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/**
*
* This file is part of Tulip (www.tulip-software.org)
*
* Authors: David Auber and the Tulip development Team
* from LaBRI, University of Bordeaux
*
* Tulip is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* Tulip is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
*/
#ifndef GRIP_H
#define GRIP_H
#include <tulip/TulipPluginHeaders.h>
#include <tulip/tuliphash.h>
#include "MISFiltering.h"
/*@{*/
/** \file
* \brief This plugin is an implementation of the GRIP layout
*
* An implementation of a force directed graph drawing
* algorithm first published as:
*
* P. Gajer and S.G. Kobourov,
* "GRIP: Graph dRawing with Intelligent Placement",
* in Journal Graph Algorithm and Applications, vol. 6, no. 3,
* p. 203-224, 2002
*
* <b>HISTORY</b>
*
* - 2007 Version 1.0: Initial release
* by Romain Bourqui, LaBRI, University Bordeaux I, France
*
* <b>LICENCE</b>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
*/
class Grip : public tlp::LayoutAlgorithm {
public:
PLUGININFORMATION("GRIP","Romain Bourqui","01/11/2010","The Graph dRawing with Intelligent Placement layout algorithm.","1.1", "Force Directed")
Grip(const tlp::PluginContext *);
~Grip();
bool run();
private :
void computeOrdering();
void firstNodesPlacement();
void placement();
void initialPlacement(unsigned int, unsigned int);
void kk_local_reffinement(tlp::node);
void kk_reffinement(unsigned int, unsigned int);
void fr_reffinement(unsigned int, unsigned int);
void displace(tlp::node);
void updateLocalTemp(tlp::node);
void init();
void init_heat(unsigned int);
void seeLayout(unsigned int);
unsigned int rounds(unsigned int, unsigned int, unsigned int, unsigned int, unsigned int);
void set_nbr_size();
float sched( int, int, int, int, int);
MISFiltering * misf;
float edgeLength;
int level;
TLP_HASH_MAP<tlp::node, std::vector<unsigned int> > neighbors_dist;
TLP_HASH_MAP<tlp::node, std::vector<tlp::node> > neighbors;
TLP_HASH_MAP<unsigned int, unsigned int> levelToNbNeighbors;
TLP_HASH_MAP<tlp::node, tlp::Coord> disp;
TLP_HASH_MAP<tlp::node, tlp::Coord> oldDisp;
TLP_HASH_MAP<tlp::node, double> heat;
TLP_HASH_MAP<tlp::node, double> oldCos;
tlp::Graph * currentGraph;
int _dim;
};
/*@}*/
#endif
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