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/**
*
* This file is part of Tulip (www.tulip-software.org)
*
* Authors: David Auber and the Tulip development Team
* from LaBRI, University of Bordeaux 1 and Inria Bordeaux - Sud Ouest
*
* Tulip is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* Tulip is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
*/
namespace tlp {
class GlMainView : tlp::View /Abstract/ {
%TypeHeaderCode
#include <tulip/GlMainView.h>
%End
%Docstring
Bases: :class:`tlpgui.View`
This is the based class of Tulip OpenGL views.
%End
public:
GlMainView();
virtual ~GlMainView();
// =======================================================
// tlp::GlScene *getScene();
//%MethodCode
// sipRes = sipCpp->getGlMainWidget()->getScene();
//%End
// =======================================================
bool overviewVisible() const;
%Docstring
tlpgui.GlMainView.overviewVisible()
Returns the visibility state of the overview window.
:rtype: boolean
%End
// =======================================================
void setOverviewVisible(bool);
%Docstring
tlpgui.GlMainView.setOverviewVisible(state)
Sets the visibility state of the overview window.
:param state: the visibility state of the overview window.
:type state: boolean
%End
// =======================================================
virtual void drawOverview(bool generatePixmap=true);
%Docstring
tlpgui.GlMainView.drawOverview()
Forces the redraw of the overview window.
%End
// =======================================================
virtual void centerView(bool graphChanged = false);
%Docstring
tlpgui.GlMainView.centerView()
Centers the OpenGL scene in the view window.
%End
// =======================================================
void setViewOrtho(bool);
%Docstring
tlpgui.GlMainView.setViewOrtho(state)
Activates/desactivate the orthogonal projection for OpenGL rendering.
Perspective projection is used when orthogonal one is disabled.
:param state: the state of the orthogonal projection
:type state: boolean
%End
};
};
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