File: diamond.cpp

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/**
 *
 * This file is part of Tulip (www.tulip-software.org)
 *
 * Authors: David Auber and the Tulip development Team
 * from LaBRI, University of Bordeaux 1 and Inria Bordeaux - Sud Ouest
 *
 * Tulip is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License
 * as published by the Free Software Foundation, either version 3
 * of the License, or (at your option) any later version.
 *
 * Tulip is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details.
 *
 */
#include <cmath>

#include <string>

#include <tulip/StringProperty.h>
#include <tulip/ColorProperty.h>
#include <tulip/DoubleProperty.h>
#include <tulip/Size.h>
#include <tulip/Coord.h>
#include <tulip/Glyph.h>
#include <tulip/EdgeExtremityGlyph.h>
#include <tulip/GlRegularPolygon.h>

#include <tulip/Graph.h>

using namespace std;
using namespace tlp;

/** \addtogroup glyph */
/*@{*/
/// A 2D glyph
/**
 * This glyph draws a textured diamond using the "viewTexture"
 * node property value. If this property has no value, the diamond
 * is then colored using the "viewColor" node property value.
 */
class Diamond: public Glyph, public EdgeExtremityGlyphFrom2DGlyph {
public:
  Diamond(GlyphContext *gc = NULL);
  Diamond(EdgeExtremityGlyphContext *gc);
  virtual ~Diamond();
  virtual void getIncludeBoundingBox(BoundingBox &boundingBox,node);
  virtual void draw(node n, float lod);
  virtual void draw(edge e, node n, const Color& glyphColor, const Color &borderColor, float lod);
  virtual void draw(const Color &fillColor,const Color &borderColor,float borderWidth,const std::string &textureName, float lod);
  virtual Coord getAnchor(const Coord &vector) const;

protected :

  static GlRegularPolygon *diamond;
};

GlRegularPolygon* Diamond::diamond=0;

//=====================================================
GLYPHPLUGIN(Diamond, "2D - Diamond", "Patrick Mary", "23/06/2011", "Textured Diamond", "1.0", 5)
EEGLYPHPLUGIN(Diamond,"2D - Diamond", "David Auber", "23/06/2011", "Textured Diamond", "1.0", 5)
//===================================================================================
Diamond::Diamond(GlyphContext *gc) :
  Glyph(gc), EdgeExtremityGlyphFrom2DGlyph(NULL) {
  if(!diamond)
    diamond=new GlRegularPolygon(Coord(0,0,0),Size(.5,.5,0), 4);
}
Diamond::Diamond(EdgeExtremityGlyphContext *gc) :
  Glyph(NULL), EdgeExtremityGlyphFrom2DGlyph(gc) {
  if(!diamond)
    diamond=new GlRegularPolygon(Coord(0,0,0), Size(.5,.5,0), 4);
}
//=====================================================
Diamond::~Diamond() {
}
//=====================================================
void Diamond::getIncludeBoundingBox(BoundingBox &boundingBox,node) {
  boundingBox[0] = Coord(-0.35, -0.35, 0);
  boundingBox[1] = Coord(0.35, 0.35, 0);
}
//=====================================================
void Diamond::draw(node n, float lod) {
  diamond->setLightingMode(true);
  string textureName=glGraphInputData->getElementTexture()->getNodeValue(n);

  if(textureName!="")
    textureName=glGraphInputData->parameters->getTexturePath()+textureName;

  draw(glGraphInputData->getElementColor()->getNodeValue(n),
       glGraphInputData->getElementBorderColor()->getNodeValue(n),
       glGraphInputData->getElementBorderWidth()->getNodeValue(n),
       textureName,
       lod);
}

void Diamond::draw(edge e,
                   node,
                   const Color & glyphColor,
                   const Color &borderColor,
                   float lod) {
  diamond->setLightingMode(false);
  string textureName=edgeExtGlGraphInputData->getElementTexture()->getEdgeValue(e);

  if(textureName!="")
    textureName=edgeExtGlGraphInputData->parameters->getTexturePath()+textureName;

  draw(glyphColor,
       borderColor,
       edgeExtGlGraphInputData->getElementBorderWidth()->getEdgeValue(e),
       textureName,
       lod);
}
//=====================================================
void Diamond::draw(const Color &fillColor,
                   const Color &borderColor,
                   float borderWidth,
                   const std::string &textureName,
                   float lod) {
  if(borderWidth<1e-6)
    borderWidth=1e-6;

  diamond->setFillColor(fillColor);
  diamond->setOutlineColor(borderColor);
  diamond->setOutlineSize(borderWidth);
  diamond->setTextureName(textureName);
  diamond->draw(lod,NULL);
}
//=====================================================
Coord Diamond::getAnchor(const Coord &vector) const {
  Coord v(vector);
  float x, y, z;
  v.get(x, y, z);
  // initialize anchor as top corner
  Coord anchor(0, 0.5, 0);
  float distMin = x*x + ((y - 0.5) * (y - 0.5));
  // check with the right corner
  float dist = ((x - 0.5) * (x - 0.5)) + y*y;

  if (distMin > dist) {
    distMin = dist;
    anchor = Coord(0.5, 0, 0);
  }

  // check with the bottom corner
  dist = x*x + ((y + 0.5)*(y + 0.5));

  if (distMin > dist) {
    distMin = dist;
    anchor = Coord(0, -0.5, 0);
  }

  // check with left corner
  if (distMin > ((x + 0.5) * (x + 0.5)) + y*y)
    return Coord(-0.5, 0, 0);

  return anchor;
}
/*@}*/