File: cylinder.cpp

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/**
 *
 * This file is part of Tulip (www.tulip-software.org)
 *
 * Authors: David Auber and the Tulip development Team
 * from LaBRI, University of Bordeaux 1 and Inria Bordeaux - Sud Ouest
 *
 * Tulip is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License
 * as published by the Free Software Foundation, either version 3
 * of the License, or (at your option) any later version.
 *
 * Tulip is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details.
 *
 */
#include <cmath>

#include <tulip/StringProperty.h>
#include <tulip/ColorProperty.h>
#include <tulip/GlDisplayListManager.h>
#include <tulip/GlTextureManager.h>
#include <tulip/OpenGlConfigManager.h>
#include <tulip/Graph.h>
#include <tulip/Glyph.h>
#include <tulip/EdgeExtremityGlyph.h>
#include <tulip/GlTools.h>

using namespace std;
using namespace tlp;

/** \addtogroup glyph */
/// A 3D glyph.
/**
 * This glyph draws an textured cylinder using the "viewTexture" node
 * property value. If this property has no value, the cylinder is then colored
 * using the "viewColor" node property value.
 */
class Cylinder: public Glyph, public EdgeExtremityGlyphFrom3DGlyph {
public:
  Cylinder(GlyphContext *gc = NULL);
  Cylinder(EdgeExtremityGlyphContext *gc);
  virtual ~Cylinder();
  virtual void getIncludeBoundingBox(BoundingBox &boundingBox,node);
  virtual void draw(node n, float lod);
  virtual void draw(edge e, node n, const Color& glyphColor, const Color &borderColor, float lod);
  virtual Coord getAnchor(const Coord &vector) const;

private:
  inline void drawCylinder();
};
GLYPHPLUGIN(Cylinder, "3D - Cylinder", "Bertrand Mathieu", "31/07/2002", "Textured Cylinder", "1.0", 6)
EEGLYPHPLUGIN(Cylinder,"3D - Cylinder","Bertrand Mathieu", "31/07/2002", "Textured Cylinder", "1.0", 6)
//=================================================================================================
Cylinder::Cylinder(GlyphContext *gc) :
  Glyph(gc), EdgeExtremityGlyphFrom3DGlyph(NULL) {
}
Cylinder::Cylinder(EdgeExtremityGlyphContext *gc) :
  Glyph(NULL), EdgeExtremityGlyphFrom3DGlyph(gc) {
}
//=================================================================================================
Cylinder::~Cylinder() {
}
//=====================================================
void Cylinder::getIncludeBoundingBox(BoundingBox &boundingBox,node) {
  boundingBox[0] = Coord(-0.35f, -0.35f, 0);
  boundingBox[1] = Coord(0.35f, 0.35f, 1);
}
//=================================================================================================
void Cylinder::draw(node n, float) {
  if (GlDisplayListManager::getInst().beginNewDisplayList("Cylinder_cylinder")) {
    drawCylinder();
    GlDisplayListManager::getInst().endNewDisplayList();
  }

  setMaterial(glGraphInputData->getElementColor()->getNodeValue(n));
  string texFile = glGraphInputData->getElementTexture()->getNodeValue(n);

  if (texFile != "") {
    string texturePath = glGraphInputData->parameters->getTexturePath();
    GlTextureManager::getInst().activateTexture(texturePath + texFile);
  }

  OpenGlConfigManager::getInst().activatePolygonAntiAliasing();
  GlDisplayListManager::getInst().callDisplayList("Cylinder_cylinder");
  OpenGlConfigManager::getInst().desactivatePolygonAntiAliasing();
  GlTextureManager::getInst().desactivateTexture();
}
//=================================================================================================
Coord Cylinder::getAnchor(const Coord &vector) const {
  Coord anchor = vector;
  float x, y, z, n;
  anchor.get(x, y, z);
  n = sqrt(x * x + y * y);

  if (n == 0.0f)
    return anchor;

  n = 0.5f / n;
  x *= n;
  y *= n;
  z *= n;

  if (z < -0.5f)
    z = -0.5f; //z = z >? -0.5f;

  if (z > +0.5f)
    z = +0.5f; //z = z <? +0.5f;

  return Coord(x, y, z);
}
//=================================================================================================

void Cylinder::draw(edge, node n, const Color& glyphColor, const Color&, float) {
  glEnable(GL_LIGHTING);

  if (GlDisplayListManager::getInst().beginNewDisplayList("Cylinder_cylinder")) {
    drawCylinder();
    GlDisplayListManager::getInst().endNewDisplayList();
  }

  setMaterial(glyphColor);
  string texFile = edgeExtGlGraphInputData->getElementTexture()->getNodeValue(n);

  if (texFile != "") {
    string texturePath =
      edgeExtGlGraphInputData->parameters->getTexturePath();
    GlTextureManager::getInst().activateTexture(texturePath + texFile);
  }

  OpenGlConfigManager::getInst().activatePolygonAntiAliasing();
  GlDisplayListManager::getInst().callDisplayList("Cylinder_cylinder");
  OpenGlConfigManager::getInst().desactivatePolygonAntiAliasing();
  GlTextureManager::getInst().desactivateTexture();
}

void Cylinder::drawCylinder() {
  GLUquadricObj *quadratic;
  quadratic = gluNewQuadric();
  gluQuadricNormals(quadratic, GLU_SMOOTH);
  gluQuadricTexture(quadratic, GL_TRUE);
  glTranslatef(0.0f, 0.0f, -0.5f);
  gluQuadricOrientation(quadratic, GLU_INSIDE);
  gluDisk(quadratic, 0.0f, 0.5f, 10, 10);
  gluQuadricOrientation(quadratic, GLU_OUTSIDE);
  gluCylinder(quadratic, 0.5f, 0.5f, 1.0f, 10, 10);
  glTranslatef(0.0f, 0.0f, 1.0f);
  gluDisk(quadratic, 0.0f, 0.5f, 10, 10);
  GlDisplayListManager::getInst().endNewDisplayList();
  gluDeleteQuadric(quadratic);

}