/
#include <cmath>
#include <tulip/StringProperty.h>
#include <tulip/ColorProperty.h>
#include <tulip/DoubleProperty.h>
#include <tulip/Glyph.h>
#include <tulip/EdgeExtremityGlyph.h>
#include <tulip/Graph.h>
#include <tulip/GlBox.h>
using namespace std;
using namespace tlp;
/** \addtogroup glyph */
/*@{*/
/// A 3D glyph.
/** This glyph draws a transparent cube using the "viewBorderColor" node
* property value to draw its edges.
*/
class CubeOutLinedTransparent: public Glyph,
public EdgeExtremityGlyphFrom3DGlyph {
public:
CubeOutLinedTransparent(GlyphContext *gc = NULL);
CubeOutLinedTransparent(EdgeExtremityGlyphContext *gc);
virtual ~CubeOutLinedTransparent();
virtual void draw(node n, float lod);
virtual void draw(edge e, node n, const Color& glyphColor, const Color &borderColor, float lod);
virtual void draw(const Color &borderColor,float borderWidth,const std::string &textureName, float lod);
virtual Coord getAnchor(const Coord & vector) const;
protected:
static GlBox* box;
};
GlBox* CubeOutLinedTransparent::box=0;
GLYPHPLUGIN(CubeOutLinedTransparent, "3D - Cube OutLined Transparent", "David Auber", "09/07/2002", "Textured cubeOutLined", "1.0", 9)
EEGLYPHPLUGIN(CubeOutLinedTransparent, "3D - Cube OutLined Transparent", "David Auber", "09/07/2002", "Textured cubeOutLined", "1.0", 9)
//===================================================================================
CubeOutLinedTransparent::CubeOutLinedTransparent(GlyphContext *gc) :
Glyph(gc), EdgeExtremityGlyphFrom3DGlyph(NULL) {
if(!box)
box = new GlBox(Coord(0,0,0),Size(1,1,1),Color(0,0,0,255),Color(0,0,0,255));
}
CubeOutLinedTransparent::CubeOutLinedTransparent(EdgeExtremityGlyphContext *gc) :
Glyph(NULL), EdgeExtremityGlyphFrom3DGlyph(gc) {
if(!box)
box = new GlBox(Coord(0,0,0),Size(1,1,1),Color(0,0,0,255),Color(0,0,0,255));
}
CubeOutLinedTransparent::~CubeOutLinedTransparent() {
}
void CubeOutLinedTransparent::draw(node n, float lod) {
string textureName=glGraphInputData->getElementTexture()->getNodeValue(n);
if(textureName!="")
textureName=glGraphInputData->parameters->getTexturePath()+textureName;
draw(glGraphInputData->getElementBorderColor()->getNodeValue(n),
static_cast<float>(glGraphInputData->getElementBorderWidth()->getNodeValue(n)),
textureName,
lod);
}
void CubeOutLinedTransparent::draw(edge e, node, const Color &borderColor, const Color&,
float lod) {
glEnable(GL_LIGHTING);
string textureName=edgeExtGlGraphInputData->getElementTexture()->getEdgeValue(e);
if(textureName!="")
textureName=edgeExtGlGraphInputData->parameters->getTexturePath()+textureName;
draw(borderColor,
static_cast<float>(edgeExtGlGraphInputData->getElementBorderWidth()->getEdgeValue(e)),
textureName,
lod);
glDisable(GL_LIGHTING);
}
void CubeOutLinedTransparent::draw(const Color &borderColor,float borderWidth,const std::string &textureName, float lod) {
if (textureName.size() != 0) {
const string& texturePath=glGraphInputData->parameters->getTexturePath();
box->setTextureName(texturePath+textureName);
}
else
box->setTextureName("");
box->setFillColor(Color(0,0,0,0));
box->setOutlineColor(borderColor);
double lineWidth=borderWidth;
if(lineWidth < 1e-6)
lineWidth=1e-6;
box->setOutlineSize(static_cast<float>(lineWidth));
box->draw(lod,NULL);
}
Coord CubeOutLinedTransparent::getAnchor(const Coord & vector) const {
float x, y, z, fmax;
vector.get(x, y, z);
fmax = std::max(std::max(fabsf(x), fabsf(y)), fabsf(z));
if (fmax > 0.0f)
return vector * (0.5f / fmax);
else
return vector;
}
/*@}*/
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