File: halfcylinder.cpp

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/**
 *
 * This file is part of Tulip (www.tulip-software.org)
 *
 * Authors: David Auber and the Tulip development Team
 * from LaBRI, University of Bordeaux 1 and Inria Bordeaux - Sud Ouest
 *
 * Tulip is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License
 * as published by the Free Software Foundation, either version 3
 * of the License, or (at your option) any later version.
 *
 * Tulip is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details.
 *
 */
#include <cmath>

#include <tulip/StringProperty.h>
#include <tulip/ColorProperty.h>
#include <tulip/GlDisplayListManager.h>
#include <tulip/GlTextureManager.h>
#include <tulip/OpenGlConfigManager.h>
#include <tulip/Graph.h>
#include <tulip/Glyph.h>
#include <tulip/GlTools.h>

using namespace std;
using namespace tlp;

/** \addtogroup glyph */
/// A 3D glyph.
/**
 * This glyph draws an textured a half cylinder - a cylinder whose height
 * is half the one draws by the Cylinder glyph - using the "viewTexture"
 * node property value. If this property has no value, the half cylinder
 * is then colored using the "viewColor" node property value.
 */
/*@{*/

//=================================================================================================
class HalfCylinder : public Glyph {
public:
  HalfCylinder(GlyphContext *gc=NULL);
  virtual ~HalfCylinder();
  virtual void getIncludeBoundingBox(BoundingBox &boundingBox,node);
  virtual void draw(node n,float lod);
  virtual Coord getAnchor(const Coord &vector) const;

private:
};

GLYPHPLUGIN(HalfCylinder, "3D - Half Cylinder", "Auber David", "31/07/2002", "Textured HalfCylinder", "1.0", 10);
//=================================================================================================
HalfCylinder::HalfCylinder(GlyphContext *gc): Glyph(gc) {
}
//=================================================================================================
HalfCylinder::~HalfCylinder() {
}
//=====================================================
void HalfCylinder::getIncludeBoundingBox(BoundingBox &boundingBox,node) {
  boundingBox[0] = Coord(-0.35f, -0.35f, 0);
  boundingBox[1] = Coord(0.35f, 0.35f, 1);
}
//=================================================================================================
void HalfCylinder::draw(node n,float) {
  if(GlDisplayListManager::getInst().beginNewDisplayList("Halfcylinder_halfcylinder")) {
    GLUquadricObj *quadratic;
    quadratic = gluNewQuadric();
    gluQuadricNormals(quadratic, GLU_SMOOTH);
    gluQuadricTexture(quadratic, GL_TRUE);
    gluQuadricOrientation(quadratic, GLU_INSIDE);
    gluDisk(quadratic, 0.0f, 0.5f, 10, 10);
    gluQuadricOrientation(quadratic, GLU_OUTSIDE);
    gluCylinder(quadratic, 0.5f, 0.5f, 0.5f, 10, 10);
    glTranslatef(0.0f, 0.0f,0.5f);
    gluDisk(quadratic, 0.0f, 0.5f, 10, 10);

    GlDisplayListManager::getInst().endNewDisplayList();
    gluDeleteQuadric(quadratic);
  }

  setMaterial(glGraphInputData->getElementColor()->getNodeValue(n));
  string texFile = glGraphInputData->getElementTexture()->getNodeValue(n);

  if (texFile != "") {
    string texturePath=glGraphInputData->parameters->getTexturePath();
    GlTextureManager::getInst().activateTexture(texturePath+texFile);
  }

  OpenGlConfigManager::getInst().activatePolygonAntiAliasing();
  GlDisplayListManager::getInst().callDisplayList("Halfcylinder_halfcylinder");
  OpenGlConfigManager::getInst().desactivatePolygonAntiAliasing();
  GlTextureManager::getInst().desactivateTexture();
}
//=================================================================================================
Coord HalfCylinder::getAnchor(const Coord &vector) const {
  Coord anchor = vector;
  float x,y,z,n;
  anchor.get(x,y,z);
  n = sqrt(x*x + y*y);

  if( n == 0.0f )
    return anchor;

  n = 0.5f / n;
  x *= n;
  y *= n;
  z *= n;

  if (z < 0.0f) z = 0.0f; //z = z >? 0.0f;

  if (z > 0.5f) z = 0.5f; //z = z <? 0.5f;

  return Coord(x,y,z);
}
//=================================================================================================
/*@}*/