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/**
*
* This file is part of Tulip (www.tulip-software.org)
*
* Authors: David Auber and the Tulip development Team
* from LaBRI, University of Bordeaux 1 and Inria Bordeaux - Sud Ouest
*
* Tulip is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* Tulip is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
*/
#include <cmath>
#include <tulip/StringProperty.h>
#include <tulip/ColorProperty.h>
#include <tulip/GlDisplayListManager.h>
#include <tulip/GlTextureManager.h>
#include <tulip/OpenGlConfigManager.h>
#include <tulip/Graph.h>
#include <tulip/Glyph.h>
#include <tulip/EdgeExtremityGlyph.h>
#include <tulip/GlTools.h>
using namespace std;
using namespace tlp;
/** \addtogroup glyph */
/// A 3D glyph.
/**
* This glyph draws an textured cylinder using the "viewTexture" node
* property value. If this property has no value, the cylinder is then colored
* using the "viewColor" node property value.
*/
class Cylinder: public Glyph, public EdgeExtremityGlyphFrom3DGlyph {
public:
Cylinder(GlyphContext *gc = NULL);
Cylinder(EdgeExtremityGlyphContext *gc);
virtual ~Cylinder();
virtual void getIncludeBoundingBox(BoundingBox &boundingBox,node);
virtual void draw(node n, float lod);
virtual void draw(edge e, node n, const Color& glyphColor, const Color &borderColor, float lod);
virtual Coord getAnchor(const Coord &vector) const;
private:
inline void drawCylinder();
};
GLYPHPLUGIN(Cylinder, "3D - Cylinder", "Bertrand Mathieu", "31/07/2002", "Textured Cylinder", "1.0", 6)
EEGLYPHPLUGIN(Cylinder,"3D - Cylinder","Bertrand Mathieu", "31/07/2002", "Textured Cylinder", "1.0", 6)
//=================================================================================================
Cylinder::Cylinder(GlyphContext *gc) :
Glyph(gc), EdgeExtremityGlyphFrom3DGlyph(NULL) {
}
Cylinder::Cylinder(EdgeExtremityGlyphContext *gc) :
Glyph(NULL), EdgeExtremityGlyphFrom3DGlyph(gc) {
}
//=================================================================================================
Cylinder::~Cylinder() {
}
//=====================================================
void Cylinder::getIncludeBoundingBox(BoundingBox &boundingBox,node) {
boundingBox[0] = Coord(-0.35f, -0.35f, 0);
boundingBox[1] = Coord(0.35f, 0.35f, 1);
}
//=================================================================================================
void Cylinder::draw(node n, float) {
if (GlDisplayListManager::getInst().beginNewDisplayList("Cylinder_cylinder")) {
drawCylinder();
GlDisplayListManager::getInst().endNewDisplayList();
}
setMaterial(glGraphInputData->getElementColor()->getNodeValue(n));
string texFile = glGraphInputData->getElementTexture()->getNodeValue(n);
if (texFile != "") {
string texturePath = glGraphInputData->parameters->getTexturePath();
GlTextureManager::getInst().activateTexture(texturePath + texFile);
}
OpenGlConfigManager::getInst().activatePolygonAntiAliasing();
GlDisplayListManager::getInst().callDisplayList("Cylinder_cylinder");
OpenGlConfigManager::getInst().desactivatePolygonAntiAliasing();
GlTextureManager::getInst().desactivateTexture();
}
//=================================================================================================
Coord Cylinder::getAnchor(const Coord &vector) const {
Coord anchor = vector;
float x, y, z, n;
anchor.get(x, y, z);
n = sqrt(x * x + y * y);
if (n == 0.0f)
return anchor;
n = 0.5f / n;
x *= n;
y *= n;
z *= n;
if (z < -0.5f)
z = -0.5f; //z = z >? -0.5f;
if (z > +0.5f)
z = +0.5f; //z = z <? +0.5f;
return Coord(x, y, z);
}
//=================================================================================================
void Cylinder::draw(edge, node n, const Color& glyphColor, const Color&, float) {
glEnable(GL_LIGHTING);
if (GlDisplayListManager::getInst().beginNewDisplayList("Cylinder_cylinder")) {
drawCylinder();
GlDisplayListManager::getInst().endNewDisplayList();
}
setMaterial(glyphColor);
string texFile = edgeExtGlGraphInputData->getElementTexture()->getNodeValue(n);
if (texFile != "") {
string texturePath =
edgeExtGlGraphInputData->parameters->getTexturePath();
GlTextureManager::getInst().activateTexture(texturePath + texFile);
}
OpenGlConfigManager::getInst().activatePolygonAntiAliasing();
GlDisplayListManager::getInst().callDisplayList("Cylinder_cylinder");
OpenGlConfigManager::getInst().desactivatePolygonAntiAliasing();
GlTextureManager::getInst().desactivateTexture();
}
void Cylinder::drawCylinder() {
GLUquadricObj *quadratic;
quadratic = gluNewQuadric();
gluQuadricNormals(quadratic, GLU_SMOOTH);
gluQuadricTexture(quadratic, GL_TRUE);
glTranslatef(0.0f, 0.0f, -0.5f);
gluQuadricOrientation(quadratic, GLU_INSIDE);
gluDisk(quadratic, 0.0f, 0.5f, 10, 10);
gluQuadricOrientation(quadratic, GLU_OUTSIDE);
gluCylinder(quadratic, 0.5f, 0.5f, 1.0f, 10, 10);
glTranslatef(0.0f, 0.0f, 1.0f);
gluDisk(quadratic, 0.0f, 0.5f, 10, 10);
GlDisplayListManager::getInst().endNewDisplayList();
gluDeleteQuadric(quadratic);
}
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