1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129
|
/**
*
* This file is part of Tulip (www.tulip-software.org)
*
* Authors: David Auber and the Tulip development Team
* from LaBRI, University of Bordeaux 1 and Inria Bordeaux - Sud Ouest
*
* Tulip is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* Tulip is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
*/
#include <algorithm>
#include "OrientableLayout.h"
using namespace tlp;
//====================================================================
OrientableLayout::OrientableLayout(tlp::LayoutProperty* layoutParam,
orientationType mask) {
layout = layoutParam;
setOrientation(mask);
}
//====================================================================
void OrientableLayout::setOrientation(orientationType mask) {
orientation = mask;
readX = &Coord::getX;
readY = &OrientableCoord::getInvertedY;
readZ = &Coord::getZ;
writeX = &Coord::setX;
writeY = &OrientableCoord::setInvertedY;
writeZ = &Coord::setZ;
if (orientation & ORI_INVERSION_HORIZONTAL) {
readX = &OrientableCoord::getInvertedX;
writeX = &OrientableCoord::setInvertedX;
}
if (orientation & ORI_INVERSION_VERTICAL) {
readY = &Coord::getY;
writeY = &Coord::setY;
}
if (orientation & ORI_INVERSION_Z) {
readZ = &OrientableCoord::getInvertedZ;
writeZ = &OrientableCoord::setInvertedZ;
}
if (orientation & ORI_ROTATION_XY) {
std::swap(readX, readY);
std::swap(writeX, writeY);
}
}
//====================================================================
OrientableCoord OrientableLayout::createCoord(const float x, const float y,
const float z) {
return OrientableCoord(this, x, y, z);
}
//====================================================================
OrientableCoord OrientableLayout::createCoord(const tlp::Coord& v) {
return OrientableCoord(this, v);
}
//====================================================================
std::vector<OrientableCoord> OrientableLayout::
convertEdgeLinetype(const std::vector<tlp::Coord>& v) {
std::vector<OrientableCoord> orientableLine;
CoordLineType::const_iterator itCoordLineType = v.begin();
for ( ; itCoordLineType < v.end() ; itCoordLineType++ ) {
OrientableCoord newOrientableCoord(this, *itCoordLineType);
orientableLine.push_back(newOrientableCoord);
}
return orientableLine;
}
//====================================================================
void OrientableLayout::setAllNodeValue(const PointType& v) {
layout->setAllNodeValue(v);
}
//====================================================================
void OrientableLayout::setNodeValue(tlp::node n, const PointType& v) {
layout->setNodeValue(n, v);
}
//====================================================================
OrientableLayout::PointType OrientableLayout::getNodeValue(const tlp::node n) {
return OrientableCoord(this, layout->getNodeValue(n));
}
//====================================================================
OrientableLayout::PointType OrientableLayout::getNodeDefaultValue() {
return OrientableCoord(this, layout->getNodeDefaultValue());
}
//====================================================================
void OrientableLayout::setAllEdgeValue(const LineType& v) {
CoordLineType vecCoord(v.begin(), v.end());
layout->setAllEdgeValue(vecCoord);
}
//====================================================================
void OrientableLayout::setEdgeValue(const tlp::edge e, const LineType& v) {
CoordLineType vecCoord(v.begin(), v.end());
layout->setEdgeValue(e, vecCoord);
}
//====================================================================
OrientableLayout::LineType OrientableLayout::getEdgeValue(const tlp::edge e) {
return convertEdgeLinetype(layout->getEdgeValue(e));
}
//====================================================================
OrientableLayout::LineType OrientableLayout::getEdgeDefaultValue() {
return convertEdgeLinetype(layout->getEdgeDefaultValue());
}
|