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/**
*
* This file is part of Tulip (www.tulip-software.org)
*
* Authors: David Auber and the Tulip development Team
* from LaBRI, University of Bordeaux 1 and Inria Bordeaux - Sud Ouest
*
* Tulip is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* Tulip is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
*/
// +-------------------------------------------------------------------------+
// | Tulip Python Bindings |
// | inspired from bindings by the Booggie project development team |
// | (http://booggie.org/) |
// +-------------------------------------------------------------------------+
%ModuleHeaderCode
typedef std::vector<tlp::Coord> std_vector_0100tlp_Coord;
%End
typedef std::vector<tlp::Coord> std_vector_0100tlp_Coord;
namespace tlp {
class GlComplexPolygon : tlp::GlSimpleEntity {
%TypeHeaderCode
#include <tulip/GlComplexPolygon.h>
%End
public:
GlComplexPolygon();
GlComplexPolygon(const std::vector<std_vector_0100tlp_Coord>&coords, tlp::Color fcolor, int polygonEdgesType=0, const std::string &textureName = "");
GlComplexPolygon(const std::vector<std_vector_0100tlp_Coord>&coords, tlp::Color fcolor, tlp::Color ocolor,int polygonEdgesType=0,const std::string &textureName = "");
GlComplexPolygon(const std::vector<tlp::Coord> &coords, tlp::Color fcolor, int polygonEdgesType=0, const std::string &textureName = "");
GlComplexPolygon(const std::vector<tlp::Coord> &coords, tlp::Color fcolor, tlp::Color ocolor, int polygonEdgesType=0, const std::string &textureName = "");
virtual ~GlComplexPolygon();
virtual void draw(float lod, tlp::Camera *camera);
void setOutlineMode(const bool);
void setOutlineSize(double size);
tlp::Color getFillColor();
void setFillColor(const tlp::Color &color);
tlp::Color getOutlineColor();
void setOutlineColor(const tlp::Color &color);
float getTextureZoom();
void setTextureZoom(float zoom);
};
};
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